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12 GoodAbout foxcat
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Fascist Rebel Faction AAF Enemy Pack
foxcat replied to foxcat's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Updated mod to Ver. 1.1 Added a group of infantry to spawn in group menu per user request. https://drive.google.com/open?id=0B5IO_AqabqpHbkh2QWVHNkVETGM -
Fascist Rebel Faction AAF Enemy Pack
foxcat replied to foxcat's topic in ARMA 3 - ADDONS & MODS: COMPLETE
LoL lets hope so... there are only a handful of us in the community... -
Fascist Rebel Faction AAF Enemy Pack
foxcat replied to foxcat's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sorry, again this is probably due to my paranoia about this particular addon. The guy who did the ISIS mod is a prime example of what I'm afraid of. I'm just going to streamline it though, since enough people are interested in it- and I'm not going to let ISIS/The Daily Mail scare me out of doing anything. -
Fascist Rebel Faction AAF Enemy Pack
foxcat replied to foxcat's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thats whats up, thanks. I'll go have a look. -
Fascist Rebel Faction AAF Enemy Pack
foxcat replied to foxcat's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm sorry, that probably has something to do with my custom config for these guys. I designed them for exclusively being under Ai control and not yielding items to players on death. Think I may have went a little overboard there, I'll look into what I broke, because that might cause problems with the missions this is designed for, and uniform swapping is disabled in BECTI anyways. Not gonna lie, those Nazis make my Nazis look like playful kittens and would make for a truly supreme enemy pack... -
Fascist Rebel Faction AAF Enemy Pack
foxcat replied to foxcat's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'll be adding in groups and with it Zeus functions as I integrate it into my team's BECTI mission, and I'll have a look at the patterns- however they are meant to stand out against NATO, CSAT, and AAF forces so it's easy to tell who you are shooting at... But I'll have a look at alternate patterns all the same. -
Fascist Rebel Faction AAF Enemy Pack
foxcat replied to foxcat's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The Russian people are not Nazis, they are decent human beings like you and me. The Soviet Union lost at least 21,800,000 people to Nazi activity in the 1940s, calling them Nazis might come off as a little offensive. -
Fascist Rebel Faction AAF Enemy Pack
foxcat replied to foxcat's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I thought after seeing all these nice IRL military unit mods that we could use at least one semi-IRL bad guy unit mod. -
Fascist Rebel Faction AAF Enemy Pack
foxcat replied to foxcat's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Modern kevlar helmets model that design almost identically, because it does a better job of protecting the brain. -
Fascist Rebel Faction AAF Enemy Pack
foxcat replied to foxcat's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just a friendly reminder that the awesome Jurassic Arma raptor addon recently came out. -
Fascist Rebel Faction AAF Enemy Pack
foxcat replied to foxcat's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Do you ever get bored of killing Nazis? Me either. With these guys roving the empty streets of Altis, we can get down to the business of dropping freedom in 1000lb laser guided units and feel really good about it! -
Flash: Refugees picked up by NATO vessels operating in the Northern Aegean have indicated that an ultra-nationalist fascist militia has taken over several islands in the area. Recent satellite reconnaissance data for the island of Altis confirms their allegations of war crimes being committed, and almost the entire civilian population has been displaced as a result of their recent arrival leaving large population centers abandoned, except for military forces. Whats left of the Greek government has officially requested international assistance in dealing with this crisis, as local defense forces including the battalion strength AAF led by Col. Georgious Akhanteros have not been heard from in the past 48 hours. A NATO advanced landing force is being prepared for deployment immediately, and according to the Pan-Asian news network and other intelligence assets, CSAT has dispatched an amphibious assault fleet from the Black Sea to the Altis area. Escalation threat between all parties involved is unknown given this new common enemy and humanitarian crisis, but what is clear is that fascism must not be allowed to spring up in Europe again- that threat must be dealt with before all others. This is a new enemy faction pack chock full of authentic Nazi killin' flavor. They are reskins of AAF units representing an Ultra-Nationalist Fascist militia, which sadly is a pretty realistic threat to the area in current events. These units are not designed for players and their loadouts specialized for Ai control. This is part of a project to attempt to add AAF as a playable faction in BECTI missions by freeing them up of their town occupation duties. I abhor Neo-Nazism and the fact that they exist in Greece at all after what the Greek and Yugoslavian people suffered under Nazi occupation is enough for the cringiest of cringes. I call opun all forces fighting on Altis and Stratis to blow these guys to kingdom come, the more the better- and bonus points for posting videos of these guys getting lit up by the heaviest firepower you can think of! That being said, heres the download links! http://www.armaholic.com/page.php?id=27177 http://play.withsix.com/arma-3/mods/58eWT0wVikOCdHQBUCH1DQ/Fascist-Rebel-Faction-AAF-Enemy-Pack New! Ver. 1.1 https://drive.google.com/open?id=0B5IO_AqabqpHbkh2QWVHNkVETGM Image gallery of units: http://imgur.com/a/pSW89
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Well I made this a while ago as a compilation to go with my CSAT addon... http://i.imgur.com/x9Q05bp.jpg There is a problem with the hiddentextures that makes some small parts stay AAF green in the Mora and Gorgon, however.
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I think I did put everything into CfgPatches, it's funny that I once thought "I'll just put these skins into an addon, how hard could it be?" On the bright side, this: http://imgur.com/a/nk8Ko but I'll need to get my code straight for the AAF units before I can do these, plus I have a few wheeled vehicles to do still. EDIT: I checked and I think they are listed under their asset name, so the Mora will be I_APC_tracked_03_cannon_F from this website: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_GUER and if that doesn't work try apc_tracked_03_CSAT I'm about to go to work, but I'll get a list together as soon as I know which ones to use. class cfgVehicleClasses { class apc_tracked_03_CSAT { displayName = "CV 721 Mora"; }; };