thoops99
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Everything posted by thoops99
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Is it possible to make a reflective vest for Arma 3???? I am making a modded server and was wanting to make a reflective police vest for like traffic patrols and stuff like that.
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OHHHHH ok thanks
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What do you mean by "deleting all the old objects from your project and from your terrain first, of course". Is the project and the terrain two different things???? On my map i'm wanting to replace the regular arma 3 trees with snow trees from another pack.
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Thanks for the info everyone. I forgot to follow this post because im an idiot and just saw your responses now.
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Does anyone have any idea as to how i can make my map a snow map? TIA
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Im getting this error now Cannot load textire cip\terrains\cup_terrains_maps_noe\data\cwa_noe_snow_detail_nopx.paa I dont wanna have to have all of the cups terrain for my map because the file size 200mb bigger than it all ready is. My legend is this class Legend { picture="Andino\KelleysIsland\source\mapLegend.png"; class Colors { kelleysisland_soil[]={{200,100,200}}; kelleysisland_grass_green[]={{150,250,150}}; kelleysisland_dry_grass[]={{250,120,1}}; kelleysisland_forest_pine[]={{250,30,215}}; kelleysisland_seabed[]={{0,0,150}}; kelleysisland_cr_asfalt[]={{250,250,0}}; kelleysisland_beach[]={{250,1,1}}; kelleysisland_concrete[]={{50,255,255}}; kelleysisland_snow[]={{255,255,255}}; }; };
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Ok i think i just had a blank moment there. I need to go replace the ground texture in the mask image don't I. Not just the sat image
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where would i put them in my layers.cfg? Right now i have this but when i get close to the ground it turns to green grass. class kelleysisland_snow { texture = "Andino\KelleysIsland\data\cwa_noe_snow_detail_co.paa"; material = "Andino\KelleysIsland\data\cwa_noe_snow.rvmat"; };
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I do have the source files yes Yea i was thinking about that too Thanks for that. Now, can i just take that rvmat or is it going to make me take everything else. I'm like 99% sure I wont have to take it all but thought i would just make sure
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[Source Files] Jackson County Community Project WIP
thoops99 replied to schultzit's topic in ARMA 3 - TERRAIN - (BUILDER)
On the bottom left just click the little book with the + sign then add them in by folder -
Cfgpatches error on Makepbo step of PboProject
thoops99 replied to major_desync's topic in ARMA 3 - TERRAIN - (BUILDER)
I felt that this was kind of related so i would post this here. When i'm crunching the map it spits this out and fails to make the map. I know that people have used the arma 3 custom buildings on their maps and it works fine but it wont on mine. This is my manual scan thing. "P:\a3,P:\ca,P:\E76_buildings,P:\E76_Objects,P:\E76_roads,P:\mm_residential\Residential_A,P:\mm_residential2" In File \mm_residential\residential_a\config.bin: invalid file ERROR: \mm_residential\residential_a\config.bin is faulty The addon name for \mm_residential\residential_a\house_l\housea1_l.p3d cannot be determined -
[Source Files] Jackson County Community Project WIP
thoops99 replied to schultzit's topic in ARMA 3 - TERRAIN - (BUILDER)
did you generate your layers? -
Trouble Packing map ["checking config.cpp's for land_xx..."]
thoops99 replied to thoops99's topic in ARMA 3 - TERRAIN - (BUILDER)
I added "P:\a3,P:\E76_buildings,P:\E76_Objects,P:\E76_roads,P:\ca" into the advanced settings part in pboProject and it work! Thanks for your help -
Trouble Packing map ["checking config.cpp's for land_xx..."]
thoops99 posted a topic in ARMA 3 - TERRAIN - (BUILDER)
when trying to pack my map using pboProject i get this error at the very end. I read somewhere that it had to do with buildings with animations? But i don't have any of those on my map. I am using some mods but all these items are native arma 3 are they not? kelleysisland.hpp : ignored or merged kelleysisland.wrp scanning wrp checking for missing files... all found checking config.cpp's for land_xx... missing class land_slum_house01_f:house missing class land_cargo_house_slum_f:house missing class land_i_stone_shed_v3_dam_f:house missing class land_i_stone_housebig_v1_f:house missing class land_i_stone_housesmall_v3_f:house missing class land_campfire_f:house missing class land_i_stone_housesmall_v2_f:house missing class land_slum_house03_ruins_f:house missing class land_stone_housebig_v1_ruins_f:house missing class land_i_house_small_02_v2_f:house missing class land_i_house_small_01_v1_f:house missing class land_i_stone_shed_v3_f:house missing class land_slum_house02_f:house missing class land_castle_01_tower_f:house missing class land_i_house_small_01_v3_f:house missing class land_i_house_small_01_v2_f:house missing class land_i_house_big_01_v2_f:house missing class land_i_house_big_01_v3_f:house missing class land_d_stone_housesmall_v1_f:house missing class land_slum_house03_f:house missing class land_wip_ruins_f:house missing class land_i_house_big_02_v3_f:house missing class land_i_house_big_02_v2_f:house missing class land_i_house_big_01_v1_f:house missing class land_city_gate_f:house missing class land_i_garage_v2_f:house missing class land_metal_shed_f:house missing class land_i_garage_v1_f:house missing class land_stone_gate_f:house missing class land_landmark_f:house missing class land_i_addon_03_v1_f:house missing class land_i_house_small_02_v1_f:house missing class land_i_house_big_02_v1_f:house missing class land_i_house_small_03_v1_f:house missing class land_i_house_small_02_v3_f:house missing class land_i_addon_02_v1_f:house missing class land_pier_f:house missing class land_lighthouse_small_f:house missing class land_net_fence_gate_f:house missing class land_pier_addon:house missing class land_cmp_tower_f:house missing class land_dp_smalltank_f:house missing class land_dp_mainfactory_f:house missing class land_dp_bigtank_f:house missing class land_crane_f:house missing class land_unfinished_building_01_f:house missing class land_unfinished_building_02_f:house missing class land_wpp_turbine_v2_f:house missing class land_dp_smallfactory_f:house missing class land_spp_transformer_f:house missing class land_cmp_shed_f:house missing class land_factory_hopper_f:house missing class land_factory_main_f:house missing class land_factory_conv2_f:house missing class land_i_shed_ind_f:house missing class land_u_shed_ind_f:house missing class land_factory_conv1_10_f:house missing class land_slums02_4m:house missing class land_wip_f:house missing class land_factory_conv1_main_f:house missing class land_shed_small_f:house missing class land_shed_big_f:house missing class land_cmp_hopper_f:house missing class land_carservice_f:house missing class land_fuelstation_shed_f:house missing class land_gh_house_1_f:house missing class land_gh_house_2_f:house missing class land_gh_mainbuilding_right_f:house missing class land_gh_pool_f:house missing class land_gh_gazebo_f:house missing class land_gh_mainbuilding_entry_f:house missing class land_gh_mainbuilding_middle_f:house missing class land_gh_mainbuilding_left_f:house missing class land_i_shop_01_v3_f:house missing class land_u_shop_01_v1_f:house missing class land_i_shop_01_v1_f:house missing class land_i_shop_01_v2_f:house missing class land_i_shop_01_v1_dam_f:house missing class land_i_stone_housesmall_v1_f:house missing class land_e76_tower6:house missing class land_e76_tower7:house missing class land_e76_tower10:house missing class land_kiosk_papers_f:house missing class land_kiosk_gyros_f:house missing class land_stadium_p6_f:house missing class land_stadium_p7_f:house missing class land_bargate_f:house missing class land_stadium_p5_f:house missing class land_stadium_p9_f:house missing class land_stadium_p8_f:house missing class land_i_shop_02_v1_f:house missing class land_i_shop_02_v3_f:house missing class land_i_shop_02_v2_f:house missing class land_stadium_p4_f:house missing class land_stadium_p1_f:house missing class land_stadium_p3_f:house missing class land_stadium_p2_f:house missing class land_i_shop_01_v3_dam_f:house missing class land_kiosk_redburger_f:house missing class land_hospital_side1_f:house missing class land_hospital_main_f:house missing class land_offices_01_v1_f:house missing class land_reservoirtower_f:house missing class land_new_wiredfence_10m_f:house missing class land_new_wiredfence_5m_f:house missing class land_tbox_f:house missing class land_slidecastle_f:house missing class land_i_addon_03mid_v1_f:house missing class land_i_addon_04_v1_f:house missing class land_u_shop_02_v1_f:house missing class land_lifeguardtower_01_f:house missing class land_i_stone_shed_v1_f:house missing class land_i_stone_housebig_v2_f:house missing class land_miloffices_v1_f:house missing class land_pierladder_f:house missing class land_pier_small_f:house missing class land_airport_center_f:house missing class land_airport_right_f:house missing class land_airport_left_f:house missing class land_helipadcircle_f:house missing class land_hangar_f:house missing class land_spp_mirror_ruins_f:house missing class land_spp_mirror_broken_f:house missing class land_radar_f:house missing class land_spp_mirror_f:house missing class land_i_barracks_v1_f:house missing class land_i_stone_housesmall_v3_dam_f:house missing class land_tenthangar_v1_dam_f:house missing class land_d_addon_02_v1_f:house missing class land_u_barracks_v2_f:house missing class land_fireplace_f:house missing class land_u_addon_01_v1_dam_f:house missing class land_belltower_02_v2_ruins_f:house missing class land_jumptarget_f:house missing class land_cmp_shed_dam_f:house missing class land_grave_rocks_f:house missing class land_u_house_big_01_v1_f:house missing class land_cargo_house_v2_f:house missing class land_cargo_patrol_v2_f:house missing class land_cargo_hq_v2_f:house -
[Source Files] Jackson County Community Project WIP
thoops99 replied to schultzit's topic in ARMA 3 - TERRAIN - (BUILDER)
did you download this? "Mandatory Patch (config.cpp goes to P:/Jackson_County/config.cpp ): Google Drive" -
Trouble Packing map ["checking config.cpp's for land_xx..."]
thoops99 replied to thoops99's topic in ARMA 3 - TERRAIN - (BUILDER)
http://pastebin.com/Td73f0FK -
Trouble Packing map ["checking config.cpp's for land_xx..."]
thoops99 replied to thoops99's topic in ARMA 3 - TERRAIN - (BUILDER)
Thanks everyone I'll try these fixes once I get home from school -
Lol I thought that's just what it looked like. Thanks for the info.
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I'm currently working on the Jackson County map and when I go to try and move one of the roads in lakeside it will move but it will not show it in buldozer. It will move the arrow showing that i have it selected and that it was moved but i have to reload buldozer to view the changes. Any ideas? http://imgur.com/a/trazp Fixed This Issue
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Trouble Packing map ["checking config.cpp's for land_xx..."]
thoops99 replied to thoops99's topic in ARMA 3 - TERRAIN - (BUILDER)
Ok then -
[Source Files] Jackson County Community Project WIP
thoops99 replied to schultzit's topic in ARMA 3 - TERRAIN - (BUILDER)
Thanks for your reply. I thought it was the mask image but was not too sure. -
[Source Files] Jackson County Community Project WIP
thoops99 replied to schultzit's topic in ARMA 3 - TERRAIN - (BUILDER)
I want to change the ground texture where everyone normally puts the paintball but im not too sure on how to change it just in that spot. I want to put the police station there so i would like the ground to be the asphalt texture. Or if there is and object that anyone knows of in the map that i could use as an asphalt looking texture. -
[Source Files] Jackson County Community Project WIP
thoops99 replied to schultzit's topic in ARMA 3 - TERRAIN - (BUILDER)
ok thanks. One more question. When i go to move the roads (the objects) in lakeside i have to reload bulldozer every time to see them in there new location. Is there a way to fix this? Because you should just be able to move them in bulldozer and see them move. Fixed this issue