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kbbw123

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Posts posted by kbbw123


  1. what I see from that video is that your download is really slow so it will take a while befor it launches.

     

    other than that there is also no disk activity what so ever... that is not supposed to happen, during the download the disk should write the download in their specific section aswel...

     

    maybe something wrong with that station?


  2. So I have been wondering for a while now what is the following code in the RPT log?

     

    Server: Object 2:6081 not found (message Type_120)
    Server: Object 2:5985 not found (message Type_120)
    Server: Object 2:3510 not found (message Type_120)
    Server: Object 2:4261 not found (message Type_120)
    Server: Object 2:4668 not found (message Type_120)
    Server: Object 2:4306 not found (message Type_120)
    Server: Object 2:6015 not found (message Type_120)
    Server: Object 2:3038 not found (message Type_92)
    Server: Object 2:4667 not found (message Type_120)
    Server: Object 2:1103 not found (message Type_120)
    Server: Object 2:4663 not found (message Type_92)
    Server: Object 2:4668 not found (message Type_92)
    Server: Object 2:4667 not found (message Type_92)
    Server: Object 2:4664 not found (message Type_92)
    Server: Object 2:5986 not found (message Type_120)
    Server: Object 2:4664 not found (message Type_120)
    Server: Object 2:5589 not found (message Type_120)
    Server: Object 2:3188 not found (message Type_120)
    Server: Object 6:986 not found (message Type_120)
    Server: Object 2:1158 not found (message Type_120)
    Server: Object 6:985 not found (message Type_120)
    Server: Object 2:6986 not found (message Type_120)
    Server: Object 2:4479 not found (message Type_120)
    Server: Object 2:2237 not found (message Type_120)

     

    I got an rpt of olmost 100Mb from 2 days of running the server... and I can't get my head around what this means.. does anyone know?

     

    cheers,

    KBBW - Kai


  3. And to top that: apperently Scotland wants to redo their referendum to leave britain again and join the EU and London also wants to be seperated from england and join the EU... Britain iis allready falling appart form the inside...


  4. And it fucked britain over completly... all services seems to be down toward the outside world, massive connection issue's between London and the mainland... shit just got real 0.o


  5. I must say that I didn't find it wise from britain to perform the brexit.

     

    I do know the main reasons why they did this but they have to remember the consquences of their actions. are the consequences really worth leaving? The pound went down 40% in value being only slighly more than the euro now instead of like before quite high, shipping treaty's are all nullyfied and the EU sneaky as they are will still try to enforce their rules onto Britain. the only difference is is that Britain can't vote agains those rules anymore.

     

    thing like this happen when people can't see the woods anymore because of the trees, they are to focused on the bad things and not on the good points.


  6. You guys are reading to much into this....  6.B second point:

     

     

     

    Notwithstanding the license described in Section 6.A., Valve will only have the right to modify or create derivative works from your Workshop Contribution in the following cases: (a) Valve may make modifications necessary to make your Contribution compatible with Steam and the Workshop functionality or user interface, and ( B) Valve or the applicable developer may make modifications to Workshop Contributions that are accepted for in-Application distribution as it deems necessary or desirable to enhance gameplay.

     

    a.k.a. even though in 6.A is stated that they hold the rights they explain it more there that they do not make copies of your work to redistribute themself or anything, they only modify your workschop contribution to make it compatible with the workshop itself (not sure how you would manage to do thi but okay). those changes are steams property and are their domain but you content itself is and stays yours. the only reason steam might do anything is if it goes against copyright rules or something then they reserve the rights to delete the content.

     

    in the next point in 6.B you will read that you even have full rights over your content to remove it when you please, the only thing is is that people who have allready downloaded it will keep their copy on the system (pretty much the same as with PwS and armaholic, you download it you keep it). and if the gamedevs decide to make a mod a official part of the game (this has been done with games before like ARK) so If bohemia decided to include RHS as a partof the game and RHS would be on the steam workshop they can turn it into a dlc and the RHS team will then not have the rights anymore to remove it as it has become game essential.

     

    So yea. the 6.A is purely to cover themself and users of the workshop on legal aspect and 6.B describes the real meaning behind the words.

     

    Oh, btw a good example of the second point of 6.B second point is that if you publish your mod with the publisher it auto creates a meta.cpp file for use with the launcher, this file is created by BIS and should be property of BIS aswel, its a modification of in-application compatibility

    • Like 1

  7. Okay,

     

    First error: you can't use arifle_mas_m4 whitout having the names of the addon in the requiredaddon section in the cfg patches.

    second one: faction: the faction you fill in there is not the displayname of it but the classname.

    third: if your gonna retexture a uniform its good practice to acctually create that uniform aswell in cfgWeapons. so calling the unit class rifleman_green and then the rifleman just rifleman is not gonna work you have to have them both the same.

    fourth: one of the carryall's is having a very weird displayname... might wanna check that out.

    fith: if you get all that fixed and you get your units ingame I urge you to read through the sample models on how to initialize the armour system for uniforms, vests and headgear otherwise you won't have any protection on them.

    six: in the hiddenselections don't forget to add ,"insignia" to make insignia's work on your uniforms.

    seven: make sure to get CfgPatches ready for 1.60 upwards otherwise it will trow fits

     

    hope this helps you

    cheers,

    KBBW - Kai


  8. Update changelog v4.0:

     

    **Added**
    Added empty medbags for respawn+gearscript functionality
    Added helmet protection values
    Added cyrus Light (only 15 Lbs not 38 Lbs anymore)
    Added silvers backpack to silver.
    **Added**
    Fixed Heavy vest color, more consistant with the rest of the gear
    **Added**
    changed classname of brendons backpack to: EW_Kitbag_Mar


  9. My main concern is how the AI will react to jungle envivorment, they can spot you through the vegetation ATM just like you're in an open field and this needs to be addressed expecially in jungle based envivorment, it can be boring if you can't spot the enemy, but the enemy can spot you even if you're hidden behind plants and stuff

     

    to be fare its not acctually like that, AI can't see you till they are like 50-20 meters away and ad that point you can see them aswell if you look closly. (a sudden move here a twitch there always keep your eye's open for that kinda movement ;) )


  10. You do know that this is a feedback threath not a report bugs here threath? its dev branch they know there are bugs in the map and they are ironing them out themself, what they want os constructive feedback on the map itself i.e. do you think it a good thing to place buildings here or should we put forest there or the music is amazing but it could last about 15 seconds longer kinda thingie not just everypne posting bug reports about what they found that where there Q/A department is for. If they release it and it has bugs thats when you post it or if you find a big bug that has not been fixed for 5/6 dev updates but otherwise thry to give constructive feedback about Tanoa ;)


  11. If you're thinking of the Canadian flattop upper (FTU) that may well be where the game asset designers got the idea from to begin with, considering that the PLA sticks to iron sights or the proprietary mount/optic in all public footage/photos... Emei Firearms offers this alternative but I've never heard of its adoption in China, and even there the times I've seen the QBZ in use with a Picatinny rail it's always been via rail adapter and wielded by law enforcement.

    (As a point of trivia I hear that the specific T97NSR FTU is verboten for the PLA because the only mods allowed are reversible ones, while the T97NSR upper involves cutting and/or grinding off the factory iron sights.)

     

    actually... the model is based upon the upgrade for the QBZ-95

     

    http://defenceforumindia.com/forum/threads/upgraded-qbz-95.61077/

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