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Zriel

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Everything posted by Zriel

  1. Nope, you are just setting up the blood. If you look at the injured, on the top left side card, you will see the blood being transfused, and how much remaining blood is left for transfussing.
  2. Zriel

    Cyprus Push-toHear

    I use the App key for toogle only. Also, I must say that this does not work with ACE3. You can see the mute symbol, but it does not lower the sound. Thanks in advance!
  3. It's almost everything I would say. Only thing missing is the name of the MK82 detonator, if I recall it correctly. Bug question/annoucement, it's me or rabbits have a HUGE spawn now? Like lots of them when a mission has been running for some hours.
  4. Works correctly, thanks for the quick update.
  5. Used ZEUS and tfar without problems. Check your game/mod setup.
  6. Quick question, which are the variables set to medic class, medical vehicles and medical facilities? I would like to set up them via script (if possible).
  7. Got Arma 3 updated? Last CBA? Redownload mod just in case XD
  8. Mines where not binded, but I could bind them myself.
  9. Zriel

    ArmA III Ballistics Overhaul

    Probably dumb question. I understand this topic/mod as a recopilation of realistic ammunition configs for other modders to use. Has this been integrated in ACE3 ballistics mod? no? do you know which modders/mods use your values? Having different mods for weapons, it would be nice to have some coherence with ammunition and ballistics. Or at least know which weapons mods behave similar.
  10. Still have lots to test though, but been using CSE for a long time and ACE3 "feels" better in performance. That's something I'm pretty amazed about the devs. (Yeah, sometimes my english sucks)
  11. Zriel

    ASOR Gear Selector

    Got 2 errors when using last version. The image paa image seems to not be included. And the function I haven't taken a look XD http://i.gyazo.com/20c04a0b463bbeaac55a5bb44152ff6e.png (148 kB)
  12. There's a PBO for compat with RHS. Does it include the Javelin with Top Down mode? I have made it work with the Arma 3 Titan, but no luck with the RHS javelin ---------- Post added at 08:40 ---------- Previous post was at 08:40 ---------- ACE_Banana ACE_DebugPotato WTF¿ XD
  13. Tested again, and still not working. Repro mision, with a javelin: (change to javelin and try to bring up lock on interface) And stinger (try to lock on with T key onto the enemy heli.) https://mega.co.nz/#!44R3GDSY!e1KypEGTo6B7fDlVlgIpw-bMhTokXywhyEAL2QVrpf4 Addons needed: @RHSUSF, @XLA_FixedArsenal www.rhsmods.org/mod/2
  14. We use the script version without problems.
  15. Already done. Do you want a repro mission? XD I know it is unlikely, which is why I have asked for support instead of pointing to the problem, cause I don't have a clue on why it would be happening or where to start looking at. ---------- Post added at 16:54 ---------- Previous post was at 16:51 ---------- Still...going to be 100% sure. Later I will download usaf addon and yours, and put them in new fresh folders all alone. I maintain the addons of my comunity and I'm 99% sure there's nothing else messing, but just in case I don't want to waste your time.
  16. Well...got an important bug report. Seems that your mod messes with something within RHS, as having both enabled, I can't push up the optics of the javelin, neither lock on targets with the stinger. For us is quite important having both enabled. Please, hope you can fix it as soon as possible.
  17. Zriel

    RHS Escalation (AFRF and USAF)

    Copy, just wanted to know if it was a bug, and it was reported or I should post it on the feedback myslef. Thanks not only for the work, but for the quick support you provide!
  18. Zriel

    RHS Escalation (AFRF and USAF)

    Dunno if has been posted yet, but aren't the Su25 weapons a bit useless right now? They can't even handle an M113A3 totally, and well...bradleys will ignore them or shoot them off the sky... This is a bug, or is it intendeed?
  19. You probably need to delete any reference on description.ext and files to the FAR script, as the error says that something being define by SRS has already been defined by other script. Best guess would be FAr, but may be other script. I would like to work on the development of the tool, at least on the arma SQF side (have no knowledge on C++) to change old scripts with new versions (like TAW view distance) or modifications (like the EOS script which I have modified for own use.)
  20. It does not delete any group, so it should work perfectly
  21. Nice framework, I might give it a try sooner or later. One question, is this compatible with Headless Client / makes use of it?
  22. OK, then I think you understond me wrong. Yes, that feature is working as intended on the "xla_fnc_arsenal" function. All is alright, nothing to fix. Problem was, if you check the WHITELISTING functions "(xla_fnc_addVirtualWeaponCargo"; and such, BIS ones work the same way too) the 4th parameter makes the whitelisting function to ADD the "open arsenal" action to the box. Default for this parameter is true. So, my problem was, I used xla_fnc_arsenal, all OK, and then I used the WHITELITING functions to add mi items I wanted to show. All of the functions had the 4th parameter set up on false BUT the last one (you can check my code a few posts up). So, that one not having it defined, and "default true if not defined" made the whitelisting function add (and substitute) the action for opening arsenal I had just set up with the previous "xla_fnc_arsenal;" And thus, that's why I had a problem. The action that whitelisting added had default parameters, and neither "allowEquipped" or the custom string where being shown as I defined. Hope I made myslef clear. Really looking forward into the performance improvements!!
  23. Can't really say I understand last post. Does it have to do with my comments?
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