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Winters12

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Everything posted by Winters12

  1. Winters12

    EricJ Release thread

    You'd be correct.
  2. Issue with the red dot sights on any weapon: they're transparent
  3. Winters12

    EricJ Release thread

    Because the Marine Corps issues a bipod and a foregrip, not a gripod.
  4. Winters12

    EricJ Release thread

    The BiPod/Foregrip combo would be good lookin'.
  5. Winters12

    EricJ Release thread

    It's very low quality and has a lot of major issues that would prevent a group form using it.
  6. Winters12

    EricJ Release thread

    Btw the Stanag version can't use any C-Mags. ETA on the Marine Corps issued M27?
  7. Winters12

    Nomex Coveralls Expanded

    Good work Hudson, this makes Holt proud
  8. Winters12

    Speed of Sound Fix?

    Wrong place.
  9. Winters12

    Sikorsky CH-53E (WIP)

    Someone please make this.
  10. Winters12

    Sham's US Armament Pack

    I did. Perhaps you could make a video of you shooting it and I can tell you if thats the sound I hear?
  11. Winters12

    EricJ Release thread

    Well I meant there isn't a 7.62 version of an M27.
  12. Winters12

    EricJ Release thread

    Yeahhhhh that's not how it works.
  13. Winters12

    Authentic Gameplay Modification

    Whats the classname for handcuffs? EDIT: Found it AGM_CableTie
  14. Winters12

    Middle East Conflict mod

    If possible i'd like to keep the vehicles.
  15. It's just a glitch, I know it doesn't make sense.
  16. The IEDs you are using are the wrong ones. If yous set them to deadly, they do no damage no matter what. Set them to disabling for damage.
  17. Winters12

    EricJ Release thread

    Eric, first off great work man. I took a look at your mod or the first time today for the M27 IAR and I was blow away on how good it is. I had a few requests however. Currently, my group uses Sham's M27 IAR but it has a few sound problems and the model isn't as high quality as yours is. We are considering using it but there is one problem. The C-Mag and the Stanag verisons can only take what the C-Mags and Stanags. If you could make it so that each version could take each either of the types of magazines it would make it more realistic and more usable. I understand your reasoning behind making it like that but if someone goes out into the field carrying only C-mags and runs out of ammo he should be able to use a Stanag without carrying an entire separate gun. If possible could you make this modular so people can remove unwanted guns? Also, the model for the M27 is a little off. If possible (and I know i'm asking a lot here) could you make the M27 look like the stand issue M27 IAR for the Marine Corps? http://marinesmagazine.dodlive.mil/files/2012/05/scuttlebutt.jpg http://blogs.militarytimes.com/gearscout/wp-content/blogs.dir/5/files/hk416-m27-iar/101911mtm27iar002.jpg P.S. I get this error after taking it out of the VAS box on the Virtual Map. http://i.imgur.com/0p4gWws.jpg
  18. Using the RPG7 and RPG18 with massi's weapons they explode in one hit. An IED placed with MCC (Hidden IED, Small explosion, set to disabling) will make the vehicle catch on fire and make all system red and then ~15 seconds later it will explode. Not sure if these values are realistic.
  19. Winters12

    Sham's US Armament Pack

    It sound like the bolt is just moving, but im not sure. I saw no problem with the old sound.
  20. Winters12

    Authentic Gameplay Modification

    Look's like they gave us a sneak peak at 0.93 https://github.com/KoffeinFlummi/AGM/wiki/Classnames
  21. The only MRAP walk in the back of is the Navstar MaxxPro Plus (M2).
  22. Can't wait for this update!
  23. Winters12

    Sham's US Armament Pack

    I don't know if it's just me but the M27 sound is a little too quiet. The reload is louder than the actual shot.
  24. +1 on needed update for a 73 person unit!
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