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brooks143

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Everything posted by brooks143

  1. brooks143

    L85a2 v3

    Hello kiory, great mod love the amount of detail put in. Is a bayonet going to be included in future release?
  2. brooks143

    Harrier GR9

    any chance you can share these skin with everyone. i am loving the look of them.
  3. Hello to all. am creating a new chieftain Mbt mod for arma 2/3. I will put pics up shortly ---------- Post added at 17:58 ---------- Previous post was at 17:56 ---------- Here what i have got so far.
  4. brooks143

    Cheiftain

    I have gave my chieftain model too the warming hand of Egg Beast and his group to finish off. Unfortunately i could not finish by myself, i just don't have the time or knowledge to finish off. But i have had a long chat with Eggbeast and spoke too him on what my plans were on the model in future and we both had the same ideas for it. overall i think its new home is perfect for it and cant wait too see the finished results.
  5. brooks143

    Cheiftain

    if anyone want the files for this mod pls message and will send them.
  6. brooks143

    Cheiftain

    il will have a look thanks
  7. brooks143

    Cheiftain

    Does anyone know how to apply your own texture to there own model and have them in game too see. i am abit stuck on this one.
  8. brooks143

    Cheiftain

    abit more uv mapping and then textures. PM bud
  9. brooks143

    Cheiftain

    i might be putting the mod up unfinished for others too complete as i don't have the knowledge to do certain task to complete the project. if there are any interest private message me.
  10. brooks143

    Cheiftain

    i am looking at doing that. as i cant texture every variant of camo. it would take me a while as this mod is a 1 man band build.
  11. brooks143

    Cheiftain

    yes there is a chance
  12. brooks143

    Cheiftain

    i am going to have 2 camo with the vehicle. Not shore how long this is going to take but i might do something after this. something a bit smaller.
  13. brooks143

    Cheiftain

    Update in game photo's. just texturing too do:D [/img] [/img] [/img] [/img]
  14. brooks143

    Cheiftain

    Can someone reply on this, so i can get started if it the case of importing again.
  15. brooks143

    Cheiftain

    is it possible, too import just the uv mapping from 3dsmax too oxygen 2. Or will i have too import the hole model again.
  16. brooks143

    Cheiftain

    Hcpookie you are correct sir it was the RVmat Being stupid. so i did what you said and it works. many thanks
  17. brooks143

    Cheiftain

    so i still need to add the alphas to the lights. even though i got them from the warrior/abrams examples files from BIS and just copied them across too mine.
  18. brooks143

    Cheiftain

    also how do you tranfer uv map to oxygen2 from 3dmax
  19. brooks143

    Cheiftain

    the texture is from the warrior BI examples. its just abit weird that it does this.
  20. brooks143

    Cheiftain

    found a bit of a problem with lights. any answers to get the black out line to be see through like it should be.
  21. hello all. Ive got a bit of a problem with getting my proxies to show up in in bulldozer/in game too. I have created them properly and directed O2 too them via clicking like mad till you get the browse pop up. my question is. have i done something wrong/ do i need to add a file of some sort. Or is it a fault in bulldozer. i am getting very impatient with it now as i have searched all over for a answer but got no results. many thanks
  22. now i am have a problem of them not showing up in game at all ive tryed alot of things with no luck. need advise urgent
  23. brooks143

    Cheiftain

    thought so bud. fixed and sorted proxy problem.
  24. brooks143

    Cheiftain

    thank you for the advise, i wasn't shore whether to add the splash plate and Mrs Shroud. what regiment was in. Was it the skins by any chance.
  25. brooks143

    Cheiftain

    Many thanks bud
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