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Iron Front as mod in Arma 3
themistercat replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I used that launcher you sent me and launched the game with the files that were downloaded with PW6 (@cba_a3,@ifa3,@ifa3sa), but when in-game, none of the items appear, some clothing items are listed in the the arsenal, but they don't appear when wearing them. -
Iron Front as mod in Arma 3
themistercat replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey, so I downloaded this mod using PW6, but I don't really want to use it anymore, is there a way I can take the mod from PW6 and launch it in ArmA regularly? I tried transferring the mod folders from "Documents\ArmA 3" with the right mod order, but it didn't work. Any suggestions? -
Fast Travel Script
themistercat replied to themistercat's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I added that to a trigger and it just teleports me randomly to one of my respawn markers (Respawn_West_1, Respawn_West_2, Etc). No menu :( -
Fast Travel Script
themistercat replied to themistercat's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Tried to figure out a way to do it using that, I couldn't get it working, btw I also found this script which uses the menu too(http://forums.bistudio.com/showthread.php?171008-Need-help-on-simple-revive-script), I don't know how to get that one working too though. -
Fast Travel Script
themistercat replied to themistercat's topic in ARMA 3 - MISSION EDITING & SCRIPTING
If you're talking about mcc, that won't work because I'm making this mission for Public servers. -
DAC V3.1 (Dynamic-AI-Creator) released
themistercat replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks :D -
DAC V3.1 (Dynamic-AI-Creator) released
themistercat replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey guys, I've got a simple mission working with 5 zones, the first zone starts at the beginning of the mission and the other 4 are deactivated at the beginning. Is there a way I can detect that all the enemies in the first zone are dead and trigger the second zone to start? Then after all the enemies in the second zone are down, start the next zone and so on...? -
Fast Travel Script
themistercat replied to themistercat's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Theres "Bis_fnc_strategicMapOpen" to open the strategic map so there should be one for this other menu -
Fast Travel Script
themistercat replied to themistercat's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I have no idea how to work that, and it need to work in MP And is there no simple way to just open the respawn menu? -
Fast Travel Script
themistercat replied to themistercat's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Lol no problem man, I think I might have a hacky solution, I'll make the scroll menu kill the player (with setdamage 1) so that he can access the respawn menu., but how would I make the script affect the player who activated it? -
Fast Travel Script
themistercat replied to themistercat's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I don't quite understand how to use that module to teleport, after a I create the site then how do I teleport to it? -
Fast Travel Script
themistercat replied to themistercat's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks but I want to be able to go up to a flag and open up this screen, not at the start of the mission. -
BIS Dynamic Groups Not Working
themistercat replied to Kolmain's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey Neokika, is there a way I can use that command to open this menu: http://i.imgur.com/bnTthSl.jpg ? Sorry for "hijacking" this thread, just though I'd ask now. -
Fast Travel Script
themistercat replied to themistercat's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Any ideas? Anyone? -
BIS Dynamic Groups Not Working
themistercat replied to Kolmain's topic in ARMA 3 - MISSION EDITING & SCRIPTING
No problem :D