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TuffShitSki

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16 Good

About TuffShitSki

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  1. TuffShitSki

    SOG AI

    Didn't have much time to play lately but saw your release video on YT. Couldn't help to drop by and congrats on the release and show support to your effort and wonderful mod. Thank you!
  2. TuffShitSki

    SOG AI

    Been playing Hunter Six over the weekend for few hours with no issues. Watching the AIs bounding under fire is amazing. Wasn't able to do any of that few years back when AIs always stuck in combat mode and got picked off. - Switch team worked - Load from save games worked Didn't really play part 2 but did load it up and tested SOG AI and it seemed to work fine as well.
  3. TuffShitSki

    SOG AI

    Wow didn't expect the quick update, thanks for the time! Will test it out over the weekend and report back if there are any issues.
  4. TuffShitSki

    SOG AI

    You probably started with SOG missions in mind. But your mod has grown so much and it's indispensable for controlling AI now IMO. Didn't realise there's a sequel to Hunter Six by the same mission marker! If you have time please add that as well 🙂 Maybe add an menu entry to let players initialise SOG AI manually then spawn group only if needed? So all the missions that add AI in later stage will work?
  5. TuffShitSki

    SOG AI

    Hi johnnyboy, Been enjoying SP missions again since I found your mod, it's a must have. If you're fan of the good old Hunter Six mission, please consider adding support for it just like how you did it with the Apex campaign. Also, would you consider having option to turn off the medical stuff so we can mix and match with other medical mods? Thanks again for the great work.
  6. TuffShitSki

    C2 -Command And Control

    Congrats on the new release. Been using this mod since it came out, packed with new features for each release. Thanks a lot for spending time coding it and making nice video tutorials. The community really makes this game much more enjoyable. Have a suggestion, would be great to be able to have different formations per fire/colored teams. E.g Can have squal column, fireteam wedge while travelling.
  7. TuffShitSki

    SAMO Squad Action Menu Orders

    Looks sweet, can't wait to try it out. Thanks for the video and nice shot by the way! Sent from my GT-I9505G using Tapatalk
  8. TuffShitSki

    SAMO Squad Action Menu Orders

    There are time I wish the keyboard on the phone not to be smart. Sorry I was asking have you tested the pull action when AI are under fire. As they tend not to move under heavy fire, which probably well simulated as in real life. But that also makes most of the retreat commands ineffective. Sent from my GT-I9505G using Tapatalk
  9. TuffShitSki

    SAMO Squad Action Menu Orders

    The pull command would be really useful. Wondering how AI perform it when u set fire e.g. In danger mode. Sent from my GT-I9505G using Tapatalk
  10. TuffShitSki

    C2 -Command And Control

    Congrats on the new release. Watched the video, very nice features have to try them properly later today. Reporting error from latest CBA release (v1.1.20.150408) "no entry bin\config.bin/RscDisplayMain/controls/ButtonPLay.textureNoShortcut". Test with C2 and CBA only, revert back to previous version of CBA (v1.0.9.140907-rc) works fine.
  11. TuffShitSki

    C2 -Command And Control

    Denco I made a simple mod to track units from your own group. Works on ASM and the main map. PM me if you are interested. Sent from my GT-I9505G using Tapatalk
  12. TuffShitSki

    C2 -Command And Control

    Thanks for this great mod. Must have for SP missions when squad leading. What are the rest of the planned features you have in mind?
  13. Thanks Fuiba for the continuous updates. Been playing your series a lot, on mission 12 at the moment. Sent from my GT-I9505G using Tapatalk
  14. TuffShitSki

    WW AIMenu (complimentary commands)

    I bind mine to the 'end' key. Been working well since the mod released. Would be great to see windwalker back to development again, this mod provides some essential features when commanding the AI. Sent from my GT-I9505G using Tapatalk
  15. @Sbua16 not sure this is the cause of your problem. I find units wander of when investigation behavior is on. Try turning it off see if it improves. After switching it off units are more static guarding their posts when asked to. Sent from my GT-I9505G using Tapatalk
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