Capt Childs
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Posts posted by Capt Childs
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14 hours ago, interectic said:Yeah sorry i should have been more detailed. ALIVE interaction. When tested they work fine in the editor but when used on the server the civilians no longer have the scroll option to interact with them.
We use it pretty much on every mission on our dedicated server, alongside circa 100 mods, no issues for us whatsoever. I'd look for a mod clash with a new mod or recently updated existing one maybe?
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In MP, if a player moves into range and forces furniture spawning, but then moves out of range, if he (or someone else) moves back into range will the same furniture respawn, or could it be different?
Looks really interesting BTW!
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These look awesome! Any love for the SF Super High Cut or MT Super High Cut - the artist formerly known as the Maritime?
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19 hours ago, omri2050 said:One tiny question - Is there a way to holster the weapon? I think I missed it
ACE3 allows you to holster sidearms, not sure if core game does.
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For some reason Land_CanisterFuel_F is no longer carriable in ACE3. If I try to force is with call{[this, true, [0,1,1], 0] call ace_dragging_fnc_setCarryable;} in the item's init, it layers the ACE3 interaction options for carry/drag literally on top of the refuelling options, creating an unreadable and confusing mess.
My ask is... how to do I add the carry/drag option to the item's existing ACE interaction 'list' (in this case fuel options)? -
Hi guys
For weather & environmental reasons I'm looking to alter (correct) the longitude & latitude values of a couple of community created maps which are no longer supported/author not around Arma anymore, which locate themselves at the centre of the planet - I assume some 0,0 location.
I assume I can create a really small .pbo to grandfather in the existing map, inheriting it with simply moving it geographically somewhere else. I've researched this, it seems possible, but I'm unclear how.
Appreciate anyone's advice here!
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I have a feel I am probably overlooking a really obvious answer to this, but is it possible to lock access to a specific ACE Arsenal object, to a specific player?
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@Siege-A lost track a little of what's currently going to be in the vest pack. Are we likely to see AVS and JPC? And if so, will there be coyote brown versions?
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Is it possible to produce a tooltip on an item or object when a player looks at it, or attempts to interact with it? I've found the BI tooltip code, but cannot get it to work for me.
Essentially I'm looking at a number of plastic cases on the ground, and I'd like to pop a description of what each case is or contains when a player looks at it (or interacts with it).
Must be dedicated multi-player friendly, we use CBA and ACE3 if that's of any help.
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On 1/21/2021 at 1:19 AM, Siege-A said:The insignia and clan patch areas are a known issue we are working to fix, across all uniforms which use them, just didn't see a need in holding back a release over that. Will have it fixed and updated soon enough. As for the oversized pockets, not really sure, would have to run it by the model author.
Excellent, sounds great! Thanks 😀
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Uniforms pack is looking really good - same top quality as the other packs, great work.
A question about the patch slot on the arms pockets. It seems to enlarge and 'stretch' patches in both axis, but vertically more, in a very weird & abnormal way. Looking at the arm pockets, I'm unsure if they look oversized or not.
I have a G3 combat shirt, and something doesn't look quite right?
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I don't believe so, it's just a graphical effect to players. Similar to their Suppress and Immerse mods.
Our unit's been using them for 5 years, wouldn't be without any of them!
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Really nice map! Looking forward to seeing what you do with those big islands.
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Really nice map as it currently is, hope you have the passion to finish her - has great potential!
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On 6/18/2020 at 1:55 PM, Warlocc said:Looks like this script is abandoned and doesn't work anymore?
Still works for us. This script plays a core & fundamental part to many of our missions & deployments.
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Legendary work.
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My unit is really loving the new NVG and the ACE interaction, really looking forward to seeing the new gear and how they'll interact with the NVGs etc.
The only feedback is the dirt smear on the NVG lens is... really quite severe? Not asking to remove it necessarily, but would it be possible to perhaps thin it out a touch?
Or even better, perhaps have it clear but make it dirty through dust and debris via ACE and require an interaction to periodically clean them much as you do with goggles and glasses?
Cracking effort chaps!
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Really like the latest NVG release, really nice. Excited to see how you expand this, and your other planned releases out.
QuoteADDED - USP_Gear_Nvg_ACE for optional ACE NVG compatibilities and white phosphorous effects
I can't find this (.pbo?) in the download, was it kept out after the release notes were written? I'm cool with waiting, just curious if I'm not looking in the right place for it.
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I'm unsure if this is an Arma 3 bug, or 3den Enhanced. The day of the week is incorrect for the date in 2020. For example, it lists today 14th January 2020 as a Wednesday... when it's a Tuesday 🤨
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Assuming it’s still in plan, looking forward to seeing the return of the CV-22B and MC-130J 😎
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@Siege-A OK hats off gents, your use of ACE interaction to add items to and from gear is revolutionary. Great idea and implementation.
Given this can now be wedded to ACE, will adding COMTAC’s to a helmet add ACE hearing protection and remove it again when they’re removed? (hopeful)
Are you night vision devices grandfathering in the ACE night vision realism effects, or your own? (hopeful)
Exciting developments! Keep going!
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Agreed. People keep talking about this mod not working/when will it be fixed, however, it works fine for us - no issues. Has never 'not worked'. We've got like 80 mods in our standard line too 😂
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@SGT Fuller great job to you and your team in getting this labour of love out the door, and thumbs up for all the quick hit tweaks and fixes you've been pushing over the last couple of weeks. Really excited to see how the mod will develop and grow. Good luck man!
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Has the Draw Building Positions feature been removed, or not implemented yet? Can't find it in-game...
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3CB Factions
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
The short version is when it's ready. 😉
The longer version is it's generally frowned on to chase developers and modders for lead times on their projects. I believe it might even be a forum rule...