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Subscyed

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Everything posted by Subscyed

  1. The PAK (ACE3) is the same as the Medikit in ACE2.
  2. I think you both need to take your issues outside the thread. The first post of this whole thing was already too offtopic... Perhaps independently of this thread, the github shall continue and prosper in its development of the mod. Personally, I've grown fond of ACE3, despite having a more futuristic position towards interaction than its preceding versions. What some in this thread forget is that shortcuts exist not only to make the process more streamlined but also simpler. Opening doors is significantly less cumbersome than it was/is with the action menu. The same goes for tapping shoulders. A suggestion I put forth in this post is that gestures could also have shortcuts so as to make them easier to access/perform.
  3. I can't really fully agree or disagree with that gent, the obvious pro-AGM anti-CSE biased view leads me to (perhaps fallaciously) doubt that his feedback is good. In the case of realism-inducing or realism-enhancing mods, it matters little which came first, it matters which is the most stable and provides realism not in an appealing package, but one that fits the mold (of realism). Perhaps there needs to be a balance held between gameplay and realism, but, in the case of the M136 AT-4, I think that with the current community, a lot of people would rather have it be reloadable (unrealistic) than a single-use tube (realistic) simply because you can just reload after a missed shot and have another go at it. Maybe I'm misjudging the community. Maybe I'm not. That's just my impression of the community's evolution since release. AGM had the most frequent updates, but with them, came bugs that often went under the radar. That's hardly the fault of anyone working on AGM, it's just how modding works. Sometimes, shit happens and no one could foresee it. CSE had sporadic updates. You could tell, not only by the time elapsed between updates but also by their size that it was a thoroughly tested batch. Unfortunately for most, CSE had a really complex medical system that required either real-life basic knowledge of paramedicine, or a good half-hour parsing their wiki. The new interface is nothing short of revolutionary. Sure, it needs work, but that is one of the reasons why it's still unreleased and alpha. It's not a demo. It's not an early access. It's alpha because the people working on it deem it alpha (concept/barebones stage) and not yet ready for public use. That said, I have no doubt the fact the ragdolls are flaily by nature does impede proper medical treatment, but I'm also sure that's something the team(s) have in mind. They made the github publicly accessible/viewable to bring in any and all interested in contributing (read: programming) and helping out with the development of the mod. In short, please be patient and don't have an itchy trigger finger. That's all mod authors request of you.
  4. The suspense is killing me! :P But I shall wait patiently. I''ve waited longer. We all have. Many thanks Jonpas and Jaynus for the steady replies, looking forward to contributing with whatever I can!
  5. Jaynus, you misunderstand! I do have faith (or hope, whichever), I was just curious about the method used!
  6. I guessed from the start it works based on where the character is facing (i.e. pointing) rather than where its head is?
  7. You cunning bastard, NouberNou. Much love. (Though you did say that menu of yours that you uploaded on your YT account would likely never see the light of day...)
  8. Subscyed

    RH M4/M16 pack

    I can't find it among the sitreps but I think the devs made a small wiki page for configuring modded weapons for use with the new bipods, didn't they?
  9. Subscyed

    RH M4/M16 pack

    Here's a question: Will this pack be compatible with the new bipods? By which I mean, will the guns with bipods make use of the feature soon to be implemented by BIS? On that note, will the bipods be used as attachments rather than part of the weapon's model?
  10. Subscyed

    RH M4/M16 pack

    While I'd be happy with the level of detail alone, I can't shake the feeling that MRT accessories does a better job of changing between magnified and unmagnified optics at the cost of a simple rebind while RH's accessories are tied in with the normal optic change. While this may not be a big problem, it shows as the model doesn't change. But hey, that's just me and my nitpicking ways.
  11. Subscyed

    (SMA) Specialist Military Arms

    After doing a LALO, tabbing a few clicks with your weight (if not more) in gear, you're more worried about dehydration and catching a breather than shooting at that point. Suffice to say, the current state of inertia is a bit wonky. Onto the topic: - With MRT accessories functionalities in this pack, are there any thoughts for illuminated sights? Those would be lovely.
  12. I think the major problem is that making a .pbo or configuring the airframes to be compatible with AGM fastrope would make this specific mod incompatible with the great other majority and narrow down the choices.
  13. A similar question has already been answered. From the looks of it, the airframes will be in separate .pbos but nothing else. My advice to the developers of this mod is to maybe release an AGM fastrope compatibility .pbo after release. That way you have a reduced workload and something on the side. Or, better yet, integrate. That way there'll be a lot less compatibility problems with other mods like CSE et al.
  14. Subscyed

    TFA - Naval Special Warfare Gear

    I think that's biting off a bit too much than one can chew. The scripting made to implement that in AGM (soonâ„¢) basically has the 1st person camera have two viewports when aimed in. One that's unaimed (the one around the scope) and one that's 4x (the actual scope).
  15. Marital Aids? Is that what they call collimated sights on a HUD, now? Will the Chinook be able to be boarded via a ladder system, akin to pictured? http://i.imgur.com/UESTuWw.jpg (528 kB)
  16. Subscyed

    TFAx - International Units

    Sorry if I sounded a bit aggressive, Tsark. That wasn't my intention. The reference picture that I used (the last one I recall using) when bug-reporting for Spectre was this: http://i.imgur.com/7J7QRnB.jpg I'll also post these two to further reinforce what I meant about the shades of green in blotches and black and orange in dots: http://i.imgur.com/76PFMCf.jpg http://i.imgur.com/Nt94Vnf.jpg Worthy to note those uniforms are a bit worn out and faded. Also noteworthy is that ArmA 3's lighting plays a perhaps all-too-important role in how camouflage looks. Sunny days bring out the warmer colours and cloudier days just dim the whole thing. I'd imagine that has something to do with how the RVmats are set since NATO clothing in the game doesn't have the non-reflective feel to it. (Oddly enough, AAF uniforms do)
  17. Subscyed

    TFA - Naval Special Warfare Gear

    Have to be careful opening those bin files. The author might not like it if you change something and practically start resubmitting a modified version (sometimes, even in a closed environment). It can also constitute intellectual property theft. Gutting and having a peek is generally fine though (it's common courtesy, friendly and respectful to ask the author for permission before messing with his files)! Besides, as long as code-farts don't interfere or generate logs, they're essentially furniture decorating the modder's "canvas". Doesn't hurt for them to be there at all (unless you want to be super nit-picky about what essentially amounts to 2-3KB of extra text). "Programming is much like decorating. No matter how much you try to please others, you end up giving a piece of yourself. To that end, as the author, only you know what is and isn't useful, where to find it, and why it exists."
  18. Subscyed

    TFAx - International Units

    Out of curiosity, are you speaking off real life experience being near to/examining/wearing those uniforms? Personally, I cannot vouch for your point. Flecktarn looks spot on from my experience. Olive Green backdrop with OD green blotches, orange and black spots/dots.
  19. Subscyed

    TFA - Naval Special Warfare Gear

    Woah! You got your dream to come true!? You sly dog, you. *applause* Well done, you really never cease to amaze me, Spectre. 100/10
  20. Subscyed

    (SMA) Specialist Military Arms

    Personally I don't mind either buttstock. The second one is the out-of-the-box one, iconic to the HK416 family and I've rarely seen anyone exchange that for the M4's telescopic tube one. Guess the rubber padding is that good, huh? Anyway... take it as a vote for numero dos (2).
  21. Subscyed

    SOCMOD Release Thread

    You got a double "http://" going there, Warlord. Thought I'd point that out. Glad the GPNVG-18s are or will be featuring the green projected light! I thought the game engine would be a limitation and such wouldn't be possible. The M4s are looking really nice with that rail furniture and the (different!) BUIS.
  22. Subscyed

    TFA - Naval Special Warfare Gear

    Just popping in to say hello and great work Spectre! Sorry for not submitting much feedback, swamped with work. In case I don't pop by until next year, Happy Holidays and Happy New Year!
  23. Subscyed

    TFA - Naval Special Warfare Gear

    No problem mate, I'll keep an eye out for more things. As always, thank you for your time and patience!
  24. Subscyed

    TFA - Naval Special Warfare Gear

    Just posting this before I forget. TFA KHK RS (TGR) has the wrong pattern (DCU instead of Khaki) and they're switched, jersey is tigerstripe and pants are DCU.
  25. Subscyed

    TFAx - International Units

    If I'm not mistaken, the shiny part is either the rvmat or the actual model itself (I'm thinking the former). I can comment on other camouflages as I've met people wearing them (and the respective armed forces that employ them) but I choose to keep quiet to avoid mistakes in colouring, shading et al. German camo I'm a big fan of and have spent a decent amount of time in Germany as part of my duty so I'm quite familiar with it. UK camo goes without saying. However, I can say that the difference in shading between the uniforms themselves and the MICH helmet is very noticeable (and a bit disruptive). I'll keep poking my friends and see if they want to talk about their uniforms. :p
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