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Harudath

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Everything posted by Harudath

  1. Harudath

    ARMA 3 Addon Request Thread

    As kosher as I'm sure it is to quote your own post (:P), we did a quick in-game mockup of using smoke grenade (visual effects, at least) to simulate a dust landing/takeoff. Setting it to ignore 90-90% of the downdraft should prevent it dispersing too quickly. Dust Landing Mockup
  2. Harudath

    ASR AI 3

    o/ Have been using ASR since Arma 2, thanks for all the work you put in I'm having trouble increasing the AI hearing distance (in an old version there was a multipler in the _SS file, and it made for some amazing fights. My best guess atm is fnc_reactDanger.sqf: if (!isMultiPlayer && {_dangerCausedBy != player} && {_unit distance player > 2000}) exitWith {}; Is that 2000 the hearing range? And if so, is it as simple as increasing this number? Thanks
  3. Harudath

    [WIP] UH-60M BLACK HAWK

    I don't suppose there are similar plans to bring life to the CH-47? The RHS model no longer feels like it's aging gracefully, and its AFM along with jw's (otherwise amazing) Chinook mod is a bit fubar
  4. Harudath

    ARMA 3 Addon Request Thread

    Improved dust clouds from helo landings and explosions (ie artillery) - I imagine one could use multiple sand-coloured smoke grenade effects to simulate it. In the first clip from the video below the second wave of Chinooks lands totally blind https://youtu.be/lY6VkWY2alA
  5. So an ALiVE scenario that's worked fine for 12 months, which breaks directly after a CBA update, and is fixed by rolling back that CBA update, and the problem can be replicated on demand, is all the fault of something that wasn't changed? It normally runs fine at 2-9GB. Spiking to 25GB on a loading screen has never happened before and only happens with particular versions of CBA.
  6. Since the last patch, when connecting to a server arma now uses 16-25GB of RAM and never loads/crashes Video of problem in action: https://youtu.be/l-8eSkBp0zU
  7. Problem persists after updates, so am still on the last known stable version
  8. I rolled back the version of CBA that Play With Six provided to 3.3.1.170504 and it works fine, so looks like CBA was responsible
  9. Update. Loaded in, finally (with RAM use similar to above), after about 20 minutes. Game "plays" at 0-1 FPS
  10. Harudath

    Iraqi-Syrian Conflict

    A shame about not having control over PWS versions. I tried to log into their forums/support site to request an update but clicking login gives an error. I don't suppose anyone here "knows a guy"? :P
  11. Harudath

    Iraqi-Syrian Conflict

    Mod is awesome, thank you for your commitment to allowing us to blow ISIS up from the comfort of our homes :P Would it be possible to update the version hosted on Play With Six? It's still on 9.0 and requires CUP for vehicles, rather than the convenience of RHS. Thanks!
  12. Hey all, I'm really curious about this. I'm running a dual monitor setup, with Arma 3 in fullscreen window. When in-game I'm running at about 35 fps (in this instance, although I've noticed this many times before), but the moment I alt tab I find my FPS skyrocketing to 60 (vsync and -nopause are enabled). The game is still playing; everything is still moving and going about its business but I suddenly find myself with the performance I've always been looking for - as long as I'm not playing the game :P Can anyone explain this?
  13. Hi guys, I'm having a bit of trouble getting vehicle respawns to work (all other respawns work fine) Despite having the desired settings, and synchronising the units, I can't get vehicles to respawn once destroyed. I'm using ALiVE and ACE3 (among others) on Kunduz, Afghanistan. This same mission was working about a month ago in the 2D editor, though I took a break for about a month, and found that mission's vehicles no longer respawned. Attempts to fix it in either editor were not successful. I assume I'm doing something wrong, or I imagine everybody would be up in arms, but I'm afraid I can't spot it. Any help would be greatly appreciated. Harudath
  14. Harudath

    Amazing FPS - Only When Alt-Tabbed

    Even if I could launch multiple copies of Arma (I take your word for it), I'm not sure the FPS counters would work on both simultaneously... Unless I try to use the native one?
  15. Harudath

    Amazing FPS - Only When Alt-Tabbed

    It doesn't show through the camera, but there is a definite and visible performance increase in the non-active Arma window
  16. Harudath

    Amazing FPS - Only When Alt-Tabbed

    Thought I'd bump with another video of the phenomenon. Same as before: private dedicated server running a CTI map. https://youtu.be/WWdzQ7COwh0
  17. Harudath

    Amazing FPS - Only When Alt-Tabbed

    I'm sorry this took so long to do. RL went nuts and then I couldn't replicate it. Here's a video of the active-window FPS drop. https://youtu.be/ZE4oZn-g0YA Details: Connected to private dedicated server Arma 3 is not the active window at the start, showing high FPS. I make Arma the active window, which gives the enormous FPS drop, and then you see me alt-tab to another window, resulting in high FPS again. While it may not look like it (probably could have chosen a better angle), the game is not paused / the image is not frozen while the game is not the active window; everything continues and can be watched continuing as normal. I'm baffled and curious :P EDIT: Here are my video settings: General: http://c2n.me/3rvYhHd.jpg Display: http://c2n.me/3rvYibC.jpg AA & PP: http://c2n.me/3rvYirs.jpg
  18. Harudath

    Amazing FPS - Only When Alt-Tabbed

    I just sent my phone off to be repaired, probably won't be able to for a couple weeks, but I'll try to remember once we're reunited :P Curiously, I can't replicate it at this moment. I've noticed it dozens of times in the past, with (as far as I can remember (historically I've never played with it on)) vsync both on and off, so I'll take more care to note whether it's in the editor or multiplayer (I spend equal time in each nowadays :P). I'm measuring my FPS with Shadowplay at the moment, though in the past I primarily used Fraps as an FPS counter
  19. Harudath

    Amazing FPS - Only When Alt-Tabbed

    Not to worry :) Any takers?
  20. Harudath

    Amazing FPS - Only When Alt-Tabbed

    If the image were frozen, and I could not see vehicles/infantry running about and fighting I would readily agree with you. It just strikes me as odd that I can watch the game continue to play on without me, with no loss of quality or pause in action or gameplay, and have a huge FPS increase simply by becoming an inactive window - The game remains fullscreen on the left, and I do whatever I'm doing on the right screen, able even to keep an eye on what's going on and tab back if I see the need to!
  21. Harudath

    Skylake vs Zen for A3 Thread

    Proof positive! I'm sold! :P
  22. Harudath

    Skylake vs Zen for A3 Thread

    Anybody got their hands on a 6700k yet? Would love to see some benchmarks
  23. Harudath

    Arma3 - AGGRESSORS

    Unfortunately it happens if I set them as friendly to everybody, nobody, blufor and opfor. I'm wondering if it's because they're technically opfor units being spawned in under the independent side
  24. Harudath

    Arma3 - AGGRESSORS

    Downloaded this mod and tried it out, models looked awesome. However when I try to add them to BECTI (replacing the independents) they immediately kill each other on spawning, leaving maybe 10% of the intended number alive by the time players reach the town centre. Does anybody know why this might be?
  25. Harudath

    GPS No-show

    Hi all, I'm having problems getting my GPS toggle to work. I can get it to show as long as Im holding down the hotkeys but I can't toggle it on/off. I've tried remapping the keys but it still won't work. Any help appreciated! Harudath
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