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kbbw123

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Posts posted by kbbw123


  1. BTW, no news about the number of players in coop?

    seeing how bis did everything so far in campaings I guess 4, there is no concrete info but main missions so far like the one where you have to go to the crashed blackfoot is done by a 4 man team, and the entire A2 coop campaing was also 4 player coop


  2. Hence my mention of the EF88/F90, if only because it's visually distinct enough to not be 'just' a Steyr AUG just like the F2000 Tactical was the basis for the Mk20 (visually differing in rail placement and trigger guard/forearm shape).

    I do however think that if they use the EF88/F90 that it will be for the indep forces. I don't think that NATO will recieve new weapons as the MX is the 'standard issue' rifle for the NATO, I think we will see some shiny new jungle camo for the MX series. as for CSAT as they seem to have the Katiba as the 'standard issue' rifle i guess they will stick with the same ol' black paintscheme (maybe some retextures for like the navid, rahim, gm6, and that other machinegun... can't remember the name now lol).


  3. Heya,

     

    So I'm currently trying to implement my own font (for my campaing), I have the font converted as TGA and then i converted the tga files to paa, put the paa files and the fxy files into the mod source folder and wrote the following config

    class CfgPatches {
    
        class EW_PMC_Fonts {
    
            units[] = {};
    
            weapons[] = {};
    
            requiredVersion = 0.1;        
    
            requiredAddons[] = {};
    
        };
    
    };
    
    
    
    class CfgFontFamilies
    
    {
    
        class OpsoneBold
    
        {
    
            fonts[] = {
    
                "\EW_PMC_Pack\Textures\Data\Opsone-bold-paa\Opsone-bold6",
    
                "\EW_PMC_Pack\Textures\Data\Opsone-bold-paa\Opsone-bold7",
    
                "\EW_PMC_Pack\Textures\Data\Opsone-bold-paa\Opsone-bold8",
    
                "\EW_PMC_Pack\Textures\Data\Opsone-bold-paa\Opsone-bold9",
    
                "\EW_PMC_Pack\Textures\Data\Opsone-bold-paa\Opsone-bold10",
    
                "\EW_PMC_Pack\Textures\Data\Opsone-bold-paa\Opsone-bold11",
    
                "\EW_PMC_Pack\Textures\Data\Opsone-bold-paa\Opsone-bold12",
    
                "\EW_PMC_Pack\Textures\Data\Opsone-bold-paa\Opsone-bold13",
    
                "\EW_PMC_Pack\Textures\Data\Opsone-bold-paa\Opsone-bold14",
    
                "\EW_PMC_Pack\Textures\Data\Opsone-bold-paa\Opsone-bold15",
    
                "\EW_PMC_Pack\Textures\Data\Opsone-bold-paa\Opsone-bold16",
    
                "\EW_PMC_Pack\Textures\Data\Opsone-bold-paa\Opsone-bold17",
    
                "\EW_PMC_Pack\Textures\Data\Opsone-bold-paa\Opsone-bold18",
    
                "\EW_PMC_Pack\Textures\Data\Opsone-bold-paa\Opsone-bold19",
    
                "\EW_PMC_Pack\Textures\Data\Opsone-bold-paa\Opsone-bold20",
    
                "\EW_PMC_Pack\Textures\Data\Opsone-bold-paa\Opsone-bold21",
    
                "\EW_PMC_Pack\Textures\Data\Opsone-bold-paa\Opsone-bold22",
    
                "\EW_PMC_Pack\Textures\Data\Opsone-bold-paa\Opsone-bold23",
    
                "\EW_PMC_Pack\Textures\Data\Opsone-bold-paa\Opsone-bold24",
    
                "\EW_PMC_Pack\Textures\Data\Opsone-bold-paa\Opsone-bold25",
    
                "\EW_PMC_Pack\Textures\Data\Opsone-bold-paa\Opsone-bold26",
    
                "\EW_PMC_Pack\Textures\Data\Opsone-bold-paa\Opsone-bold27",
    
                "\EW_PMC_Pack\Textures\Data\Opsone-bold-paa\Opsone-bold28",
    
                "\EW_PMC_Pack\Textures\Data\Opsone-bold-paa\Opsone-bold29",
    
                "\EW_PMC_Pack\Textures\Data\Opsone-bold-paa\Opsone-bold30",
    
                "\EW_PMC_Pack\Textures\Data\Opsone-bold-paa\Opsone-bold31",
    
                "\EW_PMC_Pack\Textures\Data\Opsone-bold-paa\Opsone-bold34",
    
                "\EW_PMC_Pack\Textures\Data\Opsone-bold-paa\Opsone-bold35",
    
                "\EW_PMC_Pack\Textures\Data\Opsone-bold-paa\Opsone-bold37",
    
                "\EW_PMC_Pack\Textures\Data\Opsone-bold-paa\Opsone-bold46"
    
            };
    
            spaceWidth = 0.7;
    
            spacing = 0.18;
    
        };
    
        class OpsoneItalicBold
    
        {
    
            fonts[] = {
    
                "\EW_PMC_Pack\Textures\Data\opsone-italic-paa\OpsOneItalic-bold6",
    
                "\EW_PMC_Pack\Textures\Data\opsone-italic-paa\OpsOneItalic-bold7",
    
                "\EW_PMC_Pack\Textures\Data\opsone-italic-paa\OpsOneItalic-bold8",
    
                "\EW_PMC_Pack\Textures\Data\opsone-italic-paa\OpsOneItalic-bold9",
    
                "\EW_PMC_Pack\Textures\Data\opsone-italic-paa\OpsOneItalic-bold10",
    
                "\EW_PMC_Pack\Textures\Data\opsone-italic-paa\OpsOneItalic-bold11",
    
                "\EW_PMC_Pack\Textures\Data\opsone-italic-paa\OpsOneItalic-bold12",
    
                "\EW_PMC_Pack\Textures\Data\opsone-italic-paa\OpsOneItalic-bold13",
    
                "\EW_PMC_Pack\Textures\Data\opsone-italic-paa\OpsOneItalic-bold14",
    
                "\EW_PMC_Pack\Textures\Data\opsone-italic-paa\OpsOneItalic-bold15",
    
                "\EW_PMC_Pack\Textures\Data\opsone-italic-paa\OpsOneItalic-bold16",
    
                "\EW_PMC_Pack\Textures\Data\opsone-italic-paa\OpsOneItalic-bold17",
    
                "\EW_PMC_Pack\Textures\Data\opsone-italic-paa\OpsOneItalic-bold18",
    
                "\EW_PMC_Pack\Textures\Data\opsone-italic-paa\OpsOneItalic-bold19",
    
                "\EW_PMC_Pack\Textures\Data\opsone-italic-paa\OpsOneItalic-bold20",
    
                "\EW_PMC_Pack\Textures\Data\opsone-italic-paa\OpsOneItalic-bold21",
    
                "\EW_PMC_Pack\Textures\Data\opsone-italic-paa\OpsOneItalic-bold22",
    
                "\EW_PMC_Pack\Textures\Data\opsone-italic-paa\OpsOneItalic-bold23",
    
                "\EW_PMC_Pack\Textures\Data\opsone-italic-paa\OpsOneItalic-bold24",
    
                "\EW_PMC_Pack\Textures\Data\opsone-italic-paa\OpsOneItalic-bold25",
    
                "\EW_PMC_Pack\Textures\Data\opsone-italic-paa\OpsOneItalic-bold26",
    
                "\EW_PMC_Pack\Textures\Data\opsone-italic-paa\OpsOneItalic-bold27",
    
                "\EW_PMC_Pack\Textures\Data\opsone-italic-paa\OpsOneItalic-bold28",
    
                "\EW_PMC_Pack\Textures\Data\opsone-italic-paa\OpsOneItalic-bold29",
    
                "\EW_PMC_Pack\Textures\Data\opsone-italic-paa\OpsOneItalic-bold30",
    
                "\EW_PMC_Pack\Textures\Data\opsone-italic-paa\OpsOneItalic-bold31",
    
                "\EW_PMC_Pack\Textures\Data\opsone-italic-paa\OpsOneItalic-bold34",
    
                "\EW_PMC_Pack\Textures\Data\opsone-italic-paa\OpsOneItalic-bold35",
    
                "\EW_PMC_Pack\Textures\Data\opsone-italic-paa\OpsOneItalic-bold37",
    
                "\EW_PMC_Pack\Textures\Data\opsone-italic-paa\OpsOneItalic-bold46"
    
            };
    
            spaceWidth = 0.7;
    
            spacing = 0.18;
    
        };
    
    };

    Now the problem I'm having with it is when I'm trying to make it appear in game

    [
    
        [
    
            ["5 Minutes later....","align='center'shadow = '1' size = '1' font='OpsoneBold'","#BFC6C6"]
    
        ],
    
        (safezoneY-0.25),0.85,nil
    
    ] spawn BIS_fnc_typeText2;

    I can hear the sound of it typing but the font is inviseble.... anyone has a clue what I did wrong?

     

    cheers,

    KBBW - Kai


  4. Heya,

     

    Was trying to update my mod today for eden update and use the new edenSubcategoies to sort my units out.

    The problem I'm having is that some of the default categorys are not working.

     

    By example:

    EdSubcat_Personnel_Camo_urban returned the following error:

    14:18:07 Warning Message: No entry 'bin\config.bin/CfgEditorSubcategories.EdSubcat_Personnel_Urban'.
    14:18:07 Warning Message: No entry '.displayName'.
    14:18:07 Warning Message: '/' is not a value

     

    and as a result the units are show in a list underneath a arrow and no text.

    error_zps3wobpwhk.png

     

    Hopefully you can do something with this feedback

     

    Cheers,

    KBBW - Kai


  5. surely you could try to remodel the arma 3 AAF uniform to make it into a USA OR NVA NAM uniform

    Right time for some history facts... The uniform that the AAF uses ingame is modeld after modernworld uniforms. Vietnam era is a loooong time ago 1 november 1955 till 30 april 1975. the end of the vietnam war as you can see is over 40 years ago... you migt need to think that they decided to change uniform rather often from that time on.....

     

    VC where mostly just civi's with weapons so they wear the common clothes of that time (so giving them an modern units fatigue would just be straight wierd >.>)

     

    NVA was using this mostly

    7316489_1.jpg?v=8C9D28FC8874590

    Like seriously they looked like they had ravaged abandoned japanese barracks after the second world war so giving them AAF uniforms would make them like the aliens....

     

    So the uniforms that they have are bloody awesome as they represent the official gear worn by the factions in that time. (Also try finding AAF uniforms with bloody bushes on their back or rice paddy hats in the AAF arsenal you won't find those awesome pieces of equipment there!)


  6. There was one person on the server who I did message nicely to come and clear the base as he was in the AO but appeared to be AFK (not moving). I even connected to the EW TS3 and messaged him but had no reply. This really is spoiling the mission that I really like and want to play.

     

    To be fare that might not be true, the person you where messaging was probably Dark-Raptor - Brendon, not the brenden in game ;)

    our Dark-Raptor is ussually asleep when normal people are awake ;) He's just in ts all the time


  7. there were many experiments in vietnam, especially with airborne weaponry, as the helicopter that could carry weapons was a whole new evolving beast there (the first AGMs fired in anger were launched from privately owned UH-1Bs in 1972 carrying out TOW missile tests).

     

    The advent of shoulder launched missiles made offensive choppers need to be hidden, or very distant (with countermeasures), doing pop-up or extreme range attacks.  They are also fast and agile to evade AAA.  The chinook is not agile, nor small, as seen recently in Afghanistan it makes a very tempting target, and its easy to hit with not much armour plate to protect its occupants or vital parts.

     

    Operating cost:

    UH-1H: $835 per flight hour

    CH-47D Chinook: $2,403 - $2,723 per flight hour

     

    Unit replacement cost:

    UH1H $4.7m

    CH47D $39m

     

    so yeah, Guns-agogo was another vietnam war inspired anomaly - there are many!

     

    Jup don't forget this NAM anomaly haha

     

    A%20Duece%20in%20the%20field.jpg

     

    The US tried to make something big, they made the biggest failure in US tank history!


  8. I understand you are hyped, I'm too. But I think after the release of the 1.56 the Apex info and dev branch stuff flow will begin as they did with the A3 alpha/beta, the Campaign Episodes or the DLCs.

    Right now they are focusing in polishing Eden.

    BTW they already gave some info:

    Full new South Pacific archipelago map, with Fiji inspiration. That's the big one.

    Then they have shown or hinted: a Civilian plane, a water scooter, a zodiac with a wheel, two Spec Ops buggy, a VTOL aircraft and a coop campaign.

    Which is already a good set of stuff, having in mind the price of the DLCs andd the content they brought.

    I'm quite confident they will add at least some guerrilla faction, and retextures and slight modifications for CSAT & NATO troops and vehicles (maybe with non-clonic turrets).

    Maybe even new amphibious tracked vehicles and even a little ship...

    And that would already make a pretty solid Expansion, specially for 30 bucks.

    Finally someone who agrees that its even now in pre order status definetly worth getting the expansion!

     

    It is a very good expansion indeed (I mean give me 5 companies that give the same content in an DLC as they do)


  9. I'm gonna go sad panda if we get re-textures, you woulda thought BI learned since their initial release window for the official game. But as per mention, those tweaks to Eden are likely categories for the community, and general organization.

    On another note though, given that BI said we could expect more modern day gear to show up as content, I'm hoping for around 80-90% of it to be the best hardware showing up at Military Expo's as of the lastest. Would make for some amazing variety and an actual 2035 feel.

    Well I'm expecting the uniforms to be retextured though it plays at the sime time as the whole altis affear so it would be strange if NATO and CSAT had an entierly new uniform just for the pacific. I'm pretty sure that its just a woodland/jungle camo of both of those uniforms.

     

    They will also keep most of their normal vehicle's i guess (would be a waste to just trow away the hunters because they got lsv'd right?).

     

    So my speculation is new equipment but also retextures exsisting equipment (like in arma 2 and OA jwith the retextured M1's and MTVR's/Humvee's)

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