dauhaanh
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Posts posted by dauhaanh
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Thanks a lot lads,
Will take a look at these.
Quick question @bardosy, I see you're using "vedok" array for list of unit which will be unload. May I ask how do you assign those unit to the array? I'm guessing that you are spawning the evac group at the start of the mission.
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1 hour ago, bardosy said:I just did made this mission at weekend. (Not injured civilian, but a fighting squad and you have to extract them from the battle), but I use many scripts for this: creating a random battle, order the squad to get in your heli if you land, order the squad to get out from your heli when you bring them back to base.... etc.
So you have to specify what you need. Because you just describe a whole mission, not a script. What do you need?
Creating an injured civilian in a random place?
ohhh.... That's mission sound coool. May I ask how did you do the AI Squad to get in your heli and order them out when back to base?
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On 8/31/2020 at 8:49 PM, unknownengineer said:Hello, I found your script some months ago, I have been adding some tweaks to it and testing it. Are you still working on it?
I initially intended to use it in a couple of missions for my group, I added NBC protected vehicles, checking friendly exposure and started working on making atropine work. I have been wondering if you intend to further develop this script, seeing as the GIT hasn't been updated for 5 months, I think there is a great deal of potential for things that could be added.
I haven't been able to get this script to work on a dedicated server yet, but that is probably caused by me having to integrate this into my groups existing mission framework, I am still shit at this to an extent.Hi, may I ask how did you do NBC protected vehicles? Thank you very much.
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Does anyone know if Vcom is compatible with LAMBS? Love this script so far 🙂
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Hi, wonder if anyone try this mod together with Vcom AI script?
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Hi, I'm trying to make a laser designate target to pop up on other player screen like in king of the hill mission. I know how to make it appear on the map, however would be better if it can appear on player screen as well. Does anyone know how to do that? Thanks in advance.
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Quoteacre_api_fnc_removeRackFromVehicle allows removing a rack with a unique ID from a vehicle.
Anyone know how to get the rack ID from the vehicle?
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16 hours ago, G. Miller said:Check this link; http://acre2.idi-systems.com/wiki/frameworks/vehicle-racks
You can see how the config is built up.
Thanks for the reply :). I have no idea where and how to use the config in the mission. Sorry, very new to the config stuffs
Also anyone know how to edit the radio rack? Try to made the MRAP radio rack available to access from outside the vehicle.
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Nice update man !! How do you add radio rack to other vehicle? Try to use acre_api_fnc_addRackToVehicle on RHS humvee without any result.
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Nice mod man, Love your SCARs so far. Just wonder is there any way to just use the SCAR from this mod? I also use RHS and there is just too many M4s in the Arsernal
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And also, does the unit class names have to be from a same faction? I tried to add some ZSU tank to "middle east militia" but I can't see them spawn at all.
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5 hours ago, Vdauphin said:the database name looks like : Vdauphin.vars.Arma3Profile
You need to find it .... then try :) . I did it to test locally my server DB.
Have fun !
Of course : open and copy and paste this https://github.com/Vdauphin/HeartsAndMinds/blob/master_stable/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/def/mission.sqf#L608-L620
And change by the correcte typeof AI units you want.
Then select in mission parameter the new faction you use : https://github.com/Vdauphin/HeartsAndMinds/blob/master_stable/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/def/param.hpp#L47-L48
Thank you for your quick reply !!
I tried it but stilll have the same error :(. I have some things like this :
case (_p_en == 10 && isClass (configfile >> "CfgVehicles" >> "OPTRE_Ins_URF_Rifleman_AR")) : {
btc_hq = btc_hq_red;
btc_enemy_side = east;
btc_type_units = ["OPTRE_Ins_URF_Rifleman_AR","OPTRE_Ins_URF_Assist_Autorifleman","OPTRE_Ins_URF_AT_Specialist","OPTRE_Ins_URF_Autorifleman","OPTRE_Ins_URF_Breacher","OPTRE_Ins_URF_Demolitions"];
btc_type_divers = ["O_T_Diver_F","O_T_Diver_TL_F","O_T_Diver_Exp_F"];
btc_type_crewmen = "OPTRE_Ins_URF_Rifleman_AR";
btc_type_vehicles = ["OPTRE_m1015_mule_ins","OPTRE_M12_FAV_ins","OPTRE_M12_LRV_ins","OPTRE_M12A1_LRV_ins","OPTRE_M12R_AA_ins"];
btc_type_boats = ["O_T_Boat_Armed_01_hmg_F","O_T_Boat_Transport_01_F","0_SDV_01_F","I_G_Boat_Transport_01_F"];
btc_type_motorized = ["OPTRE_M12_FAV_ins","OPTRE_M12_LRV_ins","OPTRE_M12A1_LRV_ins","OPTRE_M12R_AA_ins","OPTRE_m1015_mule_ins"];
btc_type_mg = ["O_HMG_01_F","O_HMG_01_high_F"];
btc_type_gl = ["O_GMG_01_F","O_GMG_01_high_F"];Is this correct?
Ps: I tried to use unit class name from Operation Trebuche mod :)
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Hi, love your missions so far,
I tried to change your mission for difference AI unit. May I ask how to do it? I tried to change some enemy class name and I got this:(
Thank you very much!!
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If I remove AGM_AI.pbo, does it effect the ability of the AI to use medical system in the mod?
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Hi, Does anyone know if I can use this mod with ASR AI? Best mod I ever have so far. :)
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Hi, Is anyone try this with LEA yet? The weapons look and sound amazing so far :D
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Hi guys, have anyone try to add RHS Escalation mod weapons to LEA yet? It's just me or the LEA stop update all the new weapons from the difference mods?
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Hi, I wonder if LEA still update new versions of the addons? The NATO & Russian SF addon is already on 1.4 version but on LEA it still only 1.2 :confused:
Sorry for bad grammar.
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Thank you, finally work after a fresh install of the mod. I was install the mod with playwithsix before, they somehow forget the userconflig file :p
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Thank you for your reply, I tried in the editor, place a rifleman and give him a black tactical glass by "this addgoggles "G_Tactical_Black"" but nothing happened. I use first person mode all the time when i tried.:confused:
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Hi, how do you activate the HUD? I try to put on tactical glasses but nothing happen.
LAMBS Improved Danger.fsm
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Sorry but noob question here. Does this mod need to be installed on the server and the mission maker or everyone have to install this?