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Posts posted by kbbw123
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The reason why it safes performance is because there is no inside of the building. this means that if you go through it with a camyou will find nothing inside.
If all these buildings had interiors those interiors would have to be rendered and so decrease performance espacially if you have like a office tower with 20 stories...
I think that if all of those buildings would have an interior the fps on the iland would drop massivly inside towns
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I am sorry to tell you this ... but your CPU can't handle it, AMD is worst CPU for gaming.
And thats absolutly a load of bull.... Yes AMD will not run as nicely as aIntel chip but AMD is still good enough to properly play arma. I have a FX8350 8*4.0Ghz myself and i can play tanoa very wel, there is some micro stutter through scope's but thats it....
So it doesn't matter if you have a AMD core just make sure you optimize it properly yourself (don't trust presets for that tinker with it yourself to find your own sweetspot)
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What do you mean by this?
Model them and config them into the Kuma via scripting, using the attachTo command. That should be feasible and legal. Attaching things to the turret will be a nightmare, just so you know.
What he means is that you can model specific parts that you want to add to a model and then add them ingame over the attachTo, however attachTO can be a pain in the arse, the best way would be to research the original model that BIS based their models upon and then find those online and recreate them (by axample the Kuma is the Leo 2A4 MBT Revolution irl)
Then you can cpompletly copy over the config and delete the original config (this can be done by putting in by example the CfgVehicle class the following line
Delete I_03_MBT_Base_F
<- not sure if this is the kuma classname... but then you can addin a custom kuma with diffrent things on it then the original) -
To be fare regarding buildings, i think there are acctually quite a few buildings that are entreble or atleast partially. (I mean I ussually spent most of my time on the dutch islan cuz I feel at home there ;P and there are allot of entrable buildings there)
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Right... APEX is basicly like OA was for A2 just not standalone, so your saying that its wrong of them to enforce you to but the expansion that is only 23 euro's (that bis made with tears and blood) that give's you great things as a tropical island and features like vehicle in vehicle transport?
The fact that the unsung team decided for this is a major step for them to keep up with the time and if you refuse to play it because you don't want to play APEX that your loss... Like I stated before, steam summersale is inbound and asfar as I know every BIS game/dlc/expansion always has a major discount then.
don't try to stop the massive upgrade to unsungs future for the sake of people who can't be arsed to safe up 5$ a month for a mod of this size...
(p.s. I'm pretty sure that the unsung team will still continue down this road because again: their mod, they create it and spent AGES getting to the point where they are now, so they have the right to decide this step)
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Apex Expansion wil be delivered as a EBO but ONLY to people who own APEX, this means that you HAVE to have APEX to play on the charlie release. if you do not have APEX you won't be able to play on UNSUNG Charlie so your stuck with UNSUNG Bravo.
btw there is currently stilla 20% discount on it and it might even be in some steam sales before that (remember steam summer sale is inbound)
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Thats a chinese face on that CSAT soldier. so not only are the weapons of chinese design, the soldiers are so aswel
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so the new 5.56 lmg = minimi
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Tried today in the jungle with 40+ AI, fps was +/- 28 but when allot of LMG's with tracer started firing it went down to 15~20 FPS.
viewDistance = 1000
object = 847
everything on ULTRA
fx-8350 @4.0
GTX980
24GB DDr3 Ram 1600Mhz
arma on SSD
after the fight it went back up to +/- 35-40 fps with about 10 AI left
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I wonder what the Helicopter UAV of blufor is based upon, seeing that they call it the MQ-12 it might be based upon the MQ-8B or the new MQ-18 maybe?
MQ-8
MQ-18
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Stable 40+ fps for me:
Viewdistance: 1000 (perfect for jungle)
Object distance: 800 (perfect for jungle)
eveything on ULTRA
FX-8350 @4.0Ghz
24GB DDR3 1600Mhz
GTX980
ArmA on Samsung Evo SSD
Amazing job BIS! My most favourite Island by far! :jump_clap:
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the coral rif north is quite nice though
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The ambient sounds is amazing! I'm acctually scared to walk into the jungle now whitout my góld zubr (It feels like a huge lizard is gonna pop behind me and eat me :ph34r: )
feedback:
The transition between ambient sounds seems a little abrupt? one moment I walk in the jungle and all I hear are these birds I've never seen next moment i step just outside the jungle and it instantly disapeares.
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Right download olmost done. I say F**k School tommorrow, f**k sleep I'm gonna go on a tropical vaction to Tanoa thanks to BIS and NO ONES GONNA STOP ME ;)
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Yep, I can confirm that. PuFu is a respectable modder and artist who heed our call for help on Tanoa structures. There is always a good deal of Easter eggs in all our games, some of them even in vanilla Arma (e.g. even names on some assets) :icon_twisted:
Like Vliegende Hollander baai? --> hint towards Lord Joris?
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also don't forget this was leaked sometime ago:
maybe by the design, it's possible its the csat vtol gunship.
Or it might be the one of the 2 new UAV's they are supposed to be helicopter UAV's
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wel I see DnA, Haleks and bis_iceman online so not all of them are gone ;)
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I think I verifiedmy game cache 10 times now and switched between stable and dev about 5 times... common steam... I won't be able to get good nights rest if I have to keep waiting :P
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perhaps something like this?
http://www.popsci.com/sites/popsci.com/files/styles/large_1x_/public/sf_zh-05.jpg?itok=cSNF6HBr
Its semiauto so i don't think the bullpup design.
Also dark, I need to applogise, they do put in a gunship version of the NATO VTOL
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@PuFu can you please stream while you go around the island in editor? *praying he will say yes*
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Have you read about that Type 115? its a double weapon system, it apperently has a 6.5MM Auto/semi rifle AND a .50 BW semi rifle!?!
but yea quoting Maio:
All info extracted from here so take it as you wish: https://paste.ee/p/trUzi
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Lets spam steam support with messages saying they should take uploads from BI with priority!
And fix their bloody steam licence stuf!
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The P drives now reads from dosuments - arma3 projects not the same position it read from before. that might be the reason
Tanoa discussion (Dev-Branch)
in ARMA 3 - DEVELOPMENT BRANCH
Posted
@Sgt.Jimmy I've just tested and had the same results: FFAA+ATOC disabled and 200 meters Shadown in the scope resulted in 95FPS
However close range it decreased fps (40 -> 35), then putting shadow to 50 it increased the fps again (60FPS)
specs:
AMD FX8350 @4.0Ghz
24 GB DDR3 1600 Mhz
GTX 980 GDDR5 4GB
arma 3 on SSD (~500 MB read/write)