Matth
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large [SP/MP][COOP] Patrol Operations - Official Thread
Matth replied to roy86's topic in ARMA 3 - USER MISSIONS
hello roy great job!!! i have two questions and would be really grateful for your advise. 1. how can i disable the "vehicle despawns when player gets killed" i reached to disable the abandoned thing (vehicle counts as empty when player is away >20km). so everything is fine. except if i die the squad is left in the field naked... i want that the vehicles act realistic and stay where they have been left... ;) 2. all IED's are visible on map (blue for fake, red for armed, if armed with size). how can i get rid of that info, it destroys the feeling... :/ thank you very much for your work and your support!!! just awesome m8! cheers matth -
since CBA update from today, the weapon resting isn't working anymore... could anybody have look at that? tnx in advance cause it't such a nice and handy mod!!!!!!
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IgiLoad script - logistical support
Matth replied to igi_pl's topic in ARMA 3 - ADDONS & MODS: COMPLETE
hello guys i was reading a lot here but didn't find an answer... i set up igi for my mission (added some vehicles) and in the editor it's working absolutely flawlessly. all the mods, vehicles and scripts are working juuust fine (loading and unloading c-130 and hmett). igi is correct loading and is confirming "igi has loaded - have fun" (or so) i can load unload with igi and even arrange stuff with the R3F-Logistics and then load it... everything fine until here. i save the mission as "mp-mission", create the .pbo and paste it in the game folder... all as usual until here too... i start the game and host a mission on my lan to see how it would work for the others in my clan and everything is working fine except igi-load... i dont get the message that igi is initializing... does anybody had this fault too? i think i did all right cause in the editor everything works fine... and i can't choose to create the pbo differently (working with pbo manager), can i? line in my ini.sqf is: execVM "IgiLoad\IgiLoadInit.sqf"; (i took this line cause it looks similar to the others already there and yeah... i didn't know which to take from the following options...) in the donwload file the line is: _igiload = execVM "IgiLoad\IgiLoadInit.sqf"; and on igi's page is this line: 0 = execVM "IgiLoad\IgiLoadInit.sqf"; why is it all working in the editor and not in a hosted mission? looking forward for any hint!!! cheers matth i did point 1 (no unit has something like point 2 in it). what means point 3 and 4 exactly? i didn't add 3 a), b) c) nor 4 to any of my vehicles. USE: 1. In mission "init.sqf" add line: "0 = execVM "IgiLoad\IgiLoadInit.sqf";". 2. In vehicles "INITIALIZATION" field type: "0 = [this] execVM "IgiLoad\IgiLoad.sqf";" 3. Unload from script or trigger: a) Unloading cargo from script. Force unload: "0 = [Car, true, "L"] spawn IL_Do_Unload;" b) Unloading cargo from script. Force unload: "0 = [Car, true] spawn IL_Do_Unload;" c) Unloading cargo from script. Force unload: "0 = [Car] spawn IL_Do_Unload;" 4. Loading cargo from script. Force load: "0 = [Car, [typeOf Box], "B", true, Box] spawn IL_Do_Load;" Ways from points 1 and 2 can not be used simultaneously!!!