Jump to content

Matth

Member
  • Content Count

    3
  • Joined

  • Last visited

  • Medals

Community Reputation

10 Good

About Matth

  • Rank
    Rookie
  1. hello roy great job!!! i have two questions and would be really grateful for your advise. 1. how can i disable the "vehicle despawns when player gets killed" i reached to disable the abandoned thing (vehicle counts as empty when player is away >20km). so everything is fine. except if i die the squad is left in the field naked... i want that the vehicles act realistic and stay where they have been left... ;) 2. all IED's are visible on map (blue for fake, red for armed, if armed with size). how can i get rid of that info, it destroys the feeling... :/ thank you very much for your work and your support!!! just awesome m8! cheers matth
  2. Matth

    VTS Simple weapon resting

    since CBA update from today, the weapon resting isn't working anymore... could anybody have look at that? tnx in advance cause it't such a nice and handy mod!!!!!!
  3. hello guys i was reading a lot here but didn't find an answer... i set up igi for my mission (added some vehicles) and in the editor it's working absolutely flawlessly. all the mods, vehicles and scripts are working juuust fine (loading and unloading c-130 and hmett). igi is correct loading and is confirming "igi has loaded - have fun" (or so) i can load unload with igi and even arrange stuff with the R3F-Logistics and then load it... everything fine until here. i save the mission as "mp-mission", create the .pbo and paste it in the game folder... all as usual until here too... i start the game and host a mission on my lan to see how it would work for the others in my clan and everything is working fine except igi-load... i dont get the message that igi is initializing... does anybody had this fault too? i think i did all right cause in the editor everything works fine... and i can't choose to create the pbo differently (working with pbo manager), can i? line in my ini.sqf is: execVM "IgiLoad\IgiLoadInit.sqf"; (i took this line cause it looks similar to the others already there and yeah... i didn't know which to take from the following options...) in the donwload file the line is: _igiload = execVM "IgiLoad\IgiLoadInit.sqf"; and on igi's page is this line: 0 = execVM "IgiLoad\IgiLoadInit.sqf"; why is it all working in the editor and not in a hosted mission? looking forward for any hint!!! cheers matth i did point 1 (no unit has something like point 2 in it). what means point 3 and 4 exactly? i didn't add 3 a), b) c) nor 4 to any of my vehicles. USE: 1. In mission "init.sqf" add line: "0 = execVM "IgiLoad\IgiLoadInit.sqf";". 2. In vehicles "INITIALIZATION" field type: "0 = [this] execVM "IgiLoad\IgiLoad.sqf";" 3. Unload from script or trigger: a) Unloading cargo from script. Force unload: "0 = [Car, true, "L"] spawn IL_Do_Unload;" b) Unloading cargo from script. Force unload: "0 = [Car, true] spawn IL_Do_Unload;" c) Unloading cargo from script. Force unload: "0 = [Car] spawn IL_Do_Unload;" 4. Loading cargo from script. Force load: "0 = [Car, [typeOf Box], "B", true, Box] spawn IL_Do_Load;" Ways from points 1 and 2 can not be used simultaneously!!!
×