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Jon_Wehrle

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About Jon_Wehrle

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  1. You need to remember instances just like this, because I'll bet you made a lot of unnecessary enemies in the past. I understand these things so I'm telling you, most couldn't. There are a few Arma blogs yet no one has simply taken screenshots showing every option of the game. This kind of tour would go a long way.
  2. Evolution. Options. Read the original post. Why do you want to limit the playerbase? This limits the challenge for you. If you want to cling to the people you know - you can. Why do you insist on limiting options? No, I said the smartest people don't have the time, which isn't to say the best Arma players aren't smart. The player base can always have more of the smartest potential players, and frankly what I ask and what I propose is so easy to implement and so axiomatic that it would have to take a stubborn ideology of some kind to deny it. So it is true, you do not want more competition. ---------- Post added at 16:40 ---------- Previous post was at 16:12 ---------- No Arma is already the best thing out there. All it needs is a quick way to co-ordinate players interests so you get the most people available per battle, on top of what is already a very good project. No, this thread addressing the lack of information on the website. Its good that the potential is there to create massive maps, very good; unprecedented. But when you eventually find eachother the battle covers a small amount of terrain, so the option should be there. If you can edit your own tiny map then brilliant, but that map needs to be found through filters. I never said they are the smartest. The game doesn't even allow you to see the enemy if its in front of you unless your team has registered it as visible. Its Arma that desperately needs an all tanks option that can be created on the fly, along with whatever other vehicle assortment you want.
  3. There is a principle at stake...also tens of thousands of potential players. Read the thread, or don't post at all..
  4. I know you don't mean that. Thats exactly what this game is about, more than any other military game/sandbox in history. When people gather by the millions to play a tank, then BI would be wise to steal those players which they can do with no effort whatsoever by creating an entire mode just for tank-exclusive battles. Only one or two tanks will do it. BI should have made entire modes dedicated to these scenarios. I want to see dozens and dozens of servers for each these scenarios organized. When BI includes this in the menu selection, more people will cater to everyone else. This way, you find the right people for your specific interest who are already playing, rather than finding people based on their interest in Arma first before you could work your down to your particular interest. I appreciate this very much, but there can always be more. Intelligent people want to play by themselves. When I operate a tank, I don't want to hold hands with a crew of people who talk like Dyslexi, I want the option to control the entire thing. You have a problem with a potential Arma player who thinks the game is lacking multiplayer battle modes, and you still comment on this. I want to know what I am buying, this is common sense. Common sense wants to find like minded players on the fly through menus and filter options. Is instant respawn allowed? How many of these are there? COD I deem to be a dismal failure, lacking in options, modes, maps and camping opportunity. That is a game designed for hyper children. I'd imagine Arma is for campers, but 30 minute minimum sounds too long anyway. Its an excellent option, but I want short rounds that aren't hyper like COD, on small maps with camping spots all over. There probably aren't enough of these battle/missions happening. Expanding the player base to accomodate all levels of experience and intelligence and taste is not lame. It has never been done before. Arma 3 is the only game that could do it. Wrong attitude, this is DLC we are talking about. Except it shouldn't be DLC, it should've been there from the outset.
  5. I don't know how it looked like on your screen but it fit on mine...The options are there so there isn't a legitimate argument against.. I think it should be clear that I was rhetorical. Since it wasn't I should point out that I don't have this game. There should be. BI is not computer illiterate, now that they have the sandbox aspect covered, they can attract people who want to play for shorter amounts of time, which is in everyone's interest since the smartest people don't have time to get into this. It should be, thats what the players have done to it. It should also be placed in the community wiki in an obvious way. Thats right. The co-ordinated interest of many intelligent players. Again I don't have this game. If BI could be the first game developer to provide screenshots of every possible menu screen, this would be unprecedented. Not everyone has the time to build their own sandbox. I'd certainly hope so, but you should be able to choose from battles that have the map size you want and rece, number of players, number of vehicles and of what type etc. How many battles could there be per game mode? What kind of modes are there? Can pre-determined layouts be fixed? This is very, very good. How many vanilla servers are there? How many modded servers are there. How many players total? The one thing this lacks is a massive player base and a structure which co-ordinates these fluid interests. Its just a matter of re organization, and it breaks my heart.
  6. There are times when it is necessary, that is why the option is there...your edit was unjustified. A weak website isn't necessary, and bringing attention to the weakness of your website isn't necessary either, but it is in your interest. You edit my post but cannot even provide elementary game-modes? You are also not acting in your self-interest. Does the game have a way to let me describe what kind of battle I want so it can then find those battles? If so can you list those filters? Its an aesthetically pleasing way to give the first post more authority. I haven't seen anything about Altis Life Roleplay. I'd imagine playing with a group must be alot like this. I acquired the game as an individual, why do I have to listen to others as to how to play the game unless I choose to? The point of any game is to allow the individual to explore his/her own tactical abilities. All I'm seeing this "King of The Hill" mode. What kind of 'pick up and play' options are there? Wouldn't it be inspiring to have a rich list of filters to maximize gameplay efficiency as well as gameplay variety?
  7. Is the player base too small at this time since everyone is responsible for creating their own mission? The website does not show what available game modes there are. I would assume there are plenty, since this is such a common aspect of the video game industry. For a company that can handle this sandbox style of play, enlightening us with game modes we haven't even seen before on top of what we'd naturally expect (team deathmatch, capture the flag and all the rest), should be a nigh on effortless proposition. Why wait for the user? This is not the nature of the military. It limits the speed at which people are attracted to this game. If there are user made modes we need to see them. The dominating military mmo (the tank mmo) gives the player zero control over which battle is fought and is shrouded in fuzzy matchmaking. This is antithetical to the spirit of Game Theory! It would be disappointing to realize this game veered to the opposite extreme. What is Bohemia Interactive's method of Match-making. The most urgent question being: Will user modified content clash with BI's Similarily, does one team's hardware, average player winrate and initial location on the terrain essentially grant them victory before the battle is even fought What does battle selection actually look like. Am I merely choosing from an unorganized assortment of questionable user made missions Is there an orderly, disciplined array of multi-player scenarios beginning with the obvious; something to silence those mainstream FPSs. Can I select a configuration of military hardware and find a list battles for that configuration and if not, could I simply fill it with AI.
  8. The website is missing one simple and crucial section. What does the Battle selection process actually look like? How are the servers filtered? How can I filter them? Are there only user made missions or are there battle modes such as tank battles? Can I have a list of tank battles to choose from? Can I select whatever configuration of vehicles I want and receive a list of available battles?
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