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savagely_random

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About savagely_random

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    I'm me. Surprised?

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  1. savagely_random

    Project RACS

    This has to be one of the mods I want most badly for ARMA 3. Looking really good.
  2. savagely_random

    Pinaz's Retexture Project

    Thanks for the shout-out! Glad I could help. Again: I love your re-textures. The ARMA group I'm a moderator in will be using them in our modpack and we all think they're pretty great!
  3. savagely_random

    Pinaz's Retexture Project

    No problem! Thanks for being responsive and for all of your hard work. I love your re-textures. Keep it up!
  4. savagely_random

    Pinaz's Retexture Project

    Yeah, the NATO versions with the weapons from John_Spartan's F-18 seem to work just fine. It appears to just be the OPFOR versions with the weapons from John_Spartan & Saul's SU-35 that don't work for me- and it's only the AA weapons on those ones that aren't working, as the cannon and the rocket pods work fine. It's just the short and long range AA missiles on the CAP variants of the YAK. They simply won't lock on and won't fire at all. I don't know if this is just something on my end. I was trying them in Vanilla with no other mods running and they still wouldn't shoot. I don't know if there is a dependency or something I'm missing? I didn't see any notices for required mods for the YAK here or on Armaholic.
  5. savagely_random

    Pinaz's Retexture Project

    I love the YAK re-textures, but I'm having a problem with the OPFOR versions. None of the Russian AA weapons put on them seem to work. I can't lock on to any targets what so ever, and I can't even fire the weapons at all without a target. They're just completely broken. Has anyone else had this problem and have a solution?
  6. savagely_random

    RHS Escalation (AFRF and USAF)

    I'm also getting really slow download speeds from the updater despite having good internet. Is there some sort of trick to configuring the .bat file I'm unaware of, or is it simply luck of the draw? I'm East Coast US.
  7. savagely_random

    HueyPack

    Hey man! I love this pack. The huey is one of my favorite choppers, and I love having a ton of variants for all sorts of situations and factions. I'm hoping I might be able to convince the group I play with to put this in our mod pack in the future. One problem I noticed though- and I don't think it's been brought up yet -is when I'm playing as Zeus and I go to spawn a chopper in "huey helicopters" under "NATO", there are about 12 extra "UH-1H" variants listed between the "UH-1C Recon" and the "UH-1H Closed." If you click on any of them to spawn them in, it crashes the game. It doesn't seem to happen in the editor, only in Zeus (as far as I can tell). It's not a huge game breaking thing, but a little odd and annoying. Didn't know if you were aware already, but just thought I'd drop that in there. Otherwise, great mod!
  8. savagely_random

    RHS Escalation (AFRF and USAF)

    Always great to see another update with this mod. I noticed something purely cosmetic from a retexuring standpoint though: In the config files for the Mi-8 and the Mi-24, it states that "there is additional tail_decals selection to hide, useful for retexturing." However, there still is no slot under "hiddenselctions" for the "tail_decals" section for 99.9% of the choppers for the Russian factions, so you still can't get rid of the BBC ROSSIYA text if you're doing a retexture of a chopper for a different nation/faction. As far as I can tell, the only Russian chopper in RHS that you can actually alter the tail decal on is the civilian flagged Mi-8AMT, which appears to be the only one (that I can see) that has that "hiddenselections" option for "tail_decals." I know it's not a high-priority feature, but just I'm super eager to do some re texturing, and the RHS ports of the Arma 2 Russian helicopter are my preference as they're such high quality. I'm also just checking to see if I'm just being stupid and missing something obvious here.
  9. savagely_random

    RHS Escalation (AFRF and USAF)

    First off: really enjoying the mod! The group I play with uses it constantly. Second of all: I had a quick question regarding decals. I've been fooling around with decal and texture scripts for RHS vehicles in the editor, and wanted to know if there was a way to remove the "ВВС РОССИИ" text off the tail of a Russian helicopter. The "RHSDecalsOff = true;" script doesn't seem to get rid of it, and I can't seem to find any other information in the config files or the wiki or anywhere about that particular decal and its placement. The Mi-8 appears to have 5 hiddenselection options, and that lettering is affected by none of them. I've actually accidentally made the helicopter's textures invisible once or twice due to typos in the init field of a unit, and the lettering will STILL be on the side of the invisible chopper! The only reason I ask is because I found the CDF and Chedaki and civil Mi-8 textures in the mod files, and was fooling around with putting them on the RHS MI-8s using setObjectTexture. And it's a little immersion breaking when they have the Russian air force lettering on the side. Any guidance on this?
  10. savagely_random

    Fascist Rebel Faction AAF Enemy Pack

    Neato. Could always use more interesting baddies.
  11. savagely_random

    RHS Escalation (AFRF and USAF)

    Oh my god it's happening. Yessss
  12. savagely_random

    The CSAT Modification Project (Release)

    They are also working on a cure for "GAHHH WHAT'S WRONG WITH THAT GUY'S ARM?!" Disease. Seriously though: yay Vodnik!
  13. savagely_random

    The CSAT Modification Project (Release)

    I'm definitely in favor of an ALIVE/MCC friendly version of these duderinos. I use MCC (with Zeus) a ton when playing missions with friends, and I'm learning to use ALiVE more as well. I'd love to completely phase out the default CSAT in favor of these guys with those systems. Also: yay! Subdued flags! Can't wait to see how those turn out.
  14. savagely_random

    The CSAT Modification Project (Release)

    I'm having an issue with the Shahan myself where it just doesn't seem to exist. It isn't showing up for me in the editor, or Zeus, or MCC, or anything. I don't know if I'm just being stupid and it's in a new category that I missed, but it just doesn't seem to be present. Everything else seems fine (I'm using the PlayWithSix version by the way).
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