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miketim

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Everything posted by miketim

  1. Dont play wastedtimeland / apple picking sim/ king of lag gamemodes, which are always going to be notoriously laggy and full of desync etc Turn off PIP when your in vehicles, for me it lags the absolute hell out of me (-10 fps) instantly with PIP enabled. I have a bad CPU, 2.9 ghz phenom ii x6 and for me that is what brings my perf down. Also this really isnt a discussion about performance I thought but whatever
  2. Great work as always from the PR team I did notice you left your "copy paste reference" area up in the top of the map haha , :D Also +1 to the suggestion of a fake dirt airport somewhere, but I thought Kunduz had some airport IRL because they had the big scandal of the "kunduz airlift" or was that in helicopters :confused:
  3. miketim

    JSRS3: DragonFyre

    I agree the mod makes a huge difference,pretty much makes urban combat a whole new game with the reverbs but it seems to give me some slight lag and sound stutter at a higher level then usual when there is a firefight :(
  4. Again great job on that map, I took some helis for a spin on it yesterday yet again. If I may just drop a quick suggestion again, maybe try darkening those bush objects and actually maybe throwing in some more "detail" on them, but what I mean by that is adding more visible lines etc on their texture giving it some more contrasting parts with bits of diff looking leaves or something, maybe some vines etc because it looks quite solid and actually blends "too much" into the land. nice work, looking forward for next time
  5. miketim

    Best AI improvement mod

    not sure what that even means... Not sure what that means either, but if your saying they dont shoot properly and engage.. Personally the AI mods I use are FFIS and TPWCAS , FFIS makes them move tactically in some ways and actually flank enemies and properly return fire, they also actually react pretty well to incoming fire, and TPWCAS makes them prone, duck or take cover when shot at, it has some glitches sometimes, but if you shoot at some enemy squad, most of the time its quite realistic and they will all take a knee or hit the deck and start scanning for you or go for cover. I heard VCOM AI has a nice driving mod now called VCOM driving might want to check that out for vehicles. There are also other ai mods like ASR AI but personally I dont think it improves AI that much. AISS is another one, I think it changes how AI manuver or something, and makes them able to call down mortars on your or something like that. If you have any more questions or anything just ask
  6. miketim

    RHS Escalation (AFRF and USAF)

    Wait I thought extended armor setting was for like player vests or something,... is it relevant to RHS stuff for the armor or... ??? :confused:
  7. Pretty sure its like 7 gb
  8. Is this standalone or does it require AiA tp etc? Also if it uses JBAD buildings, is that included, required etc?
  9. If I may make a suggestion, looks damn good... but maybe play with the water color.
  10. miketim

    My opinion about the ArmA 3 mod community

    Very fair point, but VTN for instance is made by Russians mostly, and to be quite honest they tend to isolate their own modding community, those VTN guys are not too bad, but even for having a thread on bistudio forums etc they arent exactly the most active in "community" and those sort of things in the sense you see mods from those who are more on bistudio forums Also many have different concepts or views for their project. Also quality is a huge difference, imagine if RHS was 50% super high quality as currently and like 50% reused arma 1 and tubosquid ports or some shit... it would be pretty bootleg, so they instead keep a consistent quality Also Russia is like, the biggest country in the world... and The US is arguably the most "influential" in international events, and especially war (past the major ww2, vietnam , iraq , a-stan stuff too, there are very many international conflicts) , so its pretty logical to use them. (Though other mod topics are obviously great, im not endorsing anything here)
  11. miketim

    RH wip Thread

    Hey RobertHammer, if you do the AK pack at some point, you should consider making a "patch" of mag compatiblity with RHS mod, which has all the russian stuff (so logically it would make sense since its in major use)
  12. miketim

    My opinion about the ArmA 3 mod community

    Whatever the fuck that even means, have you heard of RHS They make both US and Russia in high quality.
  13. Looks good mate, I really like the fact you choose green as a color in those trees and just stuck with it, some maps have all the red/orange shit sticking out of the ground and it just doesnt work. I think you could probably use some patches of dead grass in some places at least to keep variety and give more of a post apocalyptic feel. Good luck, hopefully it wont destroy our FPS. Also, do I see stalker stuff in there? (wrecked bus)
  14. Imagine public servers for a3 unsung.... that would be nuts
  15. miketim

    Firing from vehicles using launchers?

    It would be nice if you could have only 1 person sit in the bed of the pickup in this case, who would crouch in the middle of the bed and then fire a launcher. Im pretty sure I have seen videos from syria where they fire RPGs from pickup beds.
  16. miketim

    RHS Escalation (AFRF and USAF)

    Yes they are... they released the changelog, its confirmed m8
  17. That is a pirated version of the game bud, this is the forums of the company who makes the game which you are supposed to pay for Think about that for a moment... FPDR
  18. That is absolutley fucking awesome mate. Wow, the very fact that Toadie is doing a pistol is just mind blowing... :) Good luck and merry christmas, thanks.
  19. @serjames Yes it did, called CALIBR Anyways, shouldnt OPs post be moved to request thread?
  20. miketim

    RHS Escalation (AFRF and USAF)

    "close distances" really is a vauge term, honestly for these purposes it means nothing, they would logically give an amount of meteres for that... And this mod is not representing ratnik armor, remember that some of that russian stuff probably is from the 80s, its stuff developed in the soviet times. Also this is depdenent on the ballistics of the guns too, and RHS probably chose their ballistics and armor togheter so its "balanced" to some extent. When I have fought RHS units, I dont think they "die too quickly" or something, seems just fine to me.
  21. miketim

    Blastcore: Phoenix 2

    How did you get those sort of "floaty" camera animations on that video? Looks sort of cinematic and cool. Also in that weather video was the lighting visual what you changed?
  22. miketim

    RHS Escalation (AFRF and USAF)

    I think RHS picked the right move not making the stuff unrealistic just to match up with normal game stuff. This way you can have balanced fights between RHS units, and they arent some sort of super soldiers. :)Looking forward to that tupolov 95 (or whatever its called).
  23. Great news, I loved Duala but I think for arma 3 it mightve looked a little too barren in places, good to hear that that is taken care of, that small scale little stuff is good for cover to be effective in some desert gunfights, Duala had some really cool hills on the coastlines and such up north where you could have awesome tankbattles. :) Good luck
  24. Hey Toadie, nice job on the AUG video m8. While I was watching it, I noticed some stuff in your Virutal Arsenal :) While I recognized some from the SMA mod,... It seems some of your stuff from for hire is on there too? http://imgur.com/VrOsZ9V I know you did a remington 799 for .. "For hire" :) Is that the same one possibly? (first result on google images when i looked up the gun lel) Also, some other stuff that I looked on moddb for hires page.. seems to match up http://imgur.com/C6uVqhv http://imgur.com/2380XCE ^ commonwealth pack? xD Anyways, if you are doing that stuff that is pretty cool, good luck on that AUG pack, great anims. - Detective MikeTim of arma mod gestapo secret internet police :cool:
  25. The PWS version of the RHS- HLC patch has Joint Muzzles in the "required mods"... is it really required? I see no logical reason why it would be.... could this be a mistake?
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