blackshad0w
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Everything posted by blackshad0w
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group names not working in lobby (EDEN editor)
blackshad0w posted a topic in ARMA 3 - TROUBLESHOOTING
Hi all, I have an issue with the group names. They are perfectly named and sorted in the editor. But when I launch the mission on the server and login it's all scrambled the names do not match. It's renaming everything to alpha 1-1 etc. In the 2D editor I would just open the mission.sqm and reorder the classes. But that's no longer possible with the Eden sqm file. Anybody that has a solution? Regards -
Helmet Mounted Displays MOD
blackshad0w replied to kimi_uy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great Mod, ive been using it for years! Could you add the Y-32 as well? Because it lacks a proper instrument panel :) -
Vehicle Respawn Module spawns to many vehicles
blackshad0w posted a topic in ARMA 3 - TROUBLESHOOTING
So I have my base setup with the vehicle respawn module. But sometimes the module spawns a car on top of another car. It seems like the module loses Sync or thinks that the original vehicle is not there and spawns in another. I've seen this happening to vehicles, helicopters, jets, they spawn on top or in/next to each other. I sometimes also lose the ability to control some faulty spawned vehicle's via Zeus. I've checked the module configuration, but it's setup correctly to delete the vehicle with a bang and respawn it at the original position 30s later. I can't seem to figure this out. Any solutions? -
respawnTemplatesWest not working (Eden Editor)
blackshad0w posted a topic in ARMA 3 - TROUBLESHOOTING
Hello, After creating a whole new scenerio in the new eden editor, my respawnTemplatesWest[] = {"MenuPosition","Revive"}; is no longer functioning... When i respawn, i respawn randomly on one of the respawn_west_x markers. But i no longer am presented the Window where i can choose my location. If i load my old mission in that uses the same description.ext and same markers+names, it works without any issue. So whats going one here? Regards, Randy Edit: The build in revive system also no longer works. I die instandly instead of bleeding out. -
300+ Mb RPT files (Error Undefined variable in expression: bis_revive_selected)
blackshad0w posted a topic in ARMA 3 - TROUBLESHOOTING
Hi all, Im getting so tired of all the Bugs lately... Im getting 300+ Mb RPT files with this repeating error: waitUntil {sleep 0.05; bis_revive_selected == _unitVar || {!((m> 19:23:21 Error position: <bis_revive_selected == _unitVar || {!((m> 19:23:21 Error Undefined variable in expression: bis_revive_selected 19:23:21 File a3\functions_f_mp_mark\revive\fn_reviveIconControl_functions.sqf, line 470 19:23:21 Error in expression <", false]} do { This is Vanilla code, anyone that knows of a workarround for this crap? Thanks in advance :) -
300+ Mb RPT files (Error Undefined variable in expression: bis_revive_selected)
blackshad0w replied to blackshad0w's topic in ARMA 3 - TROUBLESHOOTING
But this way i will lose my Respawn Selection window right? -
Unknown Error when Respawning with Menu
blackshad0w replied to thecoolsideofthepillow's topic in ARMA 3 - TROUBLESHOOTING
I have disabled everything in EDEN and forced it trough the description.ext a long time ago: respawn = 3; respawnDelay = 5; respawnOnStart = 1; respawnTemplates[] = {"MenuPosition","Revive"}; reviveDelay = 6; reviveBleedOutDelay = 120; reviveForceRespawnDelay = 5; But im still getting vannila errors, and the weird thing is that 80% of the time it all works fine.. And then suddenly, error ,error, error... You have to relog ~10 times before you finally get presented with the Spawn selection menu, without any errors. -
300+ Mb RPT files (Error Undefined variable in expression: bis_revive_selected)
blackshad0w replied to blackshad0w's topic in ARMA 3 - TROUBLESHOOTING
Hi Nikander, Thanks for your reply, but im afraid it does not work. I already have disabled everything in EDEN and forced it trough the description.ext: respawn = 3; respawnDelay = 5; respawnOnStart = 1; respawnTemplates[] = {"MenuPosition","Revive"}; reviveDelay = 6; reviveBleedOutDelay = 120; reviveForceRespawnDelay = 5; But im still getting vannila errors, and the weird thing is that 80% of the time it all works fine.. And then suddenly, error ,error, error... You have to relog 10 times before you finally get presented with the Spawn selection menu, without any errors. -
Server isue, no message received every 5 min
blackshad0w replied to Naiss's topic in ARMA 3 - TROUBLESHOOTING
My Headless Client that is running on the Same machine but on other cores always loses its connection. You get the messages that player headless client is losing connection, but AI al react normally and the headless client is reporting as normal to the monitor script. I just dont get it.... -
Hi all, I have a strange issue... I have a funtion that is being called, to select a Random city. It returns this array: _ReturnArray = [_SelectedTownName, _SelectedTownPos, _MarkerSize, _MaxUnits]; Then in the main script it checks the previously 3 locations, so that it wont spawn in a previous choosen location. (Random is never really random thats why this check is in place) Code: //Set initial Variables: LastLocation_1 = "Nothing"; LastLocation_2 = "Nothing"; LastLocation_3 = "Nothing"; while {true} do { _ReturnArray = ....Call Function..... //_ReturnArray = [_SelectedTownName, _SelectedTownPos, _MarkerSize, _MaxUnits]; _SelectedTownName = _ReturnArray select 0; _SelectedTownPos = _ReturnArray select 1; _MarkerSize = _ReturnArray select 2; _MaxUnits = _ReturnArray select 3; if !(_SelectedTownName isEqualTo LastLocation_1) then { if !(_SelectedTownName isEqualTo LastLocation_2) then { if !(_SelectedTownName isEqualTo LastLocation_3) exitWith{}; }; }; sleep 0.25; }; // Set last mission LastLocation_3 = LastLocation_2; LastLocation_2 = LastLocation_1; LastLocation_1 = _SelectedTownName; The Code should Exit the For loop, because none of the previous locations matches the Current selected locations. I checked this by making all variables Public and system chatted it to the client. The output i got was: Current location: Pyrgos, LastLocation_1: Nothing, LastLocation_2: Nothing, LastLocation_3: Nothing So it did not match, but still it did not not exit the FOR loop, and this message kept repeating with another City name as current location... What am i doing wrong here??? I tried everything but it just wont break the loop... I even tried: Code: //Set initial Variables: LastLocation_1 = "Nothing"; LastLocation_2 = "Nothing"; LastLocation_3 = "Nothing"; while {true} do { Break = false; _ReturnArray = ....Call Function..... //_ReturnArray = [_SelectedTownName, _SelectedTownPos, _MarkerSize, _MaxUnits]; _SelectedTownName = _ReturnArray select 0; _SelectedTownPos = _ReturnArray select 1; _MarkerSize = _ReturnArray select 2; _MaxUnits = _ReturnArray select 3; if (_SelectedTownName isEqualTo LastLocation_1) then { _Break = true }; if (_SelectedTownName isEqualTo LastLocation_2) then { _Break = true }; if (_SelectedTownName isEqualTo LastLocation_3) then { _Break = true }; if ( _Break = true ) exithwith{}; sleep 0.25; }; // Set last mission LastLocation_3 = LastLocation_2; LastLocation_2 = LastLocation_1; LastLocation_1 = _SelectedTownName; But it STILL did not break the loop.... HELP! ^^ PS: I know that: LastLocation_1 LastLocation_2 LastLocation_3 is not the smoothest way, i had a LastLocation = [pos1,pos2,pos3] but i encountered the same issue. So i reverted back to oldschool single variables just to verify it wasnt an array issue.
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group names not working in lobby (EDEN editor)
blackshad0w replied to blackshad0w's topic in ARMA 3 - TROUBLESHOOTING
They Binarized the file for faster loading times etc. So i would like to keep it that way, i just hope Bohemia fixed this issue and make it that you can order the groups. -
isEqualTo (==) issue (Need some help!)
blackshad0w replied to blackshad0w's topic in ARMA 3 - TROUBLESHOOTING
I dont know why but: while {true} do { _ReturnArray = [] call fnc_CitySelect; //_ReturnArray = [_SelectedTownName, _SelectedTownPos, _MarkerSize, _MaxUnits]; _SelectedTownName = _ReturnArray select 0; _SelectedTownPos = _ReturnArray select 1; _MarkerSize = _ReturnArray select 2; _MaxUnits = _ReturnArray select 3; if !(_SelectedTownName in LastLocationArray) exitWith{}; sleep 0.25; }; Suddenly worked again ;) Have a great day everyone -
isEqualTo (==) issue (Need some help!)
blackshad0w replied to blackshad0w's topic in ARMA 3 - TROUBLESHOOTING
And that is helpfull to me how? I know the code should work because it did without the last 3 locations check. Before i reverted to a lot of "Copy paste" it was all in Arrays. But sinds it did not work, you should start stupid again and work your way up. But sinds even my "Stupid" version did no longer break the loop, i started looking for help....... It used to be something like: while {true} do { _ReturnArray = ....Call Function..... //_ReturnArray = [_SelectedTownName, _SelectedTownPos, _MarkerSize, _MaxUnits]; _SelectedTownName = _ReturnArray select 0; _SelectedTownPos = _ReturnArray select 1; _MarkerSize = _ReturnArray select 2; _MaxUnits = _ReturnArray select 3; if !(_SelectedTownName in LastLocationArray) exitWith{}; sleep 0.25; }; LastLocationArray = [selectedTownName, (LastLocationArray select 0), (LastLocationArray select 1)] way cleaner but it did not Work ;) -
group names not working in lobby (EDEN editor)
blackshad0w replied to blackshad0w's topic in ARMA 3 - TROUBLESHOOTING
How did you Read the SQM to change the Classes? -
Vehicle Respawn Module spawns to many vehicles
blackshad0w replied to blackshad0w's topic in ARMA 3 - TROUBLESHOOTING
Never did extensive testing in SPI noticed it happen im MP environment. I happens after a while at random. -
group names not working in lobby (EDEN editor)
blackshad0w replied to blackshad0w's topic in ARMA 3 - TROUBLESHOOTING
I knew this was the case in the 2D editor, so I created my groups in order before I changed the names.And yet my admin group that I created last, is somewhere in the middle :') So it seems like Eden is also not really concerning itself by the order in the groups have been created. -
Changing into a bird upon relog?
blackshad0w replied to Theo1143's topic in ARMA 3 - TROUBLESHOOTING
Agreed, works as it should. -
respawnTemplatesWest not working (Eden Editor)
blackshad0w replied to blackshad0w's topic in ARMA 3 - TROUBLESHOOTING
After the last patch, the Revive systems seems broken again. If i die i instandly respawn. Also the EDEN editor still does not load up saved Atributes when reloading a mission file in it. -
Changing into a bird upon relog?
blackshad0w replied to Theo1143's topic in ARMA 3 - TROUBLESHOOTING
Then how did it still spawn units and send updates to the monitor script? My HC worked like a charm. Running stable with ~150 AI. -
Changing into a bird upon relog?
blackshad0w replied to Theo1143's topic in ARMA 3 - TROUBLESHOOTING
I never had my HC spawning as a seagull. I was also unable to reproduce it :) -
I always loose my chat box after I used the debug Camera function. That's why I use a script now to have free cam or use Zeus to spectate.
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Changing into a bird upon relog?
blackshad0w replied to Theo1143's topic in ARMA 3 - TROUBLESHOOTING
I did not experience this issue tho.I could always just escape and exit to the lobby. And rejoin the game and spawn as normal -
Changing into a bird upon relog?
blackshad0w replied to Theo1143's topic in ARMA 3 - TROUBLESHOOTING
Hmm I did know that, it was just my €0.02 :) Because my main issue was that the revive system and respawn dialog did not function. I fixed it the way I described, and it seemed for a period that I did not got the seagull as wel. But after a few (5 or so) rejoins I became a bird again. -
Changing into a bird upon relog?
blackshad0w replied to Theo1143's topic in ARMA 3 - TROUBLESHOOTING
So i fixed this issue after many hours by removing: respawn = 3; respawnDelay = 5; respawnOnStart = 1; respawnTemplatesWest[] = {"MenuPosition","Revive"}; reviveDelay = 6; reviveBleedOutDelay = 120; reviveForceRespawnDelay = 5; respawnVehicleDelay = 5; respawnDialog = 0; from the description.ext and set the attributes in Eden editor itself. When reloading the mission in the editor it did not save the Attributes so everytime you reload the mission to edit something do not forget to SET the spawn/revive attributes again before saving and uploading to the server. I no longer have the Seagul issue this way, and the respawn window also appears again. I do however get a script error when the game loads, and it is vanilla related (Something for the Devs to look @) '... "bis_revive_disableRevive", false] || {|#|BIS_RESPAWN_ON_START && {isnil"bis_revi..'} Error unidentified variable in expression: bis_respawn_on_start File a3\functions_f_mp_mark\revive\fn_reviveOnPlayerKilled.sqf, Line 17 So i included: respawnOnStart = 1; respawnButton = 1; in the description.ext because the EDEN respawnOnStart did not work. Also i had to forcibly enable respawnButton = 1; in the .ext, because the EDEN option seemed to be ignored by the game. This way everything is working as it should, and im able to JIP select a spawn position and do mah thing :) Nvm: after some extensive testing i still get the Seagul, with Vanilla error: _text = player; _Colorid = _this #param [1,0,[0]]; missionamespace setvar file a3\functions_f\respawn\fn_respawnCounter.sqf, line 35 Error Type object, Expected number So to the Devs! Work magic ^^ -
respawnTemplatesWest not working (Eden Editor)
blackshad0w replied to blackshad0w's topic in ARMA 3 - TROUBLESHOOTING
So i fixed this issue after many hours by removing: respawn = 3; respawnDelay = 5; respawnOnStart = 1; respawnTemplatesWest[] = {"MenuPosition","Revive"}; reviveDelay = 6; reviveBleedOutDelay = 120; reviveForceRespawnDelay = 5; respawnVehicleDelay = 5; respawnDialog = 0; from the description.ext and set the attributes in Eden editor itself. When reloading the mission in the editor it did not save the Attributes so everytime you reload the mission to edit something do not forget to SET the spawn/revive attributes again before saving and uploading to the server. I no longer have the Seagul issue this way, and the respawn window also appears again. I do however get a script error when the game loads, and it is vanilla related (Something for the Devs to look @) '... "bis_revive_disableRevive", false] || {|#|BIS_RESPAWN_ON_START && {isnil"bis_revi..'} Error unidentified variable in expression: bis_respawn_on_start File a3\functions_f_mp_mark\revive\fn_reviveOnPlayerKilled.sqf, Line 17 So i included: respawnOnStart = 1; respawnButton = 1; in the description.ext because the EDEN respawnOnStart did not work. Also i had to forcibly enable respawnButton = 1; in the .ext, because the EDEN option seemed to be ignored by the game. This way everything is working as it should, and im able to JIP select a spawn position and do mah thing :) Nvm: after some extensive testing i still get the Seagul, with Vanilla error: _text = player; _Colorid = _this #param [1,0,[0]]; missionamespace setvar file a3\functions_f\respawn\fn_respawnCounter.sqf, line 35 Error Type object, Expected number But my respawn dialog and blledout finally work again :) So to the Devs! Work magic ^^