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Barba-negra

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Everything posted by Barba-negra

  1. good to all guys, has been added the new video tutorial, everything related to the sonar system of the ship
  2. ah I understand, thank you, I'm going to review it
  3. Hello friends, greetings and all, I am trying to create an object as far as the position of another, but the message is throwing me an error: _localitation = central1 modelToWorld [-50,-50,0]; iluminacion = "Jeep" createVehicle position _localitation; but is giving me an error in #position, why? any ideas ?
  4. Hello pierremgi , but I'm giving it here _localitation = central1 modelToWorld [-50,-50,0]; ,or is it bad?, central1 is an object placed on the map
  5. thanks Mr. pierremgi but I'm running it through scripts, calling the trigger with a variable thisTrigger, but it still does not work :(
  6. hi guys, hello everyone, I come here to ask for help, I have managed to make all the objects and units of a trigger removed from the zeus using this command _x removeCuratorEditableObjects [(allUnits inAreaArray trgr1),true]; but but also I would like to block the passage of the camera of the zeus inside the same trigger trgr1, then I have tried with several forms but I still do not find it removeAllCuratorCameraAreas curatorObj or curatorObj removeCuratorCameraArea cameraAreaID or {_x removeCuratorCameraArea (trgr2 inAreaArray trgr2); } forEach allCurators; How could I do this? please help
  7. Good morning guys, available a new video tutorial to know everything related to the manipulation of the weapons of the ship
  8. Good morning guys, the video tutorial regarding the internal combustion propulsion is now available
  9. Good morning, boys, the fifth video tutorial is ready to know everything related to possible maneuvers to evade an attack with depth charges of the USS Alabama, Regards
  10. Good morning, boys, the fourth video tutorial is ready to know everything related to the manipulation of the bridge decks to turn to barbor and turn to starboard of the USS Alabama, Regards
  11. Good morning, guys, third video tutorial is ready to know everything related to the manipulation of the bridge boards to submerge and emerge from USS Alabama, Regards
  12. Good morning, guys, the second video tutorial is ready to know everything related to electrical energy of USS Alabama, Regards
  13. good morning guys is ready the first video tutorial to know everything about the Atomic or nuclear energy. regards
  14. Barba-negra

    hpp no found help

    Yes, for now I still have it calling from the mission, I will add it as mod soon, thanks to all guys
  15. hello all guys, greetings to all, I come here to ask for help, I am currently having a problem where the game is closing because there is a file description.ext, where it tells me that the file does not work, the route is this #include "\Subs\scripts\line\UI\defines.hpp" subs.pbo is my mod, and I'm loading it with the game launcher, I'm thinking the route is bad, but I've tried it with weapons and it works well, the problem is the game's launcher, what could be happening? please help
  16. soon we will add tutorial videos for the manipulation of the ship, thanks to all
  17. Good morning to all, Important Update on the USS Alabama changes and improvements made, added to esteam whorkshop for easy download and use, the changes are the following: Version 1.8 for Dedidated Server - Important fix in some scripts with errors -Added New Malden Map for the navigation and activities of the navy and joint components -You need to download the package of new maps to be able to use version 1.8, and read the game's start instructions exposed in the main information of the mod https://steamcommunity.com/sharedfiles/filedetails/?id=1611319861 or http://www.armaholic.com/page.php?id=34641 Important note; when running the server, we recommend using the TADST program (Tophe's ArmA Dedicated Server Tool) Version 1.8 instructions for the proper operation of the ship and the crew: 1- Download the compatible map package with version 1.8 for the link https://mega.nz/#F!ZdxnHYyY!7ApD1EBXFsJOArvwYNzA4Q 2- configure your server TADS, marking the persistent tiresome batlefield, and unchecking the autoinit. 3-gather your team of players, and keep them waiting before entering the server, enter a person to the server and when it is on the map, wait at least a minute, and leave the server. 4-wait with you team at least 1 minute and then enter the server, and start your mission. By completing these steps, the submarine will have the necessary time to load the initiation modules and the crew of the ship will have the proper operation to work inside the ship. please read the manual for any concern and if you have any questions you can do it through the comments, If you suffer some bigs or do not manage to operate the ship, please inform in the comments, to solve the problem as soon as possible, and I will gladly help you, greetings.
  18. Barba-negra

    hpp no found help

    I understand guys, for what I see is more complicated than I thought: /
  19. Barba-negra

    hpp no found help

    yes bro, what happens is that there is an hpp that is called from the description, then if I modify the route and place the scripts from a complement it passes what I said at the beginning, it says that the description does not work
  20. Barba-negra

    hpp no found help

    yes, the hpp is not mine, it's from someone else, I'm trying to make you read these scripts from an add-on and not from the mission
  21. Barba-negra

    hpp no found help

    not yet solved :(, really difficult is this part
  22. Barba-negra

    hpp no found help

    thanks GEORGE FLOROS GR, I do not seem to close the routes well, it still does not work because I read the hpp, but it does not close the game, more or less I'm understanding
  23. Barba-negra

    hpp no found help

    hello GEORGE FLOROS GR, What exactly should I put in the description? or in some part of the mod?
  24. Barba-negra

    hpp no found help

    I am a bit lost. Next, when you refer to the actual structure of the folders do you mean the location path of the hpp? Maybe it could be that the reading of scripts from mods is bad? \Subs\scripts\line\UI\defines.hpp that is the route that you currently have, is this how I can read a scripts from a mod or am I wrong?
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