

El Tyranos
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Everything posted by El Tyranos
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MRAP MaxxPro Modification - Release
El Tyranos replied to Richards.D's topic in ARMA 3 - ADDONS & MODS: COMPLETE
they tend to slide while braking across a slope. -
Does AN/PSS-14 have a radius of mines detection ? Or do you have to bring the plate over the mine to detect it ? As ARMA 3 mines are not buried into the ground players might detect mines without the help of PSS and then make it useless, except if mines are in high grass.
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Helicopter Crash Script
El Tyranos replied to captncaps's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello ! Is it possible to release an addon version ? -
MRAP MaxxPro Modification - Release
El Tyranos replied to Richards.D's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great update, physics are great, wheels animations are better ! Some tweaks you could do : More damages on destroyed version (I mean, on the textures). Lower the gunner's position. Windshield taking damages if shot + make it of glass. About wheels resistance, they are not breaking on each rock you drive on, so that's great this way. Even if I'd like to see them become orange if hit with an RPG/mine, to render a puncture. Thank you for this awesome MRAP RichardsD ! -
Bornholm, Denmark [Terrain WIP]
El Tyranos replied to egilsandfeld's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Glad to hear this. Thank you, a lot. -
Bornholm, Denmark [Terrain WIP]
El Tyranos replied to egilsandfeld's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hello, great piece of art. It looks really professionnal. Have you still planned to make it A3MP dependent ? -
Advanced Helicopter FDM Feedback
El Tyranos replied to aluc4rd's topic in ARMA 3 - DEVELOPMENT BRANCH
Magnifique ! I'd just like to have more realistic emergency crash, not just touch the ground and get disintegrated. It would be great to be able to survive some crashes. -
Advanced Ballistics (WIP)
El Tyranos replied to ruthberg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ASR AI does exactly what you're looking for ;) Maybe just by making them "adjusting" their shots. Except for snipers units which are supposed to be trained to adjust their scopes. They could be like starting to fire slowly as if they were correcting their aim. Then being more deadly and shoot faster ? Then, yes, they could adjust longer if weather is difficult, and be faster if there's no wind. This is just some general idea. You're addon already make balistics deeper on players' side. And that was we were looking for. -
Advanced Ballistics (WIP)
El Tyranos replied to ruthberg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Good to see you have plans for the future. I hope to quickly have AI supported as well has more scopes. Keep it up ! -
Advanced Ballistics (WIP)
El Tyranos replied to ruthberg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello ! I tried your addon a few hours ago, great job. It's already up on our server. One question : is AI affected by these new ballistics ? -
MRAP MaxxPro Modification - Release
El Tyranos replied to Richards.D's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awesome work there ! I'm just waiting for physics fix to install them on our server. -
AV_IndUs (US Army inspired units)
El Tyranos replied to AlexVestin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm looking for it too, checked most part of the theard, tried on google. I could't find anything :( -
[WIP] Custom Zeus Compositions
El Tyranos replied to austin_medic's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Very usefull thank you ! I hope you'll had more of them in the future. Just in case, the military obstacle course in blocked due to unclimbable ladders. -
[SP Campaign]Green Draw
El Tyranos replied to kibot's topic in Arma 3 - MAKE ARMA NOT WAR CONTEST - SINGLEPLAYER GAME MODE
Try out with the launcher, be sure that Green Draw is checked in addons, then you should find it in Campain tab. -
[SP Campaign]Green Draw
El Tyranos replied to kibot's topic in Arma 3 - MAKE ARMA NOT WAR CONTEST - SINGLEPLAYER GAME MODE
Have you launched ARMA through the launcher ? -
Great ! Indeed, I'm late here. Thanks for the explanation Variable.
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Their precision is much better, however I think they need some tweaks for better spotting / faster reaction time at long range. Maybe I'll get them to 0.70 spotting. Thank you for advices ;) skillFriendly=0.89999998; precisionFriendly=0.75; skillEnemy=0.89999998; precisionEnemy=0.75; aiLevelPreset=2; Snipers are really deadly, I'm getting killed on their second shot, if not on the first one, wich is pretty realistic compared to real sniping. One last question, is ASR compatible with TPWC AI Suppression System ?
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Hello ! I'm configuring ASR before using it on my server. Wich configuration do you suggest ? On LAN server, a standart CSAT AI can't even shoot me in the open at 20 meters without firing a full magazine. :( I'd like to make them a bit more deadly. Otherwise, nice work here on long range battles and general combat AI. EDIT : just tried with a wounded (to the arms) sniper : he can't even shoot me as I'm standing still right in front of his rifle.
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MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
El Tyranos replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello ! First I'd like to thank you for your work, MCC is a great tool. I however have a question, I'm using MCC as an addon, I'd like to use it with VTS. Everything seems to work with VTS (Virtual Training Space by Letranger) as mission + MCC as addon, but is there a way to assign the MCC Console to a player ? Or is it determined when selecting roles ? Thank you, El Tyranos