thoops99
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Everything posted by thoops99
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Texturing Issue, Modeling Questions, etc..
thoops99 replied to thoops99's topic in ARMA 3 - MODELLING - (O2)
They are -
Texturing Issue, Modeling Questions, etc..
thoops99 replied to thoops99's topic in ARMA 3 - MODELLING - (O2)
I recently figured out the uv mapping in object builder so im using that now. BUTTTTTT............... for some reason some of the textures show up like this Any ideas on how to fix this? Also, on my model the front of the doors show up correctly but the back does not show corrently -
Texturing Issue, Modeling Questions, etc..
thoops99 replied to thoops99's topic in ARMA 3 - MODELLING - (O2)
Ok thanks for the info -
UV Editor Wont Open [Object Builder]
thoops99 replied to thoops99's topic in ARMA 3 - MODELLING - (O2)
A friend just linked me to a fix. All you need to do it right click on the window and click maximize. Admin you can delete -
Im making a life server and was wanting to play a video on a billboard. Can u think of how i would do that?
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How To Make A Custom Player Inverntory
thoops99 replied to thoops99's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thx I'll look thought it -
How To Make A Custom Player Inverntory
thoops99 replied to thoops99's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ok. With altis life everything had a particular idc (I think it's called that). Does the inventory do the same? How does the game know to show ground items in the bar. How does it know where to show the hedgear etc. -
Hello everyone, I have a question that has been bothering me for quite some time now. I have completely redone the kelleysisland map and i think it looks really good and my community that i made it for really likes it too. The only complaint is that its too small. I have added a whole extra island to it but it still seems a little small. I was wondering if there was a way i could combine my version of kelleysisland with Lakeside (AppleGate (or whatever its call)). Since i have the source files for both wouldn't i just be able to add them together some how? Any info is appreciated.
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Thanks for your reply ill look into it
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I'm working on the Kelley's Island map and i just made a new island but i'm not sure how to export a new mask image. So i can know where to change terrain.
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Exporting terrain for a new mask image?
thoops99 replied to thoops99's topic in ARMA 3 - TERRAIN - (BUILDER)
No, it will be a map only for my server. But, in the future i may release it. -
[Source Files] Jackson County Community Project WIP
thoops99 replied to schultzit's topic in ARMA 3 - TERRAIN - (BUILDER)
Make sure that you export your road layers (ALL OF THEM). -
sorry for the late reply BI did not send me email notifications about the reply. I made a model.cfg but ill re read through it
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so that problem is fixed. Thanks for the help guys. Now i'm trying to animate another model i made and i want it to go straight up and down. I read somewhere about having to use the "translationY" but i'm not sure where i setup the values of how much it moves up and down. I'm assuming i should just make a new topic?
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Ok thanks, ill take a look
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How to place objects that cannot be destroyed
thoops99 posted a topic in ARMA 3 - TERRAIN - (BUILDER)
In the arma 3 editor you can do " this allowDamage false;" and stuff like that. Is there anyway to do that in terrain builder? -
How to place objects that cannot be destroyed
thoops99 replied to thoops99's topic in ARMA 3 - TERRAIN - (BUILDER)
Ok guys thanks for the info. Unfortunately i'm not allowed to edit the config because i did not create the models and i'm just using them. And in the licensing it says that you cannot edit any part of it. Thanks for the help tho. -
I got the error "Unable to load bitmap!" Any ideas?
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I'm trying to use the old arma hospital (the orange one that has all floors enterable) but when I go to pack into a pbo i get this error. all found checking config.cpp's for land_xx... missing class land_hospital_f:house This is part of my config.cpp in the "P:\a3\structures_f\dominants\hospital" class Land_Hospital_F: House { scope=2; scopeCurator=0; displayName="Old Hospital"; model="\A3\Structures_f\Dominants\Hospital\Hospital_F.p3d"; icon="iconObject_1x1"; editorCategory="EdCat_Structures_Altis"; editorSubcategory="EdSubcat_Services"; vehicleClass="Structures_Infrastructure"; }; Can anyone help me?
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Thanks for the info. Ill go through the model now and look for them
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I found the problem. For some reason the object directory was messed up and i just had to change it. Also at first i forgot to tell pboProject exactly where to look for the config.cpp for the hospital
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[Source Files] Jackson County Community Project WIP
thoops99 replied to schultzit's topic in ARMA 3 - TERRAIN - (BUILDER)
did you have your e76 roads addon enabled? -
Exporting terrain for a new mask image?
thoops99 replied to thoops99's topic in ARMA 3 - TERRAIN - (BUILDER)
Thanks for your help -
Exporting terrain for a new mask image?
thoops99 replied to thoops99's topic in ARMA 3 - TERRAIN - (BUILDER)
I'm a complete noob sorry. What do you mean by height data. Do i need to export the terrain as an image or somthing? -
Exporting terrain for a new mask image?
thoops99 replied to thoops99's topic in ARMA 3 - TERRAIN - (BUILDER)
I found how to export the mask image but it did not show the new island like I thought it would. Also I think my TB is broken because I cannot export a sat image (I'll upload a pic when I get home from school. And for your second point I meant that I was hoping that the new island would show on the mask image so I could know where to edit the ground texture