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MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
metric replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there a way I can easily spawn a VAS ammo crate using MCC ? -
All looking good so far... No issues to report.
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Now that is wicked sick ! Excited to see that. Total urban warfare.
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New stuff to report: - Infantry probability parameter in Zargabad works. - Armor probability parameter in Zargabad might have some issues. We set it at 0% but we sill encountered armor. - Not sure how much optimization you've done for Zargabad... I seem to suffer FPS hits from there. - Drag-Carry will appear only for a split second. - Some sort of bug with the UGV. My friend was suddenly stuck; unable to move himself when he called in the UGV. Exact circumstance for replicating this is currently unknown. We'll try to investigate. Probably one reason is that he has died and been revived several times before that.
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Yup I'm already running @AllInArmaTerrainPack as I use that to run your mission. I've also disabled all unnecessary mods.
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Can't seem to be able to get into the server. Says No entry config.bin/Cfgworlds/Takistan.description I have all the required mods since after all; I am running your missions when me and my friends play.
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Alright. So what does setting it to 0.1 and 1 do ? Does it affect gameplay in any way ? My apologies. My viewpoint is from a user not as a fellow developer. So I might not have caught most of it. One more question: Do you or if you have a clan. Happen to have a public server running your missions ? Not everyday I can run ops with my friends, and if so I'd just hop in for a game or two. Hopefully I can find some things worth noting about. Nothing further to add at this point in time. Thanks for the replies. Great job as always.
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Spent quite a number of hours testing out and playing the maps. Reporting on minor issues found. - The infantry probability set at 25% is still too much against a small unit op. In fact there isn't a noticeable change in the number of infantry spawned. How much infantry spawns at 25% compared to 100% ? - Setting the starting time parameter at 0700 hours. 7 times out of 10 will not start at the stated time. Usually starts at midnight. Suggestions - For the N'zwasogo map; I suggest moving the marina closer to the airfield. There's a nice spot about north north east of the airfield. - Somebody already suggested placing minor AO's on smaller towns. Questions: - What exactly does AI accuracy on non EOS units mean ?
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Thanks for the response. For the infantry probability lobby parameter. I think it's best to keep it simple. Don't bother with the player count near the zone. There's a lot of things in there that can potentially go wrong.... Like for example; what if one player initially activates a grid; then another player comes in ? Will it be a deluge of AI spawns ? I'd say just go for presets as stated in the lobby parameter. I'll be willing to assist with tweaking the numbers (specially for small ops).
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Thanks for the response; your tips are duly noted. A little suggestion of I may. Maybe this can be added in the parameters page. A setting that changes the amount of enemy spawn per red grid square ? We usually run your mission with a 3-man group. We're lucky if we can go as high as 5. From what we can see; the mission is more suited for a larger group; say about 8 to 12. Would be nice if we can run a more 'manageable' op. Without deviating too much from the spirit of the gameplay. One question: How exactly does the suicide bomber 'work' in this game ? From what we can understand based on our encounters with it. They seem to spawn right on top of us. They seem to spawn when we're holding position for a long amount of time. While the suicide bomber experience makes for a good laugh and 'fun' way to die. May I suggest that these suicide bombers spawn at a farther radius from us, and actually have them charge towards us. So that an alert player might have a fighting chance to avert disaster. From our experience; the suicide bomber can sometimes become a game-breaking factor when we're running an op. Specially if the op has been running smoothly so far. Awesome work as always. Edit Edit*** If you ever get the time to improve N'Ziwasogo. I suggest putting a marina at the main base... So what ops aren't too reliant on helicopters.... Thinking brown water navy style.
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Good day kind sir, created an account to post some of the issues found. As it is; your version of Insurgency is the best there is out there. Can't seem to find a decent one nowadays that suits our needs. Would like to inform of some of the issues we found. 1) As mentioned; when being revived you lose all your gear. 2) Also when your character is down; we can't seem to choose to respawn or do anything. Even pressing Esc does nothing. Literally nothing you can do until your countdown timer runs down. A bit of misc info: We have all the required mods; except that we're not running any revive system or any medical mods. Currently running the latest version of the game Have a nice day and thanks in advance for the prompt response.
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