

El Tyranos
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Everything posted by El Tyranos
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New vehicle : first import of a p3d
El Tyranos replied to El Tyranos's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Thanks to MrEwok, I was able to find it (30 000 vertices for the whole model) and how to use proxies properly. So the vechicle is rendered in bulldozer, animated, memory lod is almost full. My next step is to push it in game. At the moment I still have a CTD whenever I try to place it, but I have no geometry lod, no hitpoints, a dirty config.cpp, etc. -
All is ok then :D Does it work with AI ? "tf47_at4_heat" as weapon and "tf47_at4_m_HEAT" as magazine I presume ?
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Nope. A bug I found : Take any of the AT4, go to sound supressor, add 9mm suppr (?), it unfolds the optics, and if you press R the optics are turned 90 more degrees, which break it. Anyway, your AT4 is really awesome. Than kyou again for those 2 great launchers.
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gonna try this out right now ! Thank you !
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New vehicle : first import of a p3d
El Tyranos replied to El Tyranos's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hey Cleggy, thank you for your response. O2 says the model has 8378 vertices (18378 points). As you say this must be too much, compared to the 2500 of Aplion's HMMWVs. :( Do you have a average range in mind that I can communicate to my friend ? -
New vehicle : first import of a p3d
El Tyranos replied to El Tyranos's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I finally figured out that axis were in the memory lod. I have a new question, are they limits in bulldozer ? When we preview the vehicle inside it, from O2, it won't show up unless we made it fully smooth edged. Modelling mistake or is it because of the tools ? Thank you, Tyra -
New vehicle : first import of a p3d
El Tyranos replied to El Tyranos's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I really dont get it, I took a screenshot at the moment I'm getting lost. The visible part is "mainturret", wich I want to center its axis to the middle of the circle (top frame). The triangle is "-mainturret". http://i.imgur.com/WBYKKD2.jpg Do I have to move triangle's axis by playing with its vertices ? Or with right clicking ? Then how do I apply this new axis to "mainturret" ? Sorry for all these stupid questions, but as I can't find any example in unbinarized models, I have no example to imitate. Thank you for your help Slatts ;) -
Helmet Mounted Displays MOD
El Tyranos replied to kimi_uy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
At least could they have the same prefix ? I run all of your hmd addons, wich are all great, but they are in a large folder, and when I have to update things I would find it more clear to have one file or at least a block of files. It is just an "ergonomy" remark from a server admin. I did not want to blame you or be negative. Regards, Tyra -
Helmet Mounted Displays MOD
El Tyranos replied to kimi_uy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey there Is it possible to create a 1 pbo file with all your HMDs inside ? It's just annoying to have that much files :( Thank you for your work anyway ! -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
El Tyranos replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Indeed the last AiA TP full pack does not include the last hotfix, which caused random CTD. Thanks DavidZi. -
Authentic Gameplay Modification
El Tyranos replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Suggestion : be able to talk over a detected long range radio of a player/unconscious player, in a 50cm radius ? -
Thank you for this update !
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All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
El Tyranos replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the advice, I'll have a try this way. -
Hey Cleggy. Thank you for this update, the new interior is a gem, I love it. Do you plan to open the second hatch ? I'll send you a report as soon as we get our boots back in it ;)
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All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
El Tyranos replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I also have many CTD with full version of the pack, since a few days. Even my server crashes randomly when using AiATP. :/ I am still investigating. -
Authentic Gameplay Modification
El Tyranos replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey ! I'm trying AGM AI tonight. I'd like to replace ASR AI which make the units out of control each time they hear a shot (we're playing VTS so everything is managed live). My actual AI settings are : skillAI=0.62; precisionAI=0.2; aiLevelPreset=3; Since I removed ASR it seems they're more lethal, which settings do you recommend to me ? Thanks ;) -
As I never found out how to get the last version working.. F5 F5 F5 :D
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VTS is a real time mission editor, you can just place a module like in the editor and have access to all of its settings. I'm just looking for a way to make mortar's gunner using you computer by default, without touching anything, just spawning the mortar. Still not possible ?
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Is there anyway to make this arty computer by default on all artillery weapon ? We're using VTS so we can't access the editor and place the modules individually.
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Need. A lot. That's awesome !
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I can... feeeeeel it comiiiiiiing ! Ahah ! Thank you for this update Ewok. I may create a Ewk_cigs fanbase, one day.
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Authentic Gameplay Modification
El Tyranos replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
We don't use agm_goggles and we still have desaturation effect when firing from prone position, or worse, when flying helicopters or plane (which can make it very hard to see the ground). Any idea how to fix that ? -
Hey RH, first I'd like to thank you for this great job, your weapons are really better now, distortion and textures make them really professionnal. May I suggest just one thing, it would be to add camo variants and their config in a separate PBO. We already have a LOT of weapons on our server, and it will unload our arsenal as well as our hard drives a bit. Thank you again for your work (And spartan's too)
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yup, this really need a fix.
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Hey there ! Is this addon compatible with AGM ?