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EidEchse

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Everything posted by EidEchse

  1. Hi all, i have a medical container and i whant to to attach the respawn_west to this container. How can i do this. Thanks for your help EidEchse
  2. Hi all, i'am trying to combine the teamswitch and the normal respawn in a coop mission. But i can only get one to work at the same time please help. This is what i get so far. init.sqf enableTeamswitch true; description.ext respawn = "SIDE" respawnDelay = 3; mission.ext version=12; class Mission { addOns[]= { "A3_Characters_F_BLUFOR", "a3_characters_f", "a3_map_stratis", "A3_Armor_F_Slammer", "A3_Modules_F_Multiplayer" }; addOnsAuto[]= { "A3_Characters_F_BLUFOR", "a3_characters_f", "a3_map_stratis" }; randomSeed=13455675; class Intel { timeOfChanges=1800.0002; startWeather=0.30000001; startWind=0.1; startWaves=0.1; forecastWeather=0.30000001; forecastWind=0.1; forecastWaves=0.1; forecastLightnings=0.1; year=2035; month=7; day=6; hour=12; minute=0; startFogDecay=0.013; forecastFogDecay=0.013; }; class Groups { items=1; class Item0 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={1705.4288,5.5,5641.3091}; id=0; side="WEST"; vehicle="B_Soldier_F"; player="PLAYER COMMANDER"; skill=0.60000002; init="addSwitchableUnit this;"; }; class Item1 { position[]={1704.752,5.5,5660.5977}; azimut=40.730701; id=1; side="WEST"; vehicle="B_Soldier_F"; player="PLAY CDG"; leader=1; rank="SERGEANT"; skill=0.71637058; init="addSwitchableUnit this;"; }; }; }; }; class Markers { items=1; class Item0 { position[]={1713.025,5.5,5653.335}; name="respawn_west"; type="Empty"; }; }; }; class Intro { addOns[]= { "a3_map_stratis" }; addOnsAuto[]= { "a3_map_stratis" }; randomSeed=3167823; class Intel { timeOfChanges=1800.0002; startWeather=0.30000001; startWind=0.1; startWaves=0.1; forecastWeather=0.30000001; forecastWind=0.1; forecastWaves=0.1; forecastLightnings=0.1; year=2035; month=7; day=6; hour=12; minute=0; startFogDecay=0.013; forecastFogDecay=0.013; }; }; class OutroWin { addOns[]= { "a3_map_stratis" }; addOnsAuto[]= { "a3_map_stratis" }; randomSeed=8212325; class Intel { timeOfChanges=1800.0002; startWeather=0.30000001; startWind=0.1; startWaves=0.1; forecastWeather=0.30000001; forecastWind=0.1; forecastWaves=0.1; forecastLightnings=0.1; year=2035; month=7; day=6; hour=12; minute=0; startFogDecay=0.013; forecastFogDecay=0.013; }; }; class OutroLoose { addOns[]= { "a3_map_stratis" }; addOnsAuto[]= { "a3_map_stratis" }; randomSeed=4036322; class Intel { timeOfChanges=1800.0002; startWeather=0.30000001; startWind=0.1; startWaves=0.1; forecastWeather=0.30000001; forecastWind=0.1; forecastWaves=0.1; forecastLightnings=0.1; year=2035; month=7; day=6; hour=12; minute=0; startFogDecay=0.013; forecastFogDecay=0.013; }; }; Thanks for Help EidEchse
  3. Yes i know what. but then i can't respawn anymore at a respawn position.
  4. Hi all, my question is how can i enable the sling loading and the rest of the content from the helicopter dlc in the mission editor? Thanks for help EidEchse
  5. Ok thanks i get it. I can't lift a HEMTT with an ch-67.
  6. But how can i lift for example the hemtt with the ch-67?
  7. Hi, 1. yes, the other player is running MCC. 2. I'am testing on an local host with the template mission.
  8. Hi, i tested this mod several hours but i had a view problems, 1. If i do a parachute with a ai group or an other player in my group, i'am the only one who is jumping out of the heli, the others stay in the heli until he disappears. 2. If i place a start location and then press "enable roles" the mission fails instantly and the Roles selection appears, but after a view seconds i will thrown to the debriefing window and the mission ends. (inidbi is working loaded) How can i fix this? Thanks for your help. EidEchse
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