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Everything posted by brooks143
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Hello kiory, great mod love the amount of detail put in. Is a bayonet going to be included in future release?
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any chance you can share these skin with everyone. i am loving the look of them.
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Hello to all. am creating a new chieftain Mbt mod for arma 2/3. I will put pics up shortly ---------- Post added at 17:58 ---------- Previous post was at 17:56 ---------- Here what i have got so far.
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I have gave my chieftain model too the warming hand of Egg Beast and his group to finish off. Unfortunately i could not finish by myself, i just don't have the time or knowledge to finish off. But i have had a long chat with Eggbeast and spoke too him on what my plans were on the model in future and we both had the same ideas for it. overall i think its new home is perfect for it and cant wait too see the finished results.
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if anyone want the files for this mod pls message and will send them.
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il will have a look thanks
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Does anyone know how to apply your own texture to there own model and have them in game too see. i am abit stuck on this one.
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abit more uv mapping and then textures. PM bud
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i might be putting the mod up unfinished for others too complete as i don't have the knowledge to do certain task to complete the project. if there are any interest private message me.
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i am looking at doing that. as i cant texture every variant of camo. it would take me a while as this mod is a 1 man band build.
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yes there is a chance
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i am going to have 2 camo with the vehicle. Not shore how long this is going to take but i might do something after this. something a bit smaller.
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Update in game photo's. just texturing too do:D [/img] [/img] [/img] [/img]
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Can someone reply on this, so i can get started if it the case of importing again.
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is it possible, too import just the uv mapping from 3dsmax too oxygen 2. Or will i have too import the hole model again.
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Hcpookie you are correct sir it was the RVmat Being stupid. so i did what you said and it works. many thanks
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so i still need to add the alphas to the lights. even though i got them from the warrior/abrams examples files from BIS and just copied them across too mine.
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also how do you tranfer uv map to oxygen2 from 3dmax
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the texture is from the warrior BI examples. its just abit weird that it does this.
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found a bit of a problem with lights. any answers to get the black out line to be see through like it should be.
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hello all. Ive got a bit of a problem with getting my proxies to show up in in bulldozer/in game too. I have created them properly and directed O2 too them via clicking like mad till you get the browse pop up. my question is. have i done something wrong/ do i need to add a file of some sort. Or is it a fault in bulldozer. i am getting very impatient with it now as i have searched all over for a answer but got no results. many thanks
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Cannot load object. bulldozer problem
brooks143 replied to brooks143's topic in ARMA 2 & OA : MODELLING - (O2)
now i am have a problem of them not showing up in game at all ive tryed alot of things with no luck. need advise urgent -
thought so bud. fixed and sorted proxy problem.
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thank you for the advise, i wasn't shore whether to add the splash plate and Mrs Shroud. what regiment was in. Was it the skins by any chance.
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Many thanks bud