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Capt Childs

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Posts posted by Capt Childs


  1. 5 hours ago, Koxxus said:

    Could you tell us all when can we expect the  update to be on workshop? Really looking forward to see it soon 🙂

     

    The short version is when it's ready.  😉

     

    The longer version is it's generally frowned on to chase developers and modders for lead times on their projects.  I believe it might even be a forum rule...


  2. 14 hours ago, interectic said:

    Yeah sorry i should have been more detailed. ALIVE interaction. When tested they work fine in the editor but when used on the server the civilians no longer have the scroll option to interact with them. 

     

    We use it pretty much on every mission on our dedicated server, alongside circa 100 mods, no issues for us whatsoever.  I'd look for a mod clash with a new mod or recently updated existing one maybe?


  3. For some reason Land_CanisterFuel_F is no longer carriable in ACE3.  If I try to force is with call{[this, true, [0,1,1], 0] call ace_dragging_fnc_setCarryable;} in the item's init, it layers the ACE3 interaction options for carry/drag literally on top of the refuelling options, creating an unreadable and confusing mess.


    My ask is... how to do I add the carry/drag option to the item's existing ACE interaction 'list' (in this case fuel options)?


  4. Hi guys

     

    For weather & environmental reasons I'm looking to alter (correct) the longitude & latitude values of a couple of community created maps which are no longer supported/author not around Arma anymore, which locate themselves at the centre of the planet - I assume some 0,0 location.

     

    I assume I can create a really small .pbo to grandfather in the existing map, inheriting it with simply moving it geographically somewhere else.  I've researched this, it seems possible, but I'm unclear how.

     

    Appreciate anyone's advice here!


  5. Is it possible to produce a tooltip on an item or object when a player looks at it, or attempts to interact with it?  I've found the BI tooltip code, but cannot get it to work for me.

     

    Essentially I'm looking at a number of plastic cases on the ground, and I'd like to pop a description of what each case is or contains when a player looks at it (or interacts with it).

     

    Must be dedicated multi-player friendly, we use CBA and ACE3 if that's of any help.


  6. On 1/21/2021 at 1:19 AM, Siege-A said:

    The insignia and clan patch areas are a known issue we are working to fix, across all uniforms which use them, just didn't see a need in holding back a release over that. Will have it fixed and updated soon enough. As for the oversized pockets, not really sure, would have to run it by the model author.

     

    Excellent, sounds great! Thanks 😀

    • Like 2

  7. Uniforms pack is looking really good - same top quality as the other packs, great work.

     

    A question about the patch slot on the arms pockets.  It seems to enlarge and 'stretch' patches in both axis, but vertically more, in a very weird & abnormal way.  Looking at the arm pockets, I'm unsure if they look oversized or not.

     

    I have a G3 combat shirt, and something doesn't look quite right?

    • Like 1

  8. My unit is really loving the new NVG and the ACE interaction, really looking forward to seeing the new gear and how they'll interact with the NVGs etc.

     

    The only feedback is the dirt smear on the NVG lens is... really quite severe?  Not asking to remove it necessarily, but would it be possible to perhaps thin it out a touch?

     

    Or even better, perhaps have it clear but make it dirty through dust and debris via ACE and require an interaction to periodically clean them much as you do with goggles and glasses?

     

    Cracking effort chaps!

    • Like 3

  9. Really like the latest NVG release, really nice.  Excited to see how you expand this, and your other planned releases out.

     

    Quote

    ADDED - USP_Gear_Nvg_ACE for optional ACE NVG compatibilities and white phosphorous effects

     

    I can't find this (.pbo?) in the download, was it kept out after the release notes were written?  I'm cool with waiting, just curious if I'm not looking in the right place for it.


  10. @Siege-A OK hats off gents, your use of ACE interaction to add items to and from gear is revolutionary.  Great idea and implementation.

     

    Given this can now be wedded to ACE, will adding COMTAC’s to a helmet add ACE hearing protection and remove it again when they’re removed?  (hopeful)

     

    Are you night vision devices grandfathering in the ACE night vision realism effects, or your own?  (hopeful)

     

    Exciting developments!  Keep going!

    • Like 6
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