Jump to content

andy1

Member
  • Content Count

    201
  • Joined

  • Last visited

  • Medals

Everything posted by andy1

  1. Just to make people aware we put down : slingloadpoint= "slingload"; maxslingloadmass= "10000"; into the config.cpp you go into the editor hit right ctrl + B and it will bring up the sling load assistant but when you hover over a vehicle that has a green diamond (so you should be able to lift it) and double tap R nothing happens. And yes I did check my key bindings.
  2. I hate dragging up old threads but I have been using this one to try and fix an issue with a UGL that I am modding. I have followed everything in this thread and in Alwarren's post but I unable to access the animation in Bulldozer. If anyone is able to give me a hand please drop me a PM and I will run through it with you in more detail. Thanks
  3. andy1

    Sling Loading Feedback

    Hey all, I have been trying to add the sling loading to a model of a jackal, I have done alot of research of how to go about doing this but I have really struggled to get my head around it. Mainly with how to insert memory points and how to label them in oxygen2. If someone can give me a hand I and so many others would be greatful.
  4. evrik I was having a think about this and instead of trying to re-point the files could you not copy them and create a new ca\data\pentration file for them to look to instead?
  5. andy1

    Authentic Gameplay Modification

    Press your AGM action menu whilst on the map screen select map tools and select normal size map tools. That should bring it back up.
  6. andy1

    Authentic Gameplay Modification

    Not just the little bird, we were also having problems with the chinook as well.
  7. andy1

    Development Blog & Reveals

    Plot twist what you put there is GMT, CET is Central European Time, ie GMT +1 so it is 6.35
  8. Amazing work had a play on the test and Im loving it. I was just wondering as you are providing the Thor Jammer what would stop everyone from using them and RCIEDs being completely useless. Would it be possible to also add a wired version of the IEDs so that you could trigger them and always know they will trigger but as you have a wire attached you will obviously increase the risks to yourself being spotted and also dying from the explosions.
  9. The white L85's are the artic warfare version.
  10. Bravo93 its not like anyone needs Apilions permission though to fix his mod because he made it open source. What the sitaution seems to be is that the PW6 guys won't re-release what is just a fixed that has been made by Goodson because it is exactly that made by Goodson. I'm confused and totally agree with you that it is messy and needs fixing, but a whole new mod being created is not the answer I feel.
  11. Hey great mod thanks alot, just a quick one though and I don't know if this is a bug with CSE or a conflict but if I have set a keybind for the interaction menus I am finding that it will reset itself.
  12. andy1

    [R3F] Logistics

    Not to take away from the mod that you guys have built as it is so much fun in game. MCC can also be used in conjunction with your mod to be able to save any FOBs or buildings built.
  13. Goodson, thank you so much, ;) did you also do this change for the commanders view as well?
  14. Nouber how many people are you talking about for a large player test? I am sure I could persuade 3CB to help if you need it, we regularly run 36 man ops.
  15. andy1

    LEA - Loadout Editor for ArmA 3

    Major_Shepard, I was trying to import the latest version of Trixie's L86A2 mod he has add additional weapons. On updating the mod in LEA I lost L86A2 and only a couple of the weapons in the mod pack have been imported. I don't know whether this is an issue with his mod or LEA. Was hoping you'd be able to have a look. Thanks again.
  16. A little difficult to do that when trying to use it on a public server.
  17. Hi Trixie, thanks for the mod can't wait to play with it. I was just trying to include this into LEA but whenever I analyse the file I lose the L86 and I only have the L110A1 and L7A2 appear. I have asked the rest of my group over at 3CB for some help to see if it is something that I was doing but I just wanted to make you aware. Thanks again
  18. Now your just teasing us Bravo. Can't wait to get my hands on it though.
  19. Awesome idea, will you also be able to get this working with Brian's IED script at all that would definitely be awesome.
  20. andy1

    LEA - Loadout Editor for ArmA 3

    Just wanted to say thanks for a great mod, I used the Wiki last night to add the new updates to EricJ Weapons pack into LEA, how would I go about adding it to the repo?
  21. So I updated the Mod via Play with Six and the updates in the optional folder aren't their. I checked by downloading the mod from Armaholic and the mod is beautifully perfect it is play with six messing up somehow. :(
  22. Well I first off tried it on Altis in vanilla format, but I have just tried it on Takistain with the following mods running on a dedi and I had no issues at all. A3MP ACRE CBA_A3 JayArmA3Lib tmr
  23. First post on the forum, been lurking for awhile. Just wanted to say a huge thanks to Aplion really love the mod. Im a member over at 3CB and can echo SerJames about the Rock and Roll movement on our public but I wanted to see if I could recreate this outside of our server and I could not. In testing it in the mission editor and on a dedi that I have I couldn't recreate the symptoms at all.
×