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Everything posted by BossMann
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Also, I hadn't even though to say this (I might have spent 3 hours playing) but thank you to everyone involved in the project and a round of applause for Haleks, you've done a great job.
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Just did a couple edits to the wiki, bringing whatever I could find up to speed on v0.1.35
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Download mirror is up: Click Here
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Quick to the trigger!
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Download mirror will be up soon. Download mirror is up: Click Here
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These are the classname lists for Armed Assault. The former was posted by Bohemia officially and the latter has images. http://www.armaholic.com/page.php?id=584 http://www.armaholic.com/page.php?id=596 Guess my Google-fu is better than yours :lol:
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Can someone with knowledge on how to setup missions on alternate islands write a tutorial? I also wouldn't hurt for it to go on the main post so it doesn't get lost...
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Haleks, could we get an "automatic" setup for missions on other maps, where we just need to change the world prefix of the mission file and it automatically defines everything the same as it is on Altis?
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Thanks Haleks!!
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If you're in it, you're screwed. I doubt if you're paying attention you'll walk into one or have one sprung directly onto you, just don't get to close ;) .
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Close to hitting 25,000 views on the post, that's awesome!
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Become a nice tasty meal :P
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Geiger counters shouldn't be showing your rad level, it shows the environments. On anti-rads effectiveness, they are on something of a bell curve, you will have to wait to see its effects, that being said, staying in a radiated area will negate the effects.
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I am having a troubling time with radiation poisoning, it might just be bad luck but it seems the first places nearest to where I spawn are radiated and pills to counter the poisoning are nowhere to be found.
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They're EVOLVING!
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Looking at Evil Organs video, god damn that is a nice scene. It would be nice to see the lightning script in the mod too, as the creator states that you can do whatever you want with it. http://www.armaholic.com/page.php?id=26200
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Can there be an easy way to change/inhibit some AI functions? Things like being able to make all AI friendly or skittish and change ratios of loot if the AI are spawned in a radius of the trigger and stuff along those lines.
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Very nice Foxhound, good to have you support (and bandwidth) going into projects like this.
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Please attempt the fix I defined, this mod does not require you to have purchased any of the DLC.
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In Steam go to Arma 3 > Properties > Local Files > Verify integrity of game cache Report back if that works for you.
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This is already the case AFIK.
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I have an idea and a simple script that allows barricading buildings (Think the CoD Zombies windows) and when I have it set up for most of the civilian buildings I might A. Give it to Haleks if he wants to implement it vanilla OR B. Make a mod that can be loaded with Ravage to implement.
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+1 for a way to repack mags, something simpler than the one linked though.
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Please put this up on Github, it makes it super easy to make changes on your end and for us it makes keeping up with changes and making fixes you might not have caught easier.