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DSabre

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Everything posted by DSabre

  1. DSabre

    Flying Legends

    Working on my own model of a Bf 109 F. Surprise, it looks just like the other one since I use the same texture and normal map. Bf 109 E - early stage (WIP) and Spitfire Mk XIV / XVIII (WIP). P-51 B reboot and Fw 190 A reboot (mesh update, new two sided UV layout, normal map updated)
  2. DSabre

    Naval Legends (WIP)

    Tricked AI into using aerial torpedos finally - They think they are dropping a bomb. The script then kicks in and reduces the speed of the torpedo to 0. That makes it run from a fair distance instead of gliding into the target. I removed the speed and alt restriction for the AI when launching to make that possible. The rest is up to mission design.
  3. DSabre

    Flying Legends

    He probably had signatures disabled. I may have to add it to every post . D
  4. DSabre

    Flying Legends

    Update: Hawker Hurricane, first flight, basic uv map/texture, added some decals now comes the boring stuff - cut out and animate control surfaces and gear - add an interior : (
  5. PhysX based Air to Air Refueling is one of the most amazing things I have seen in Arma. Of course the interactive MFDs and the startup is no less mind blowing : ) This whole project - Massive respect!
  6. DSabre

    Naval Legends (WIP)

    AA defence will be restricted to ~1000m since the AI is very accurate. (I am trying to make it less effective but with the amount of turrets they will score sooner than later) - long range engagements are now possible with radar -Additional crew slots for better immersion (simply drop crew into the ships till all slots are taken. Can be up to 40-50 depending on ship). - U-557
  7. DSabre

    Naval Legends (WIP)

    T22 Short range engagement
  8. DSabre

    Naval Legends (WIP)

    There you go: First weekend, initial tests and establishing workflow: Second weekend: Things are going well:
  9. DSabre

    Naval Legends (WIP)

    Thomas Beerens kindly allowed us to use his great ship models for this arma mod (for non-commercial use). It would be very nice if you left some comments showing your appreciation on his sketchfab or artstation pages. https://www.artstation.com/thomasbeerens https://sketchfab.com/ThomasBeerens Current Contents/Future Plans: Guide for Flak Module:
  10. DSabre

    Flying Legends

    Guides FL Flak Module The module can be synchronized with any unit and will remain active as long as the unit is not destroyed. You can set target side, range and delay between shots (in VR world it worked fine with 0.01 sec delay which is 6000 rpm). Please note: Green side is called resistance, mind the tooltips for guidance
  11. By selecting them. Same as any other aircraft. If it does not work disable sound mods. They are known to break stuff
  12. 3.6.4.2 Trickle over from Flying Legends: -added tracer smoke effect -fixed B17 bay door texture -preview of Ju88 changes (quite probably the last update for this mod. See my new project flying legends for more details)
  13. DSabre

    Frozen VR

    Since I spend most of my Arma time in the VR world this is a great addition. Love the deserted VR and this looks awesome. Many thanks!
  14. DSabre

    Military Aviation

    2.6.02 - added Mirage interior, - added Mirage AB, - various small tweaks,
  15. DSabre

    Lockheed C-130

    1.5.01 - added neutral livery to RED and GREEN FOR - added pilot cam laser to Harvest Hawk - small tweaks to ViV Cargo definition (maxed out, clipping slightly)
  16. DSabre

    Military Aviation

    2.6.01 - added some interiors and details, - fixed E-2 Radar (thx TeTeT), - various small tweaks, - added preview version of Mirage 2000, - added preview version of Super Etendard
  17. ******************************************************** Flying Circus ******************************************************** Credits and Info on the steam page: https://steamcommunity.com/sharedfiles/filedetails/?id=756348635
  18. DSabre

    Flying Circus

    that would be fun. I had plans to add some sort of animation to make them longer. I wonder if there is even some better way of doing it. Perhaps, someday. Geo Lod detection goes crazy beyond 40 meters though so it's nothing trivial
  19. DSabre

    Lockheed C-130

    please discuss this somewhere else, thank you : )
  20. DSabre

    Lockheed C-130

    No. Has been asked dozen of times in this thread and on my steam ws. Updated my signature to answer this for the future
  21. DSabre

    Military Aviation

    2.5.06 - more armaments and tweaks to proxy system - more normalmap details for mb339, pc7 and g91
  22. DSabre

    Lockheed C-130

    v 1.5.00 - re-added Harvest Hawk (limited version) - retired old and ugly textures (all sides now use standard grey livery) - fixed addon name - tweaks to JATO script (ongoing) - refueling distance to connect to drogue is now 3m : )
  23. DSabre

    Military Aviation

    2.5.05 - more tweaks to proxy system - fixed wing vortices (thx to Firewill)
  24. DSabre

    Military Aviation

    2.5.04. (WIP Sneak Peak Preview) - more armaments - small improvements to BAE Hawk and PC-9
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