bolbies
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Everything posted by bolbies
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Vcom AI V2.0 - AI Overhaul
bolbies replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@genesis92x Yes that's exactly what they do! -
Vcom AI V2.0 - AI Overhaul
bolbies replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm not sure if it's a Vcom issue or mission issue, but when playing Liberation with this mod, sometimes the AI freeze up and don't move. They'll spin in circles, change stances, and talk as if they're following orders, but they don't move from that spot. -
Sorry for the late reply but thank you both! I used gc8's first method but with mrcurry's getUnitTrait suggestion. It works great!
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I am trying to implement the modified Bardosy Automedic with ACE script in the Liberation mission. The problem is the way you buy/hire units. You use a menu that detects the type of units available by going through the config files, not just a simple spawning script. Because of this I don't have an init field for spawned units. Is there a way I can get the mission to autodetect if a player has a medic in the squad and then turn on the automedic script? Thanks!
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It worked! I could kiss you. I was going insane trying to figure out the problem. Thank you so much!
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I have a very strange issue. I literally can't play anything without this mod. If I load up a local server, there are no parameters to change or slots to spawn in, even when there should be. If I start up a server I get the error spam of "Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.asr_ai3_cfgvehicles, asr_ai3_cfgcamouflage". I have no idea what to do. I can only play with it on and I would like to turn it off. Does anyone know how to fix this?
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I can see that it has been asked a few times but it doesn't look like it's been answered. Does anyone know how to implement Psycho's Wounding System for a dedicated server? I'm not getting any errors but I don't even know if the scripts are running correctly.
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revive A3 Wounding System (AIS by Psycho)
bolbies replied to Psychobastard's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Does anyone know how to get this running with the Liberation mission on a dedicated server?- 914 replies
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ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
bolbies replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Do you mean the AI Commander? I thought the virtual AI module was just for caching? -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
bolbies replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there a way I can change the crew type of my CAS? I'm trying to use a heli from CUP but it's default crew is the enemy side so it won't work. -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
bolbies replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
My game crashes when I try to index the A3 version of Napf. Is it for the same reason as Hindu Kush? Where something in the config just won't allow it? -
How difficult was it to index the map? I've been wanting to do some myself but I have no terrain experience whatsoever and don't know if that's a factor.
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revive A3 Wounding System (AIS by Psycho)
bolbies replied to Psychobastard's topic in ARMA 3 - MISSION EDITING & SCRIPTING
How would I go about doing that? Do I have to put something in the modules? It works fine for me (the player) but squadmates don't get the revival stuff- 914 replies
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revive A3 Wounding System (AIS by Psycho)
bolbies replied to Psychobastard's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Is there a way to get this working with ALiVE?- 914 replies
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Vcom AI V2.0 - AI Overhaul
bolbies replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@Moon_chilD Where do you put that in the modules and which ones do you put them in? My artillery refuses to fire but I don't see any issues yet with transport or CAS -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
bolbies replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes i followed the wiki and got everything to work but my problem is once the convoy gets to the destination (mostly by teleporting in my case) they do nothing but stand there. -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
bolbies replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I am new to ALiVE and don't know what the deal is but when I call in a convoy, the units either just sit there and do nothing or nothing happens at all. Is there something special you need to do with the modules or something? -
Awesome thanks! I'll try it when I get home!
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I love this mod. This is what zombies should be like. I do have one question though: is there a way to spawn zombies coming out of the ground through scripting, or is that just a module function?
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Is there a way to get this to grab multiple soldiers at once? Like a quick grab-n-go taxi?
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Vcom AI V2.0 - AI Overhaul
bolbies replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Can also confirm that helicopters still act strange. Taxi's especially. -
I think those massive lag spikes are from when vehicles either get stuck on something or when they literally can't get where their waypoint is telling them to go. Maybe you could make it go through a loop like a dozen times or so and if it can't find a way to get there it'll cancel the waypoint?
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Vcom AI V2.0 - AI Overhaul
bolbies replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Oh sorry I'm using the mod, not the script version. -
Vcom AI V2.0 - AI Overhaul
bolbies replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I have a taxi script that is rendered useless with this mod. I think he starts to target units even though he's not supposed to and just flies around, and never landing. I hope little things like this get fixed soon because this is awesome. -
Vcom AI V2.0 - AI Overhaul
bolbies replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
What do VCOM_ADVANCEDDRIVING and VCOM_NOPATHING do?