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kbbw123

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Everything posted by kbbw123

  1. kbbw123

    Santa Security Force

    as we say in the Netherlands: Vrolijk kerstfeest! Lets prevent this from happening
  2. it will not do that much damage to a diffrent chopper because they are just normal 7.62 bullets. they will damage compartments but its diffrent than the 20/30 MM bullets of attack shoppers that have HE effects. you will notice that if you hover infront of a building with the Pawnee you can utterly destroy it in several seconds so they are strong enough it just depends what you are fighting with it (Don't even try to fight a tank or apc with them because they jus srug the bullets off)
  3. gotta say Love the model it looks ACE!!!! so soon its time for CSAT to see this and then I'll remove all weapons fly over CSAT while singing can't touch this
  4. Okay this is my Advhint AdvancedHints.hpp: class CfgHints { class M1 { displayName = "Mission Completed"; class missiondone { arguments[] = {}; displayName = "missions Completed"; description = "You have completed the Missions"; tip = "This mission is completed call an Extraction to get you out of here"; image = "\a3\ui_f\data\gui\Cfg\Hints\tasks_ca.paa"; }; }; }; the script to call the hint Task.sqf waitUntil { !isNull player }; //<-- make's it JIP waitUntil { player == player }; sleep 0.1; Obj_1 = player createSimpleTask ["Clear Molos"]; Obj_1 setSimpleTaskDestination (getMarkerPos "M2"); Obj_1 setSimpleTaskDescription [ "Clear the town of Molos of all FIA personal", "Clear Molos", "Clear" ]; Obj_1 setTaskState "CREATED"; waituntil {taskState Obj_1 == "Succeeded"}; if (isNil "Obj_2") then { Obj_2 = player createSimpleTask ["Assault Molos Airlfied"]; Obj_2 setSimpleTaskDestination (getMarkerPos "M3"); Obj_2 setSimpleTaskDescription [ "Destroy all AAF assets on the airfield", "Asault Molos Airfield", "Assault" ]; Obj_2 setTaskState "CREATED"; }; waituntil {taskState Obj_1 == "Succeeded"} && {taskstate Obj_2 == "Succeeded"}; ["Missiondone", 20, "", 40, "", true, false, true, true] call BIS_fnc_advHint; and the error i get: 18:14:34 Error in expression <ss; } else { _cfg = [["CfgHints",_class select 0,_class select 1],configfile >> > 18:14:34 Error position: <select 0,_class select 1],configfile >> > 18:14:34 Error Generic error in expression 18:14:34 File A3\functions_f\Hints\fn_advHint.sqf, line 46 18:28:41 Error in expression < > 2) then { _cfg = [["CfgHints",_class select 0,_class select 1,_class select 2> 18:28:41 Error position: <select 0,_class select 1,_class select 2> 18:28:41 Error Generic error in expression 18:28:41 File A3\functions_f\Hints\fn_advHint.sqf, line 44 Now the question is did i break bis there script or is it broken to begin with ?!? I don't have a clue Kind regards, KBBW
  5. it was indeed the ["m1","missiondone"] that was missing... thank you!
  6. I have encountered a bug in the mission Wet Work. After you went into the town to confirm the targets ID you have to hop into the Kamaz there problem is no matter what i do i can't enter it. there is not a single option to get in it. also next to the get in WP there seems to be an dismount WP on the truck
  7. Well we had the Xmas event and i must say we had a good blast with it played it 3 times in a row =) video by Intel64Gamer
  8. Whitelistveh.sqf if (isDedicated) ExitWith { false; }; //whitelist _whitelistedvehicles = ["B_Heli_Light_01_F"]; idarr = ["123456","654321","123654"]; //Get player UID _uid = 1; if (isMultiplayer) Then { _uid = getPlayerUID player; }; //Request Array from server RequestArray = 0; publicVariableServer "RequestArray"; //Start loop while {true} do { if ((typeOf(vehicle player)) in _whitelistedvehicles && !((vehicle player getCargoIndex player)>=0) && !(_uid in idarr)) Then { hint parseText "<t color='#ff0000' size='1.6'>Whitelisted Vehicle!</t><br /><t size='1.1'>Only trained pilots may fly</t>"; _vehicle = vehicle player; player action ["Eject", vehicle player]; player action ["getOut", _vehicle]; sleep 2; _vehicle setFuel 0; sleep 0.5; _vehicle setFuel 1; }; sleep 3; }; Init.sqf [] execVM "Whitelistveh.sqf" here you go. this script will kick persons that are not whitelisted from all the vehicle's you specify in the vehicle array. ID's go into the id array This was wrote by a kind community member of ours
  9. found a bug with the Mi-8 MTV. you have to stand about 20-30 meters away on its 5 O'clock to enter the pilot seat. Front gunner has the option to take controls ?!?
  10. armor piercing arrows either way love the gameplay and everything. if only my paypal would work i would be playing the techdemo non stop just to see every single leaf in the trees up close
  11. kbbw123

    2000+ Hours

    I was planning on just stopping with ArmA 3 when i reached the 1000 just to make it look awesome but then i couldn't leave it alone ;P
  12. kbbw123

    Jurassic Arma

    Thats the one thanks ;)
  13. thats also possible but than you have to make sure it onl works on the local player in the trigger. i did this myself before aswel but it transmitted it toevery player ingame giving people in the AO the abilety to open any ammobox/loadout system.
  14. name the box _AMMO by example and make it _AMMO addAction ["Medic","Medic.sqf"]; at the moment you are giving the player the addaction
  15. or when the text says "man front " and he yells "I've got an enemy - Rifleman - Front!!!!!" and then you check and guess what. Its a civilian 0.o
  16. kbbw123

    DLC Ads

    You acctually can't remap them they are there buy greyed out...
  17. kbbw123

    Take On Mars Troubleshooting

    lemme see... AMD FX-8350 Eight-Core Processor (8CPUs), ~4.0GHz Gygabite Radeon HD7850 2gb 16 GB DDR3 RAM ASRock 970 Xtreme4 Samsung HD753LJ ATA Device 750 GB external HDD: Seagate Expansion Desk USB Device 2TB Windows 7 Home Premium 64-bit DX11 and i i remember correctly a 750w Be Quiet Power supply. I hope this covers all :)
  18. kbbw123

    How many can I host?

    A3 uses 2 core's max. plus it also depends what kind of missions you want to host. PvP servers are usually less cpu using than PvE servers.
  19. My 2 cents is also check your triggers where the ambushes take place. if they are not set to be spawned on the condition by the server only it will spawn them for every player hopping in the trigger area. thus cousing for lets say 10 people instead of maybe 1 squad and 1 tank, 10 squads and 10 tanks i had this problem aswel befor and no matter how powerfull a dedi is spawning to much AI at the same time will case serious lag issue
  20. kbbw123

    DLC Ads

    And like you clearly show in those pictures you where in a helicopter that you didn't pay for. i bet that if you didn't go into that helicopter you would have been able to just disconnect whitout a problem. its purly base on if you used DLC content or not
  21. go to C://User/<your username>/AppData/Local/ArmA 3 you should find .rtp logs in there that can tell you why you where kicked of the game.
  22. kbbw123

    Legal violations by A3L: Arma 3 life

    read everything before comenting and you would have figured out they they forced donations. and it is alo shown they they still do it only not as "openly" as before
  23. kbbw123

    Take On Mars Troubleshooting

    Yea... So.... i have this creepy bug called now i tried the following: Varefying Gamecache Coppying TKOM_loader.exe, ccsettings.xml, wb_settings.xml, playerID\244030\local\ccsettings.xml from a person with a working version. deleting .xml files and veryfing again or just trying to launch the game. changing the setting mannually to load a custom profile >> <misc subtitles="1" currlanguage="English" profile="KBBW"> reinstalling my game deleting the TKOM_loader.exe and verefying error.log says this: Filesystem.log says this: note that the logs only hold the last error report logs as i deleted all in the local file to try to fix it. is it possible to get a proper fix for this or atleast a hotfix? it says on steam played 10 minutes as though its acctually not playing just looking at the error message
  24. kbbw123

    DayZ V3S in arma 3

    shhhhhh.... Bis can read this!!!
  25. kbbw123

    DayZ V3S in arma 3

    its currently not allowed to port DayZ SA stuf over to ArmA 3 so.... wrong place to ask this i guess
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