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dauhaanh

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Posts posted by dauhaanh


  1. 1 hour ago, bardosy said:

    I just did made this mission at weekend. (Not injured civilian, but a fighting squad and you have to extract them from the battle), but I use many scripts for this: creating a random battle, order the squad to get in your heli if you land, order the squad to get out from your heli when you bring them back to base.... etc.

     

    So you have to specify what you need. Because you just describe a whole mission, not a script. What do you need?

    Creating an injured civilian in a random place?

    ohhh.... That's mission sound coool. May I ask how did you do the AI Squad to get in your heli and order them out when back to base? 


  2. On 8/31/2020 at 8:49 PM, unknownengineer said:

    Hello, I found your script some months ago, I have been adding some tweaks to it and testing it. Are you still working on it?

    I initially intended to use it in a couple of missions for my group, I added NBC protected vehicles, checking friendly exposure and started working on making atropine work. I have been wondering if you intend to further develop this script, seeing as the GIT hasn't been updated for 5 months, I think there is a great deal of potential for things that could be added.
    I haven't been able to get this script to work on a dedicated server yet, but that is probably caused by me having to integrate this into my groups existing mission framework, I am still shit at this to an extent.

    Hi, may I ask how did you do NBC protected vehicles? Thank you very much.


  3. 16 hours ago, G. Miller said:

     

    Check this link; http://acre2.idi-systems.com/wiki/frameworks/vehicle-racks

     

    You can see how the config is built up.

    Thanks for the reply :). I have no idea where and how to use the config in the mission. Sorry, very new to the config stuffs

    Also anyone know how to edit the radio rack? Try to made the MRAP radio rack available to access from outside the vehicle.


  4. 5 hours ago, Vdauphin said:

    the database name looks like : Vdauphin.vars.Arma3Profile

    You need to find it .... then try :) . I did it to test locally my server DB.

    Have fun !

     

    Of course : open and copy and paste this https://github.com/Vdauphin/HeartsAndMinds/blob/master_stable/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/def/mission.sqf#L608-L620

     

    And change by the correcte typeof AI units you want.

    Then select in mission parameter the new faction you use : https://github.com/Vdauphin/HeartsAndMinds/blob/master_stable/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/def/param.hpp#L47-L48

     

     

     

    Thank you for your quick reply !!

    I tried it but stilll have the same error :(. I have some things like this :

        case (_p_en == 10 && isClass (configfile >> "CfgVehicles" >> "OPTRE_Ins_URF_Rifleman_AR")) : {
            btc_hq                = btc_hq_red;
            btc_enemy_side        = east;
            btc_type_units        = ["OPTRE_Ins_URF_Rifleman_AR","OPTRE_Ins_URF_Assist_Autorifleman","OPTRE_Ins_URF_AT_Specialist","OPTRE_Ins_URF_Autorifleman","OPTRE_Ins_URF_Breacher","OPTRE_Ins_URF_Demolitions"];
            btc_type_divers        = ["O_T_Diver_F","O_T_Diver_TL_F","O_T_Diver_Exp_F"];
            btc_type_crewmen    = "OPTRE_Ins_URF_Rifleman_AR";
            btc_type_vehicles    = ["OPTRE_m1015_mule_ins","OPTRE_M12_FAV_ins","OPTRE_M12_LRV_ins","OPTRE_M12A1_LRV_ins","OPTRE_M12R_AA_ins"];
            btc_type_boats        = ["O_T_Boat_Armed_01_hmg_F","O_T_Boat_Transport_01_F","0_SDV_01_F","I_G_Boat_Transport_01_F"];
            btc_type_motorized    = ["OPTRE_M12_FAV_ins","OPTRE_M12_LRV_ins","OPTRE_M12A1_LRV_ins","OPTRE_M12R_AA_ins","OPTRE_m1015_mule_ins"];
            btc_type_mg            = ["O_HMG_01_F","O_HMG_01_high_F"];
            btc_type_gl            = ["O_GMG_01_F","O_GMG_01_high_F"];

     

    Is this correct?

    Ps: I tried to use unit class name from Operation Trebuche mod :)

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