killaway
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Posts posted by killaway
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With the asymmetric module does the enemy ai eventually find the civilian ai and all the good stuff happens?
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Hi, I have the info requested. One rpt file is showing the combat support module and why its not working (hopefully shows that anyway) and the other is why the persistence isn't working.. Thanks a lot
https://www.dropbox.com/s/avbijx6bvye750g/RPT%20FILES.rar?dl=0
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Thanks. Its just putting the stuff on the server that i dont fully understand. Ive got war room etc but just wont work. Nevermind ive posted on alive thread. Thanks anyway
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Please could someone help me out with the persistance? I cannt for the life of me get it working. When i click server save and exit the console comes up saying that its saving.. But doesnt save and also stays on that screen and doesnt move from it. Really would love to get this up and running but ive been trying on and off for months now with no success at all :(
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Might seem abit off topic but do you need it to be persistant for the asymmetric warefare module to work? I really struggle setting persistance up. Maybe you could write about that too lol
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I can confirm this is the mod that was causing my empty vehicle problems. (All standard and mod tanks disappeared from the "empty" section) once i remove this mod they are all there again.
Thanks
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Great read! I would like to know more on the asymmetric warefare as im about to set one up. Looking forward to reading about that. Thanks for all your time writing this up!
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How do you actually set up the asymetric commander up? Do you need to fill the map with taor markers with enemy and civilians? And also i still cannot get the player combat support module to work. When i click confirm, nothing happens. I mentioned this a few pages back but still no luck with it. There is a rpt file above too if anyone could help that would be great. Thanks
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Yeah, still the same for some reason. The errors I got are above ^^ but don't understand them
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JS_JC_FA18E and fza_ah64d_b2e are the ones im using to be exact. And it wont work on any map. Something has gone wrong somewhere
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Im using the fa_18, for cas and the apache longbow for cas too.
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I have the required module down, virtual ai system, player options, military ai skill and dynamic weather. And obviously the player combat support etc. But I have no AI commander down I will try that now.
Nothing at all happens with the jet, just sits there and yes I use this jet on all missions, just for some reason now it wont work and I cannot make sense of the rpt file either lol
Even with mil ai commander and cust obj down it still doesn't work :(
---------- Post added at 12:53 ---------- Previous post was at 12:48 ----------
ALiVE [m_8|90] Module ALiVE_mil_placement_custom INIT COMPLETE TIME: 0.752991
13:50:04 ALiVE [m_9|160] Module ALiVE_sup_combatsupport INIT
13:50:04 Error in expression <kRunLB lbAdd _weapon;
} forEach weapons _veh;
} else {
lbClear _casAttackRunLB;>
13:50:04 Error position: <_veh;
} else {
lbClear _casAttackRunLB;>
13:50:04 Error Missing ;
13:50:04 File x\alive\addons\sup_combatsupport\scripts\NEO_radio\functions\ui\cas\fn_casTaskLbSelChanged.sqf, line 88
13:50:04 Error in expression <kRunLB lbAdd _weapon;
} forEach weapons _veh;
} else {
lbClear _casAttackRunLB;>
13:50:04 Error position: <_veh;
} else {
lbClear _casAttackRunLB;>
13:50:04 Error Missing ;
13:50:04 File x\alive\addons\sup_combatsupport\scripts\NEO_radio\functions\ui\cas\fn_casTaskLbSelChanged.sqf, line 88
13:50:04 Error in expression <l BIS_fnc_posToGrid;
_weapon = (weapons _veh) select (lbCurSel _casAttackRunLB);>
13:50:04 Error position: <_veh) select (lbCurSel _casAttackRunLB);>
13:50:04 Error Missing )
13:50:04 File x\alive\addons\sup_combatsupport\scripts\NEO_radio\functions\ui\cas\fn_casConfirmButton.sqf, line 33
13:50:04 Error in expression <l BIS_fnc_posToGrid;
_weapon = (weapons _veh) select (lbCurSel _casAttackRunLB);>
13:50:04 Error position: <_veh) select (lbCurSel _casAttackRunLB);>
13:50:04 Error Missing )
13:50:04 File x\alive\addons\sup_combatsupport\scripts\NEO_radio\functions\ui\cas\fn_casConfirmButton.sqf, line 33
13:50:04 Error in expression < _ammoCount, _count];
} foreach weapons _veh;
_ammoCount;>
13:50:04 Error position: <_veh;
_ammoCount;>
13:50:04 Error Missing ;
13:50:04 File x\alive\addons\sup_combatsupport\scripts\NEO_radio\functions\misc\fn_disableOtherWeapons.sqf, line 14
13:50:04 Error in expression < _ammoCount, _count];
} foreach weapons _veh;
_ammoCount;>
13:50:04 Error position: <_veh;
_ammoCount;>
13:50:04 Error Missing ;
13:50:04 File x\alive\addons\sup_combatsupport\scripts\NEO_radio\functions\misc\fn_disableOtherWeapons.sqf, line 14
13:50:04 Error in expression <ct _foreachindex];
};
} foreach weapons _veh;>
13:50:04 Error position: <_veh;>
13:50:04 Error Missing ;
13:50:04 File x\alive\addons\sup_combatsupport\scripts\NEO_radio\functions\misc\fn_reenableWeapons.sqf, line 9
13:50:04 Error in expression <ct _foreachindex];
};
} foreach weapons _veh;>
13:50:04 Error position: <_veh;>
13:50:04 Error Missing ;
13:50:04 File x\alive\addons\sup_combatsupport\scripts\NEO_radio\functions\misc\fn_reenableWeapons.sqf, line 9
13:50:04 "FlexiMenu ADD: ALiVE_ui_display"
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Ok, maybe its since the last update but I am having problems getting the combat support to work. I place down the Player combat support module, and a combat support cas module and sync them together. My player has a laserdesignator on him and I can bring up the console. The problem is nothing will work from then on. I can choose the plane and the task and click on the map, but the plane will just not take off at all. Has something been added im not sure about?
Please could someone help me
Thanks
https://www.dropbox.com/s/c0acps7lh15pqd3/arma3_2015-05-23_13-28-22.rpt?dl=0
That's my rpt file. Near the bottom there are some CAS errors but im not sure what they are. Could someone tell me?
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Does anyone use alive with this map? If so, how do you get the combat support modules to work? I have tried all sorts and it just wont work. The tablet comes up and i choose cas, vehilce, and the task but thats it. The plane or chopper just wont take off once i mark it on the map and press confirm.
Just wont work at all.
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Hi, i cannot get the alive support module to work on this map at all. Anyone else had this issue?
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No sorry its not same
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Hi, could someone help me? for some reason i cannot get the support modules to work. It is set up right and i can access the pda thing but the plane or chopper just wont take off
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Is there no script i can use to spawn an empty vehicle? Because i use the iraq mod quite alot
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when I say a noob I mean to messing with config files etc ive played 700hrs of arma lol just not messed with config files etc
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Hi, yeah I have but im abit of a noob haha. Got it up and running but having a problem they seem to spot me from really far away. And also im not too sure how to change their settings
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Can someone help me install this please on my dedi server? add me on steam name is KILLAWAY
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Haha that sounds brilliant. Im abit of a noob though when it comes to scripting so is there anything i need to script or do i have to mess with the config? Im not right good with that stuff lol
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Ah right and will that mod let me manage stuff like that? And can i use that with alive?
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Hi, i cannot find or place empty vehicles in the editor.
I have got a "player" down and i can place them with ai in them. But just seems stupid placing them with ai in them as im trying to create a base. Looks stupid when i tell ai to get out and they are just stood around.
Could someone help me with this please?
I can see "empty" option but cannot find tanks or other wheeled vehicles. Only ones i can see are from @iraq_syrian_conflict mod. Is there no way to place vehicle with ai in then then delete the ai from them?
Thanks
Iraqi-Syrian Conflict
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Yea very strange. Shame though because i love this mod but ive had to remove it. Its so annoying spawning a load of ai controlled tanks/vehicles into my base. Its full of ai just stood around.