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Johnkok

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About Johnkok

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  1. This is great man, thank you very much. Will add that later on after work. Will do on the PM. And to add again, your framework awesome. I'll get a donation sorted out for you this weekend
  2. Hi Zen, Excellent work, this pack is awesome for code noobs like myself. I have run into an issue and I would like to check if it is just me with this this problem. I am asking a chopper to pick up a crate, sling load it to the player and then bugger off back to base. I have used this: [Logistics1,crate,PhilMcCrackin] spawn Zen_OrderSlingLoad;[Logistics1,"logistics1_marker"] spawn Zen_OrderHelicopterLand; When I do this on my server the chopper slides across the ground to the crate. It looks like both functions are trying to operate at the same time. Do you have any thoughts on why this may be happening?
  3. Thanks for the heads up, I will install it now. Cheers
  4. Hi Tom, this looks great but when I download and try to install my virus checker tells me that install.exe contains Tr/Dropper.MSIL.Gen8.
  5. I have a strange issue. I jump in a main mission vehicle, like and MHQ or Lift chopper. I move it and get out. After a minute or so they disappear and reappear at their original starting location. When I am at the base I see the vehicles disappear and reappear even when they haven't been moved. This only happens to vehicles that have text="xvec4"; in mission.sqm. Does anyone have any ideas? Is there a timer I could change?
  6. Johnkok

    =BTC= Logistic [A3] - BETA

    EDIT: I fixed the init line, it now reads: init="nul = [this, 240, 5] execVM ""vehrespawn.sqf"";"; It works great and with no errors but if I crash the Mohawk it respawns as a normal chopper with no lift capabilities.
  7. Johnkok

    =BTC= Logistic [A3] - BETA

    I double checked the instructions and I still can't get the server to load the mission. This is the error I get in the RPT: File mpmissions\__cur_mp.chernarus\mission.sqm, line 3430: '/Mission/Vehicles/Item8.init': Missing ';' at the end of line Error context sqf";"; ErrorMessage: File mpmissions\__cur_mp.chernarus\mission.sqm, line 3430: '/Mission/Vehicles/Item8.vehrespawn': '.' encountered instead of '=' Here is a vehicle from the mission file: class Item8 { position[]={4485.1494,0.82436717,2187.5403}; azimut=182.40453; id=148; side="EMPTY"; vehicle="B_Boat_Armed_01_minigun_F"; lock="UNLOCKED"; skill=0.60000002; text="d_boat_1"; init="_nul = [this, 240, 5] execVM "vehrespawn.sqf";"; }; I am very new to all of this so sorry for my noobishness. Is the init line written correctly? ---------- Post added at 20:11 ---------- Previous post was at 20:09 ---------- I found the Welcome messages in a stringtable. I have not built the mission. This is a conversion of Domination chernarus by Xeno for Arma 2 which was converted to Stratis Arma3 by someone else and I am converting it to work on Chernarus.
  8. Johnkok

    =BTC= Logistic [A3] - BETA

    Thanks for the reply Beerkan, I will change the respawn script to see if it helps. ---------- Post added at 07:03 ---------- Previous post was at 05:12 ---------- I can't get that script to work at all. It crashes the server on load. This line seems to be giving me the most trouble: _nul = [this, 120, 60] execVM "vehrespawn.sqf"; Can you show me an example of how this is written in the init line, just to make sure what I have been doing is right. This is how I have tried it: init = "_nul = [this, 120, 60] execVM "vehrespawn.sqf";";
  9. Johnkok

    =BTC= Logistic [A3] - BETA

    Hi. I have this issue when the lift chopper, CH-49 Mohawk, is destroyed - when it respawns it respawns as a CH-49 Mohawk but without the lift ability. The top of the screen says Normal Chopper and there is no lift chopper welcome message. Has anyone else experienced this problem? I am using Tophe's vehicle.sqf to manage respawns, would that cause a problem? Thanks in advance for any light shed.
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