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EidEchse

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About EidEchse

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  1. Hi all, i have a medical container and i whant to to attach the respawn_west to this container. How can i do this. Thanks for your help EidEchse
  2. Yes i know what. but then i can't respawn anymore at a respawn position.
  3. Hi all, i'am trying to combine the teamswitch and the normal respawn in a coop mission. But i can only get one to work at the same time please help. This is what i get so far. init.sqf enableTeamswitch true; description.ext respawn = "SIDE" respawnDelay = 3; mission.ext version=12; class Mission { addOns[]= { "A3_Characters_F_BLUFOR", "a3_characters_f", "a3_map_stratis", "A3_Armor_F_Slammer", "A3_Modules_F_Multiplayer" }; addOnsAuto[]= { "A3_Characters_F_BLUFOR", "a3_characters_f", "a3_map_stratis" }; randomSeed=13455675; class Intel { timeOfChanges=1800.0002; startWeather=0.30000001; startWind=0.1; startWaves=0.1; forecastWeather=0.30000001; forecastWind=0.1; forecastWaves=0.1; forecastLightnings=0.1; year=2035; month=7; day=6; hour=12; minute=0; startFogDecay=0.013; forecastFogDecay=0.013; }; class Groups { items=1; class Item0 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={1705.4288,5.5,5641.3091}; id=0; side="WEST"; vehicle="B_Soldier_F"; player="PLAYER COMMANDER"; skill=0.60000002; init="addSwitchableUnit this;"; }; class Item1 { position[]={1704.752,5.5,5660.5977}; azimut=40.730701; id=1; side="WEST"; vehicle="B_Soldier_F"; player="PLAY CDG"; leader=1; rank="SERGEANT"; skill=0.71637058; init="addSwitchableUnit this;"; }; }; }; }; class Markers { items=1; class Item0 { position[]={1713.025,5.5,5653.335}; name="respawn_west"; type="Empty"; }; }; }; class Intro { addOns[]= { "a3_map_stratis" }; addOnsAuto[]= { "a3_map_stratis" }; randomSeed=3167823; class Intel { timeOfChanges=1800.0002; startWeather=0.30000001; startWind=0.1; startWaves=0.1; forecastWeather=0.30000001; forecastWind=0.1; forecastWaves=0.1; forecastLightnings=0.1; year=2035; month=7; day=6; hour=12; minute=0; startFogDecay=0.013; forecastFogDecay=0.013; }; }; class OutroWin { addOns[]= { "a3_map_stratis" }; addOnsAuto[]= { "a3_map_stratis" }; randomSeed=8212325; class Intel { timeOfChanges=1800.0002; startWeather=0.30000001; startWind=0.1; startWaves=0.1; forecastWeather=0.30000001; forecastWind=0.1; forecastWaves=0.1; forecastLightnings=0.1; year=2035; month=7; day=6; hour=12; minute=0; startFogDecay=0.013; forecastFogDecay=0.013; }; }; class OutroLoose { addOns[]= { "a3_map_stratis" }; addOnsAuto[]= { "a3_map_stratis" }; randomSeed=4036322; class Intel { timeOfChanges=1800.0002; startWeather=0.30000001; startWind=0.1; startWaves=0.1; forecastWeather=0.30000001; forecastWind=0.1; forecastWaves=0.1; forecastLightnings=0.1; year=2035; month=7; day=6; hour=12; minute=0; startFogDecay=0.013; forecastFogDecay=0.013; }; }; Thanks for Help EidEchse
  4. Ok thanks i get it. I can't lift a HEMTT with an ch-67.
  5. But how can i lift for example the hemtt with the ch-67?
  6. Hi all, my question is how can i enable the sling loading and the rest of the content from the helicopter dlc in the mission editor? Thanks for help EidEchse
  7. Hi, 1. yes, the other player is running MCC. 2. I'am testing on an local host with the template mission.
  8. Hi, i tested this mod several hours but i had a view problems, 1. If i do a parachute with a ai group or an other player in my group, i'am the only one who is jumping out of the heli, the others stay in the heli until he disappears. 2. If i place a start location and then press "enable roles" the mission fails instantly and the Roles selection appears, but after a view seconds i will thrown to the debriefing window and the mission ends. (inidbi is working loaded) How can i fix this? Thanks for your help. EidEchse
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