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sarge11111

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About sarge11111

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  1. sarge11111

    Fatigue Feedback (dev branch)

    with the 1.26 update there are further increases in weight for GPS, radios, 320's and GM 6's you guys are killing me here...... I'm ok with these updates if it makes the game more real but make the bipods more than aesthetic before the MKS release. ps. thanks for the sway and extended breath holding.
  2. sarge11111

    Fatigue Feedback (dev branch)

    Having IRL experience of carrying an LMG up a steep incline then having to fire it, no Soldier in their right mind would choose firing this from an unsupported position rather than supported unless absolutely necessary. LMG's and LRR's (IG) have aesthetic bipods only. Still missing important mechanics for such a drastic change.
  3. sarge11111

    Fatigue Feedback (dev branch)

    the heated debate over whether this update is good or not should be changed to reality vs. play-ability. I won't say I understand nuances of the this update or the intentions of the creators but based on my readings and observations I can conclude some crucial outcomes. The Arma legacy has virtually no competition when it comes to Mil-Sims however it perpetually launches it into the FPS realm with this lack of competition. The majority of your consumers are not the Dslyecxi's (with complete respect) of computer gaming. Once the campaign is complete, multiplayer is the only thing left. Yes, these are your COD'ers and BF'ers who become your consumers. Weapons sway and fatigue update creates the necessity to understand the reality of stress fire. IRL - most decent shooters can anticipate sway. weapons resting is an assist to counter sway however not standard with the current, stock mechanics (until MKS is complete in 2015). Snipers are virtually removed from the combat equation. I assume the rebirth of A2 was the DayZ mod. Although filled with glitches it was very playable as well as made simplified (with launchers to assist) hence multi-play is furthermore the platform that will keep A3 going. We as Admins (of 2 MP servers) and coders currently have 2 choices, On or Off. 1 choice not reality and the other hardly playable. perhaps making such a drastic adjustment was to big of a change without the assistance of other IRL mechanics that should be a part of a Mil-Sim.
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