Zriel
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Everything posted by Zriel
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I know that AI can't see us through bushes and smoke, but I'm not sure if the same happens for tree foliage. I've seen many times how AI shoots us from a side of a valley to the other side, and we can't see them as they are behind the foliage of the trees in the forest. Anyone can share more info, deny or confirm this?
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OCAP - Op Capture And Playback (AAR/Replay)
Zriel replied to Gudsawn's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice! will look into the instructions this week and try to compile it myself. -
OCAP - Op Capture And Playback (AAR/Replay)
Zriel replied to Gudsawn's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah, it does not work :( I hope dev can come up with an update, or that I manage to find the soiution. -
OCAP - Op Capture And Playback (AAR/Replay)
Zriel replied to Gudsawn's topic in ARMA 3 - ADDONS & MODS: COMPLETE
How you managed to do it? I've got a few modifications to the extension (disabling check for HTTP as I use HTTPS, and creation of some missing folders). I can build it just fine for X86, but when building in x64, I can build it but later it doesn't work. -
OCAP - Op Capture And Playback (AAR/Replay)
Zriel replied to Gudsawn's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Will there be a release with x64 DLL ?? -
ArmA3Sync - launcher and addons synchronization software for ArmA 3
Zriel replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Fixed, this time I'm sure I enabled auth '^^ -
ArmA3Sync - launcher and addons synchronization software for ArmA 3
Zriel replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Hi Major. Sorry, i totally fucked it up. Yes, the headers are now OK, but you miss the "Basic" from then authorization header, thus giving an auth error now. I thought it was OK but I didn't realize I had auth disabled for the test. A bad request im the latest beta A good one (old one) Notice the Basic info -
ArmA3Sync - launcher and addons synchronization software for ArmA 3
Zriel replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Yay! fixed perfectly. Question, will this change be integrated in the stable version "soon"? -
ArmA3Sync - launcher and addons synchronization software for ArmA 3
Zriel replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Here is what Apache is complaining for. This is a good request And a bad request Notice how a good request ends header with \r\n http://stackoverflow.com/questions/5757290/http-header-line-break-style -
ArmA3Sync - launcher and addons synchronization software for ArmA 3
Zriel replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Hi Major_shepard I'm having a bit of trouble setting up an HTTP repo with password authentication. It gives me a 400 error from apache when trying to get the sync file. From debug error logs,I get this Thu Mar 16 13:54:28.067204 2017] [core:debug] [pid 3096:tid 1812] protocol.c(1151): [client XX.XX.XX.XX:22127] AH02427: Request header value is malformed: Basic cmVwb1NUMTpwYXRhdGE=\r [Thu Mar 16 13:54:28.067204 2017] [core:debug] [pid 3096:tid 1812] protocol.c(1312): [client XX.XX.XX.XX:22127] AH00567: request failed: error reading the headers Access logs XX.XX.XX.XX - - [16/Mar/2017:13:50:01 +0100] "GET /repoA3/.a3s/sync HTTP/1.1" 400 286 "-" "ArmA3Sync" If I disable the password authentication, it works perfectly. I'm able to browse the site using a normal broswer with passwd auth. I've captured data with wireshark and I don't get were may be the problem, both requests (browser and arma3sync seem legit.) I'm using Apache/2.4.25 (Win32) OpenSSL/1.0.2j PHP/5.6.30 on a windows server 2012. BTW, it fails using arma3sync locally or on a different machine.Running both latest JDK version 1.8.XX Any ideas?? -
Check classname is grenade (or throwable)
Zriel posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
So, I'm working on a loadout system, and I would like to know if there is a way to check if a classname is a grenade (or is a throwable item, or at least I think that's how they are called on arma configs) I currently can check if a classname is a magazine used by a weapon, but grenades and such seem to use a different set of configs. Any common config item I should be looking for? -
DynaSound - A sound mod by LAxemann (Release)
Zriel replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Relax people. I'm asking this twice just to make sure, as I'm having some crashes in Arma when having both mods enabled. Wanted to make extra sure. And yeah, I read plenty of posts a day, I think it is not a capital penalty to ask twice. -
DynaSound - A sound mod by LAxemann (Release)
Zriel replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What about Enhaced Sound Landscape -
Dunno, I know that if you change anything in the PBO, it has to be signed again, though I have never compared the checksums to see if there was any difference, As for signing, I use the DS utils from Arma3 Tools
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Latest update does not have the main PBO signed. Just saying XD
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DAC V3.1 (Dynamic-AI-Creator) released
Zriel replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there a way to make DAC NOT SPAWN any more units that X? For example, make a mission, multiple DAC zones, but never have more than 50 AI spawmed in all DAC zones¿ If it is not possible, maybe some variables I could check in order to include this in DAC. Thanks in advance. -
Another video of the Zombies in work. Half of the players weren't aware that there would be zombies in the mission and how they worked, so it lead to very funny moments! This also shows how well they work now in conjuction with ACE Advanced medical Mind the audio is in Spanish, as we are from Spain. Thanks Ryan and Sanchez for the wonderful work!
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Check classname is grenade (or throwable)
Zriel replied to Zriel's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Nah, item is not given, I wan't to be able to check this before giving it to the unit. Yay! this is working perfectly. Many thanks! -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Zriel replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Actually, Ryan is using setHit for applying damage. -
So...i'm using a loadout script for assigning gear to various vehicles, units and ammoboxes. And it was not working since...sometime, I haven't realized until today. I've been checking what was going wrong, as the calss was defined correctly...and seems that now ammoboxes, objects, buildings...etc etc. are defined as faction "default" ??? Quite strange. At least now I can have loadouts for boxes without messing with civilians loadouts.
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ACE3 - A collaborative merger between AGM, CSE, and ACE
Zriel replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
But it is strange though that setHit is not working at all for advanced medical damage, and without issues on basic medical damage. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Zriel replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If I understand it correctly, I can't interact with the damage recieved by player in any way,only the arma 3 engine can? Thanks in advance -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Zriel replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Question. How can I have custom damage applied to a player when using ACE3 advanced medical configuration? I'm using setHit command, using the hitpoints names that are in the configuration ("head", "neck", "leg_r", etc) and it is not applying any damage. It is working with basic medical configuration thouigh. -
ACE3 advanced medical damage won't trigger with setHit. Dunno why, though, as I'm reading the names of hitpoints from the ingame config and they are all correct. I think I'm gonna ask to them on how to resolve this.
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Hahaha No problem, as long as it is fixed, is OK. I was going to give it myslef a try and look at the file to see what was happening. Will wait for the update.