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Ranger_RG

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Everything posted by Ranger_RG

  1. And who for goddamn sake attached screenshots with vehicles and chernarus like island to armaholic page of demo? Was this done on purpose? To troll us! I have no words!
  2. If in make arma not war were competetion named "injustified expectations" , VTN would definitely won this one.
  3. Ranger_RG

    RHS Escalation (AFRF and USAF)

    I dont understand why you deleted my post about bug in have found. So you dont want to know about totally bugged US army .Ð’ таком Ñлучае идите нахуй, надеюÑÑŒ вы никогда не займете призовые меÑта в конкурÑе
  4. Great job.! I hope you will won at least 2nd please at MAKE ARMA NOT WAR I have already foound few bugs. 1. U cant fire main turret on all bradleys 2. Commander gun dont turn on all M1a2 3. M1a1AIM bla bla bla has wrong lod, tank becomes invisible at distance more that 50 meters 4. Commander gun dont turn on sume russian tanks, including t-80U 5. Javelin is so weak it cant damage any armor
  5. Ranger_RG

    Infected Script by Gulozwood

    Have that problem too, and try that script in MP, after 5 minutes hosts pc will die.
  6. Ranger_RG

    Infected Script by Gulozwood

    Just tested with null = this spawn INF_fnc_infecthim , made ~ 70 zombies. After 5 minutes zombies start completely ignoring you. .And same problem: you cant open menu/settings. After that i downloaded bluebear zombie script , made 100 zombies in editor, run 2 km in editor with them and everything was fine. so i think problem is on your side.
  7. Ranger_RG

    Infected Script by Gulozwood

    Hi i found you script absolutely unplayble. Just tested your example mission on vanilla arma 3 (no mods) Go to zone_infected, in 3 minutes of running zombies stuck then game start freezing, you cant even open menu/options to show fps. Then i tested script with friend, in the the beginning everything was fine but after 3 minutes stalking in infected zone his intel i5 "died" with 3 fps....
  8. I have noticed that its almost impossible to play that map at night becouse of cicadas . they are so LOUD. Trying to kill my ears. i think i fixed it. http://rghost.ru/57926436 Replace original with that file. DOnt forget to save a copy of original before.
  9. Hi i am trying to fix trees in Ziwasogo map http://forums.bistudio.com/showthread.php?172251-N-Ziwasogo-A3-terrain-(Released) . Everything goes well but when i debinarize p3d of tree something broke in tree model and tree start moving on ground in wind. I dont know how to fix it. Pls help. I already tried to change class in geometry in object buildier from "treehard" to "tree" but it completely kill tree animation in wind and make them look unnatural. Pls help i really want to fix that trees.
  10. Thanks for you support. But give me a break . I started modding less then a week ago. After all i am still total noob, so pls dont think that i could realise to life all your wishes in foreseeable future. And i had time to made the fix only becouse i am on vacation right now, and when i get back to work it will be hard for me to find time to countinue .
  11. If you talk this way i suppose you have licensed MS Windows, licensed MS Office, all programs that insatlled on your pc you bought, you never downloaded movies, never downloading music, never played cracked games, never ever used torrents for any purpose. If so i think you have right to teach me about what you trying to teach me. Anyway i am absolutely sure that if author publish his addon for free and didnt update it since 2011 (almost four years) he doesnt care about his addon at all. If he does i hope he will be glad that someone continues his job!
  12. I have issued new version of fix for bugged trees! Changelog: -Fixed more bugged trees -Fixed tree sway in wind (now they sway correctly in wind) -Fixed falling animation for most part of trees (Most part of trees dont stuck in air after fall) known issues -I think i still miss some bugged trees -Some trees has weird fall animation (If you are not going to drive tank throught forest you will not notice it) -addon not signed -mAybe something else, need more testing. Link, just replace original brg_africa.pbo in @Ziwasogo/addons by mine brg_africa.pbo / Dont forget to save a copy of original http://www.fileswap.com/dl/TeFDlmxna/ Sorry for slow hosting ,my favorite file hosting dont work right now
  13. Thx i think i figured out how to fix it. I though that changing the center off mass will help, but it fails, so i just changed the offest of model... About your question. I understand why devs binarize their addons, but i just want to make that addon better, i just want make people happy, i am not going to make any money. So i did what i did. And i think its pure evil to forbid people to make something better if they dont make money on this. So the anser is NO, i didnt ask permisison becouse author of that trees didnt update his trees for years!
  14. Ranger_RG

    Issue with vests

    Messedge!, yes its spam.. sorry i have to paste two messedge in order to make a new thread. I know its silly but i have no other options. Sorry dont ban me pls
  15. Ranger_RG

    Pistol problem

    Messedge!, yes its spam.. sorry i have to paste two messedge in order to make a new thread. I know its silly but i have no other options. Sorry dont ban me pls
  16. Messedge!!! ---------- Post added at 14:39 ---------- Previous post was at 14:38 ---------- I am total noob in modding . I never use bi tools before. But i liked your awesome map so much so i spent 12 hours in a row studing modding and here is result http://cloud-4.steampowered.com/ugc/64495616247689440/B7F7C6AB8CFA731329A148E9A141841659353A3D/ I hope i covered most part of bugged trees and i hope my expirence will encourage to continue my job. But before i gave you a download link to fixed pbo i will write you what i did. 1. I unbin p3d of broken trees with P3DDebinarizer . I made it becouse somehow game dont want to read rvmat file (material file) if p3d is binarised. (it seems rvmat included in binarized p3d) 2. I unbin rvmat that correspond with p3d of tree . Then i saw that in rvmat file there is link to PAA of trees. So to be sure that i looking at right rvmat i used textview 2 that i found in POseidon tools to ensure myself that i am looking at rmvat that has a link to PAA of trunk of the tree and not leaves ot something else. 3. Then i killed myself trying to findout what causes weird dark texture . The answer was : Autor of african foliage used lightmap of tree crown for tree trunk! Why it works in arma 2 without bug i dunno. I changed it to white procedural texture (Open brg_datepalm_trunk.rvmat in brg_africa and compare to original and you will see difference. 4. I made same with rvmat of other broken trees. 5. then i found out that i when i unbinarize p3d of trees i create new bug i have to deal with 6. Wind now affecting not only crown of fixed trees but all the body of tree. You can see it clearly with big trees when they start moving on ground 7. The only way i could fix it its by restricting trees animate at wind. I did it in Object Buildier 8. I opened object buildier . And in geometry named property change class from treehard to tree https://resources.bisimulations.com/w/index.php?title=Oxygen_2_-_Manual 9. So i amek big trees is not moving at all at wind. I know its not best solution but i cant even create theme on forum to ask how to change how wind affects tree becouse i am newbie at forum. So here is your part! Known issues. - I Think i didnt fix all trees (so tired) - Fixed trees didnt correctrly react to wind (Need profeesional help to solve that bug) Download link http://rghost.ru/57786096 I hope my story will encourage you ti continue developing your map! And sorry for my bad english!
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