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Everything posted by AlexeiGuba
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Problems with LAV25 AI
AlexeiGuba replied to Powerzwerg's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
What are you babbling about? The LAV25 had 3 crew members: commander, driver and gunner. Armed UAZs have driver and gunner. The commander of teh LAV cannnot fire cause he has no weapon to fire. Only the gunner can. Placed a LAV25 on Utes, with a Ural driving towards is. LAV opened fire on the Ural just fine, no problems at all. Vanilla CO used, no fancy Mods or addons at all. -
:( So sad. Rest in peace Mr. Spock.
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Need help with small editor script
AlexeiGuba replied to L. Terry's topic in ARMA : CONFIGS AND SCRIPTING (addons)
"East" and "West" are sides, not factions. And they are the same in OFP, A1 and even A2. Your first problem is that the OFP configs have no factions defines, like "USMC", "CDF" or "RU". And that no script can fix, you have to edit the config files for that. The next problem, and thats much bigger, is that ArmA cant read the OFP p3d model format which is why nothing shows up. There is no easy solution for that. You have to write proper configs and convert the model to the A1 format. And for that you need the source model (in mlod format). -
No idea why none of the links work anymore, same at Armaholic. Found it on my drive and uploaded it for you: L119A1 Pack 1.1 @ MEGA
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Maybe to late now but here are all included SP/MP Missions: https://drive.google.com/file/d/0B6ReXeCgmCl5bWIwbUQxN2tCMTA Just unpack the "Missions" and "MPMissions" folders into your A2 folder.
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Weapon On Back for AI?
AlexeiGuba replied to AgentJonathan's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yes, unit having their rifle on back doesn't work anymore since ArmA. If you don't need the unit walking around with their rifle on back like in the old days, you can make it play an animation like "UnaErc_UnaErcPoslechVelitele" The animation you should call in a trigger, or in a script with: unitname switchMove "UnaErc_UnaErcPoslechVelitele"; If you want to make sure the unit switching the animation back to default, you can lock it with: unitname disableAI "ANIM"; Hope this helps :-) -
MV22 Update and Door Gun models!
AlexeiGuba replied to hcpookie's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
These birds are awesome, that and the rocket site you just released. Great to see there's still unique content created for a dying game! -
Carraigdubh, County Leitrim. - A 5x5km Geotypical Irish Terrain
AlexeiGuba replied to bushlurker's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Good thing. Maybe things like this stop people stealing stuff just because they can. It's bad enough that almost every thread in the A2 forum is infested by some A3 kid begging for the stuff being ported over. -
[WIP] CorePatch: config patch for ArmA 2 OA
AlexeiGuba replied to goliath86's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Once again the community, and BI customers, must fix what BI has broken and is refusing to fix (what said customers paid for). Thanks for all your hard work to fix ArmA2, so we can still enjoy the last true BI simulation. -
would you still buy any BI product ?
AlexeiGuba replied to sgtsev3n's topic in BOHEMIA INTERACTIVE - GENERAL
TeilX pretty much said it all. No. Not another ArmA or any other of there "experiements". ArmA - rushed and pushed out quickly to avoid bankruptcy. Full of bugs which were never fixed completely. Hell, there was even stuff broken that worked in OFP. And I don't even speak about the campaign. ArmA Queens Gambit - A quickly slapped together expansion to make some quick cash. The community could have this done quicker, and in a way better quality ArmA2 - Compared to A1 a pretty good product but still had a lot of problems. ArmA2 OA - Maybe the best they ever produced, but of course with the new features introduced even more bugs were coming. Unfortunately they started already this future crap with everyone running around with SCARs. ArmA2 Expansions - Started pretty good with BAF, then gone downhill quickly with the worst CZ expansion - again quickly slapped together and bug ridden. ArmA3 - LOL, just LOL. Another bug ridden product. Probably pushed out quickly again to avoid another bankruptcy. Looks good but that's maybe all. 1 and half year later there are still massive problems everywhere. Take on Helicopters - Could have been a nice game if done right. But instead it was just another fancy idea and experiement which was abandoned after a quick DLC release. Carrier Command - Big Marketing blah blah, and then only bugs, bugs and even more bugs. Plus promises which were never kept. Abandoned too, of course. DayZ Standalone - Still not finished. And probably never will. Why they should? The fanbois bought the pre-alpha already, so why finishing something that has been paid long time already. So no, after all these disappointments, crap releases and bugs carrying over from 13 years ago: I'm no more buying a single BI game. Not even if I can get for 50%. Maybe if there's a new management which will focus on one product and make it right instead running 10 different projects at once and nothing is done right. -
What he is trying to say is that he doesn't use Steam at all. And without Steam he can not create anything for A3. And even if, how he should do these missions for A3 when there are not the islands for A3? Why is it that in almost every A2 thread someone from A3 comes and demands that the stuff is ported to A3? Is the game still so crappy that every little bit must be ported over? And are there not enough other creative people who can create a 200 mission package? Well sucks if A3 is all about "Life simulation" I guess. :cool:
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SMD_Sara_A2 Full Sahrani Map Port - Initial Release
AlexeiGuba replied to cifordayzserver's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Can confirm that bad performance near this "Panelak" buildings. From 50 - 60 FPS outside Corazol down to ~20 when in or nearby these things. The 8 story ones are the worst I think. It's good to have more enterable rooms, but I think now there are just too many. Plus some of the rooms you opened are so small you cant even walk in so they are a waste of performance. Opening only one apartment on every floor would have been enough maybe. Now its too late of course as the work is already done. But maybe you can have two versions of these buildings: One fully enterable and a "classic" one. Then you can mix them when there are many of them in one place - like in Corazol. -
SMD_Sara_A2 Full Sahrani Map Port - Initial Release
AlexeiGuba replied to cifordayzserver's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Great to see you guy(s) are still working on making the best Sahrani ever. :) -
ARMA 2: OA Beta build 125548 - NO-STEAM
AlexeiGuba replied to neohazuki's topic in ARMA 2 & OA - BETA PATCH TESTING
I am afraid no one at BI cares if you like Steam or not. If you want to use 1.63 you are forced to use Steam or get lost. The only alternative you have is sticking with 1.62 and eventually the last Steam-Free beta patch. -
Newbie need some editing advice with my first Tonal campaign
AlexeiGuba replied to heldenhammer's topic in OFP : MISSION EDITING & SCRIPTING
You could work with Lester's good old invisible targets: http://www.ofpec.com/addons_depot/index.php?action=details&id=36 When I remember right, they are objects you place in the editor and the AI then accepts them as valid targets, no matter what is behind that invisible target. -
Had no problems downloading it from game front, but here I share it with you at google STTCivil2 Addon pack Version 2
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PLEASE HELP. trouble installing mods
AlexeiGuba replied to saiyan29mayhem's topic in ADDONS & MODS: DISCUSSION
If you have installed OFP or CWA in the default directory or usings spaces in the folder name, then you must put the path into quotation marks. Below is my target line: "C:\games\ARMA Cold War Assault\ColdWarAssault.exe" -nosplash -nomap -mod=@ECP;@Stuff Same goes for the 'start in' line, if spaces are used then the path must be in quotation marks. -
Thanks! Once again you saved another guy looking for stuff to play with. Now, there are not too many missions for the Libya terrain so one must get what he can. Maybe I can fix some of the problem by myself and having a good time. :)
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I am sorry for asking in this old thread but: has someone a working link to this mission or has the file and can give it to me? Thanks! :)