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Everything posted by DSabre
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New Version 0.8 flightmodel change to airplaneX (PhysX enabled)
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Releasing a public Version. Download Version 0.7 Have Fun!
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Working on all those other planes has teached me a lot. Currently I am preparing a new version of the camel as well: Flight model is changed to airplaneX. That allows us to push the plane around on ground as well fix some of the issues it had with taking off much too easily : ) Theres still that ridiculous arcade style flight model as well as a more difficult 'realistc' version. Planes can be found in the base factions Blue,Red and Green for easier access. Iron sights aligned better Instruments actually move now Download Test Version (please don't redistribute yet : ) )
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Good point. Just checked: yes it has its 15m wingspan. In worst case I could scale it up slightly. so that is a really good idea, thx! I actually cheated with scale before: I increased the pilotview model size by factor 1.2 for the Sikorsky S-38 cause I thought it too small inside and I needed more space to fit the furniture inside.
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Didn't think of those actually. Sadly they don't fit either: With a bit of luck I might be able to make my own soon
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Ty Swissmag, the pilot in 3rd person is missing on purpose for now (proxy deleted). His feet and hands would stick out. There is no generic pose I know of that would fit inside that tiny cockpit. So we have to live with that till I manage to understands the secrets of rtm files and manage to make my own. If there were some volunteers for making some sitting poses for these plane ports, well that would surely help : )
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A few more liveries and a free T-shirt. The textures are 1024x1024 and you wouldn't see a difference if it were 512x512 tbh : ) Download Test Version 0.6
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yes me too : ) I'm always happy for feedback/screenshots of strange behaviors etc. Or even simple comments so I know these things work ingame for other people too.
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Sorry for the wrong texture Repaired Version 0.61
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The copilot can use this targeting device from the modernized huey. TTS or something. It's mounted below the left wing next to the refueling pod. It has a camera and a laserpointer. You can lock on with the wing hardpoint and the ramp launcher AGMs. Found a Screenshot Found a better one : ) (this is Firewill's F-14 of course) And I finally managed to fix the ugly drogue : )
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Thx for the feedback. These turret errors I always have. Even in Planes where I have turrets and guns defined. No idea how to get rid of them. That texture path error...damn. I was sure I had fixed it. Is the whole plane invisible :O? In external view or pilot view etc? Or does it come up in a crash only?
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no idea what to do about it for now, except delete the pilot from the external view : ) at least the are shadows working: I've also repaired the download files (missing dependency/texture).
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Still working on this on, especially the Harvest Hawk. Also realized these planes look a lot better with more shininess : )
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Updated Version 0.6 -Fixed Roll Rate -Fixed Textures -Added instruments panel to hidden selections
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hehe well it just works out so smoothly, gota keep going while it lasts. Download test version here
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My newest favourite. Nearly finished except for one small thing: I have no decent pilot sitting animation and no clue how to make one yet : ( Everyone I try arms or feet stick out of the plane. Trying to find an easy way to make/convert some other sitting pose. Help welcome
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hehe nice vid koka, the famous fly backwards feature. Hope I can get rid of it someday : ) thank you. I tried my best. Now I really understand just how great the Camels interior looks, and that was made so long ago : D ---- Nearing completion: After studying some RL pictures I realized the front part may be metal plating and that the canvas reflects light too. So I tried to simulate this with the use of different materials with different specular settings:
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[WIP] ArmA 3 Youtube - Play youtube videos and watch them together!
DSabre replied to daphne's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
mind blown : O wow -
Sikorsky S-38 Explorer's Air Yacht
DSabre replied to DSabre's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I won't be able to work on it for a few days. So here's a test version. Again please don't redistribute this one yet : ) This is only for the forgiving enthusiasts for now Dowload Sikorsky S-38 test version 0.5 have fun! -
Download test version v0.5 no redistribution yet please :) You will need a lot of runway, top speed is only 120 km/h. Lift off ingame around ~50ish. I would like to set it higher but on ground it won't accelerate much more.
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Sikorsky S-38 Explorer's Air Yacht
DSabre replied to DSabre's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Polished the surfaces a bit so they sparkle in the sun. Starting with the instruments a bit later : ) -
The cockpit is actually fun to build. I managed to squeeze in a radio and a mobile dock so you don't have to live without your phone.
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You really think it's slow? Too me it seems a little too agile actually. It can lift off after a couple of metres. A pilot friend told me that ultralights are quite nimble though, yes maybe 60-70% of what it is.
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What do you pilots think about the roll rate? A tad too much is it?
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Gear animation not the same ingame as in bulldozer - help please
DSabre posted a topic in ARMA 3 - MODELLING - (O2)
I have some issues with the gear of my S-38. In bulldozer it works perfectly (the gear is triggered not by the gear animation source but by a script input - this works fine in Gnats Cessna as well as in my An-2 Port. So I doubt this has something to do with it). Bulldozer: But ingame it looks like this :((( The animation phase here on ground is definitly right. When I disable the wheel rotating part and only use the translation it works. I have tried several different ways so far. It seems to hang together with the rotation of the wheels. If I disable the rotation it works fine but makes no sense anymore of course. The gear consists of 3 selections for each side: the full gear, the wheels with the axle they are on and the wheel itself for rolling on the ground Bones: "gear_A","", "gear_B","", "wheel_A","gear_A", "wheel_B","gear_B", "wheel_1_1","wheel_A", "wheel_1_2","wheel_B", Animation settings: class wheel_1_1 { type="rotation"; source="wheel"; selection="wheel_1_1"; axis="wheel_1_1_axis"; memory=1; sourceAddress = "loop"; minValue = 0.0; maxValue = 1.0; angle0=rad 0; angle1=rad -360; }; class wheel_1_2: wheel_1_1 { selection="wheel_1_2"; axis="wheel_1_2_axis"; }; class gear_switch_A { type="translation"; source="gear_switch"; selection="gear_A"; axis="posun wheel_1_1"; sourceAddress = "clamp"; memory = true; minValue=0.0; maxValue=1.0; offset0=0; offset1=1.0; }; class gear_switch_B { type="translation"; source="gear_switch"; selection="gear_B"; axis="posun wheel_1_2"; sourceAddress = "clamp"; memory = true; minValue=0.0; maxValue=1.0; offset0=0; offset1=1.0; }; class gear_switch_wheel { type="rotation"; axis="axis_gear_1"; source="gear_switch"; selection="wheel_A"; minValue=0; maxValue=1; angle0="rad 0"; angle1="rad -90"; }; class gear_switch_wheel2 : gear_switch_wheel { type="rotation"; axis="axis_gear_2"; source="gear_switch"; selection="wheel_B"; minValue=0; maxValue=1; angle0="rad 0"; angle1="rad 90"; }; I have no idea what is wrong. Anyone have an idea maybe? How is it possible that it doesn't do the same ingame as in bulldozer/oxygen? Help very much appreciated