Maurdekye
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I've figured it out; if the synced trigger's type is "skip waypoint", then it bugs and immediately activates the module.
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I'm trying to use the task modules in the 3D editor, but they don't seem to work properly. Even when syncing a set task module to a trigger, it activates immediately without the trigger activating. As well, none of the "Task Assigned" or "Task Completed" popups appear properly.
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Set Task State module activating immediately
Maurdekye replied to Maurdekye's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes, I have. Same issue. I was really hoping to make some missions as well. Guess I'll have to settle for waypoints in the meantime. -
Set Task State module activating immediately
Maurdekye posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm trying to set up tasks on my mission, and I've synced a Set Task State module to a Create Task one and a trigger. However, the Set Task State module activates immediately before the mission starts, even though the trigger doesn't. -
How to make objective changes pop up?
Maurdekye replied to Maurdekye's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'll make a different post about it. -
How to make objective changes pop up?
Maurdekye replied to Maurdekye's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I started using the task modules and am slowly replacing all my old waypoints with them. But the popup when they are created/assigned doesn't appear like it used to. Is there an option I forgot to toggle? Edit: Also, the Set Task State modules seem to be activating immediately even when synced to a trigger. -
How to make objective changes pop up?
Maurdekye replied to Maurdekye's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ah, okay. Originally they had a whole bunch of different preset tasks available, like MOVE and DEFEND, but they must have removed those for consistency when making the 3D editor. I guess I passed right over them when surveying the new layout. Thanks! -
How to make objective changes pop up?
Maurdekye replied to Maurdekye's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I originally did make missions with tasks in the 2D editor, but it seems they were removed from the list of objects in the 3D editor. I took that as I was meant to be using waypoints instead, so that's what I started doing. Is that not the recommended way of doing it? -
How to make objective changes pop up?
Maurdekye replied to Maurdekye's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Bump. -
How to make objective changes pop up?
Maurdekye replied to Maurdekye's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I feel like something that ties into the existing waypoint system would be nicer. I don't really want to restructure my entire mission layout just for the popups. -
How to make objective changes pop up?
Maurdekye posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Before in the 2d editor, you had a lot more freedom as to how you could set up objectives. Now with the new waypoint objective system in the 3D editor, there seems to be a lot of functionality missing. One of those functions is that when a new objective waypoint is completed, it doesn't show up in the center of the screen with a little bwoop noise like it did before, making it difficult to see when an objective is completed. Is it still possible to do this, and how? If there's a scripting command that makes the messages appear, then that's okay, but if there's a universal setting to do it automatically for all assigned and completed waypoints then that's even better. -
Check if a unit is inside a trigger area from outside the trigger
Maurdekye replied to Maurdekye's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Oh, it's only available in the dev branch? No wonder. -
Check if a unit is inside a trigger area from outside the trigger
Maurdekye replied to Maurdekye's topic in ARMA 3 - MISSION EDITING & SCRIPTING
The inArea command doesn't seem to work; it keeps giving me a strange error about forgetting a semicolon when I try to use it. Here's an example line in a logic entity; bluscore = southking |#|inArea contention; It gives me an error pointing to that character in the code, saying i'm missing a semicolon. What's going on? -
Check if a unit is inside a trigger area from outside the trigger
Maurdekye replied to Maurdekye's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Looking at the page for BIS_fnc_Intrigger, it seems there's an in-engine version that should work better for my needs, inArea. Thanks. -
Check if a unit is inside a trigger area from outside the trigger
Maurdekye posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I've got a script that runs once a second on loop and examines all units each time, and one calculation it ought to apply is to check whether or not they're within the area of a trigger on the map. From what I can tell the only way to get a list of units within the trigger is by using the thisList var inside the trigger's activation, but that only fires once. I was hoping it might be possible to either access this list or query for inclusion in the list from outside the trigger's activation.