Jump to content

B@Co

Member
  • Content Count

    72
  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by B@Co

  1. Don't think so General Bacon 965, if you got a link to that video i will have a look :) i'm curious!
  2. Hello everyone we're still working on it, more news soon :)
  3. @Vvalerie2 You're right in it that. In this case i use a 2048 texture, when i scale up the model. Say 250% (what is an easy thing to do, by reimport the fbx file into an other scale. Unfortunately, the animation files should also be on this scale reimported) the pixels on the textures wil be 2.5 time bigger, what results in a blurry texture appearance. Any bigger textures is no go in these hardware times, we most keep the motion smooth :P . B@Co
  4. @haleks, badbenson is in control of the Ai, the plan is to give them the same recipe (maybe with a little modification) as the Raptors. You can download the latest release (yesterday) of the Raptors http://www.armaholic.com/page.php?id=31789 they come to life with a module.
  5. Not only perspective ineptaphid :P
  6. @hazardousjay, the shark will not always attack you right away, but when he does you will be surprised and scared :P
  7. @ineptaphid Good timing there! :D
  8. @eggbeast can you make it so that you can attach a rope and a barrel to it :P
  9. @hcpookie still have to work on that :)
  10. B@Co

    Animation in motion

    @romzet Dont know if you allready solved it, becouse of the date ;) . But maybe for others coming to look for solutions. Indeed you need step and xStep values. If you have imported your fbx animation, put in the named sections: step and its value for example 4 (it depends how your model is orientated in the x axe, if you look in object builders topview and your model is facing up then you need a positive value, facing down you need a negative value lets say -4) this last orientation BIS is using (The orange arrow sticking out of your character will point in the right direction when you change direction of your game object in the 3D editor) . Another thing you will need in your model is a ground contact lod, otherwise your character still stay's on the same spot. The xStep value is i believe for sidestep animations, dont know for sure, i did'nt used it yet. B@Co
  11. Ok i made a new topic here https://forums.bistudio.com/topic/195078-wip-great-white-shark/ @ haleks Indeed a better place to discuss this mod @john1 I have answered your question in the new thread.
  12. @foxone, my bro is working on the Orca :P
  13. I wanna thank all you guys for your support! We gonna do our best to make this mod awesome!
  14. @Jeza and das attorney, thx guys for your support!, i was wandering, should i start a new topic in the work in progress section?
  15. I made a spy hop animation, only need some particle fx to make it perfect :D
  16. Great stuff! Thx das attorney! Abbout spy hopping, i have to discuss that with BB, dont know if it is possible in deed.
  17. @das attorney, yes the eyes gonna roll back, here a wip screen capture
  18. Hello all, just an update i wanna tell you that BB is gonna work on the Ai system, second on is list! :D . Meanwhile, I worked on a new version of the Great White, a bit more realistic gill and mouth, here a view screens.
  19. @foxone, send me pm than we can discuss were to download this model. Thx.
  20. Just an info update, We are still working on the FSM and some more.
  21. Hey hello ob-andy, i made a lot of progress allready see this topic https://forums.bistudio.com/topic/190671-great-white-shark/
  22. Nope, we only do organic :D. No not only organic i'm building Quints boat "the Orca" also atm, if some one can make a spear-gun we can use the tow addon to shoot some barrels onto these eating machines :P I know the old fishingboat from A2 is almost the thing, but i'm going from scratch, and aming for this quality http://erikhollanderdesign.com/The-ORCA-Project :P
  23. @eggbeast Hello, when the GreatWhite will go officially in it's 1.0 version in the open, i shall donate her to Unsung, and after we have a salty croc to swim from, i will take a look at mako/hammerhead maybe :P
  24. Some new testing footage from FAT69
×