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Everything posted by lionhawk123
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Bundeswehr Kleiderkammer ( Gear of the German Armed Forces )
lionhawk123 replied to herr_kaleun's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Any chance that the vests are coming out soon? -
I feel stupid. I forgot I got rid of the 3rd party mod for that a long time ago. Sorry for the stupid questions lmao
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Okay, thank you. I consistently get both options using your method. Could we possibly see bwmod backpacks in the next update, whenever it comes?
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There is only one panzerfaust in the arsenal. It's rather odd though. It seems like sometimes there are two and sometimes there is one. When there are two it works fine, but I don't know what causes it to switch.
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I have an issue with bwmod/ACE. Whenever I try to give myself a Pzf3 in the virtual arsenal, it gives me an empty one; then I have no way to reload it. How do I get past this?
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ACE3 - A collaborative merger between AGM, CSE, and ACE
lionhawk123 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm having an issue and I'm not sure where else to look for help. I'm trying to make my loadout in the virtual arsenal, but there doesn't seem to be any way to use a rocket launcher that is disposable. It just gives you the empty tube with no way to load it, even if you saved the loadout while it was loaded. Any help would be appreciated! -
Is there any information on then the next update is coming out? I can't wait to get my hands on those lovely new scopes :)
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ACE3 - A collaborative merger between AGM, CSE, and ACE
lionhawk123 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have an issue with the interaction menu and I'm hoping to get some help- Whenever I put down an explosive and give it a remote trigger, the menu won't let me select the trigger. I'll go through the web of options but when I'm at the trigger the whole menu disappears until I look back down towards the other options. Changing it to a list doesn't help either. Is anyone else having this issue? Is there any way to fix this? Please, help, I can't use explosives because of this :( -
ACE3 - A collaborative merger between AGM, CSE, and ACE
lionhawk123 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
For some reason friendly units do not heal other friendly units when they are injured (including me) and enemies do not appear to be healing themselves either... Is anyone else having this issue? How do I fix this? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
lionhawk123 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The response was very prompt, thank you :) Turns out everything was fine, I just had to update CBA because nothing was working properly. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
lionhawk123 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I already know I'm going to sound like a huge noob for asking this here, but I really don't know where else to look, and this didn't appear to be on the wiki, though I'll keep looking... Is there a way to enable all parts of ACE without having to place every single module? I want the features to be enabled without having to put the modules down but more importantly I want to be able to use them on singleplayer scenarios that I am unable to edit. Thanks in advance! -
The model for the WY-55 Hellcat cannot be opened anymore on my game for some reason, whenever I place one down or any modded helicopter that uses that model, it gives an error message "Cannot open object bmp.p3d," followed by this- http://steamcommunity.com/sharedfiles/filedetails/?id=406837812 Occasionally, though I do not know what causes this, my game will crash as well. I have a TON of mods installed and I'm going to individually test each one to see if that is the cause... Shudder. In the meantime, please give me some help on this, maybe point out some mods that are known to cause this. Thanks in advance!
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WY-55 Hellcat model will not open
lionhawk123 replied to lionhawk123's topic in ARMA 3 - TROUBLESHOOTING
Update: I found the mod that was causing it, it was AGM. I'm going to uninstall AGM and download a fresh version and hope for the best. -
Thank you very much, that helps a lot for now, and it's much better than recreating every unit in the Virtual Arsenal. However... That's not quite what I was hoping for. I should have been more specific :P I meant to ask, is there any way I can change the mod itself (for my own personal use, of course) so that the M92 is already on the units without any coding?
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This probably sounds like a noob question, but... Is there any way I can change the default helmets of the BW units from the FAST helmet to the M92? Thanks in advance :)
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VILAS addons release thread
lionhawk123 replied to vilas's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
So I'm fairly certain that I'm going to get some hate for asking this here, but... Is there any chance that any of this content will make it into Arma 3? The AAF desperately needs this stuff -
I'm fairly certain this post is dead, but I don't know where else to ask. Is the marksman meant to be wearing that sort of gear or was that a mistake? Could you make an optional config to give the marksman default gear or something? I really hate not being able to take any more than one shot...
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
lionhawk123 replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I would certainly hope that it would spawn them in houses :\ So there is no problem about this that could be technical? It's just broken for me and there's no way to fix it? (Note: tpw civs does not show as one of the active tpw mods, it is activated in the userconfig)- 5766 replies
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- single player
- realism
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
lionhawk123 replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
For some reason any of the modules will work for me except for civilians... I doubt any of my mods would cause this but is anyone else having this problem? Is there any way to fix it?- 5766 replies
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- single player
- realism
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(and 1 more)
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Petition to add eventhandlers to ammunitions defined in cfgAmmo
lionhawk123 replied to CaptainAzimuth's topic in ARMA 3 - GENERAL
For the Lord, Lord Jarhead!!! -
JSRS: DragonFyre -- WIP Thread
lionhawk123 replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
http://steamcommunity.com/app/107410/discussions/17/864971765551839487/ I'm not sure because I know nothing about any of this, but maybe this can be useful. -
JSRS: DragonFyre -- WIP Thread
lionhawk123 replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hey, I'm pretty new here and I actually joined this site because I saw the development of this mod moving along and I wanted to be a part of your motivation to continue. It sounds amazing~!!! I can't wait to play with this, it's going to be absolutely terrifying getting shot at and feel so very powerful shooting back! And the urban sounds are just amazing... Well, actually, this whole mod is amazing. Keep up the fantastic work, we're behind you 100%! -
It looks like the AAF Marksman is still wearing his chest rig rather than the AAF light vest, which as a marksman really bothers me because we like protection too-