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DreamRebel

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Everything posted by DreamRebel

  1. DreamRebel

    McMillan CS5

    I like it, looks very good. :)
  2. DreamRebel

    Sukhoi Su-34

    Nice, I really like this beast!!! :) Loved flying with it in ArmA 2.
  3. DreamRebel

    Lockheed C-130

    Nice work mate! :) Planning on a stealth or bomber version to? :p
  4. DreamRebel

    Arma 2 Mil Mi-24 Hind Port

    Hey mate, I really like the Mi-24's! Currently I'm also busy creating a repaint template for it! Now I'm wondering if there is a chance you can get permission from BI to port the Mi-24 SuperHind MK.III from Take On Helicopters. That version is a beast! Anyway, keep up the good work! :) Super Hind:
  5. Hey, You're welcome and good luck! :) Also I'm currently working on templates for the following vehicles: T-100, Marid, Gorgon, (full) Slammer. T-100 & Gorgon are ready except the Gorgon Weapon system. I've also made some weapon templates but you can't use the hiddentextures way to use the retextures. :( Another template thats almost ready is the Mi-24 Hind template. :) Regards, Jeremy
  6. Hey everyone, It's bin a while but I want to inform everyone about 5 new releases! :) Enjoy. And before I forget, I want to say thanks to everyone who appreciates my work. Best regards, Jeremy | DreamRebel
  7. Nice Ice, I like very much. One of my favorite maps, I've spend so many hours on this map! :)
  8. DreamRebel

    Legal violations by A3L: Arma 3 life

    I've seen the evidence and it looked solid but you'll (A3L) have to spread it. Even though I was there, I'm not the person which can post an official AMAR statement about it. Other members Will have to see it to before AMAR can say anything about it. It's only valid if the members agree. By they way even though I'm a AMAR member, last night I was there as myself. Not as AMAR. It's only possible to go as AMAR if everyone agrees and when we go together.
  9. DreamRebel

    Legal violations by A3L: Arma 3 life

    I know, don't get me wrong. I know eveything and there is more evidence then you. But I remember Dezkit saying he didn't wanted his mods to be ued as payware. And to be honest I don't think it's good for his reputation to work with them. But thats my opinion.
  10. DreamRebel

    Legal violations by A3L: Arma 3 life

    I'll show the evidence in this post: Check out this video on their own channel to see the boats. Check out this page to see who owns and made them! :) **EDIT** They follow this topic, their boat video no longer works. It's private now. Boat pic 1 Boat pic 2 Boat pic 3 Enough proof? I think I've made my point. Sidenote: since when is Dezkit, a modder with a very goodname part of their team? According to he is.**EDIT** Ships are removed from the game.
  11. DreamRebel

    Legal violations by A3L: Arma 3 life

    By the way, they haven't only stole ArmA 3 models. They took models from other games to, for example: boats from Ship Simulator: Extremes.
  12. DreamRebel

    Jurassic Arma

    Wow, amazing raptors.
  13. DreamRebel

    HEMTT Boat Lifter

    I like it! :)
  14. DreamRebel

    [WIP] AV-22-LSOC Ghost

    Looking good mate! :)
  15. DreamRebel

    berets in vaniila game

    Ok, that makes sence. I get it. haha (I did read it but I thought he ment something else)
  16. DreamRebel

    berets in vaniila game

    Yeah but why do you want an rvmat? I mean you can hardly see the diffrence. Use a config with that .paa and your done. No one will look that close to the beret and see that there might be some NATO badge lines/shapes...
  17. DreamRebel

    berets in vaniila game

    Yeah but he is talking about aditional stuff sharing the same model. Knowing this a simple retexture config will be enough! Normally you do need an rvmat indeed. ;)
  18. DreamRebel

    berets in vaniila game

    Do you mean the NATO beret or normal beret. If first use this: class H_Beret_02; class Your_beret_name : H_Beret_02 { scope = 2; weaponPoolAvailable = 1; displayName = "Beret name"; picture = "\A3\characters_f_epb\BLUFOR\Data\UI\icon_h_beret02_ca.paa"; model = "\A3\characters_f_epb\BLUFOR\headgear_beret02"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"Your\Path\texture_file.paa"}; class ItemInfo : ItemInfo { allowedslots[] = {801, 901, 701, 605}; mass = 6; uniformModel = "\A3\characters_f_epb\BLUFOR\headgear_beret02"; modelSides[] = {6}; armor = 0; passThrough = 1; hiddenSelections[] = {"camo"}; }; }; (You don't need an rvmat)
  19. try this: class O_G_Offroad_01_armed_F; class Meaty_O_Offroad_WD :O_G_Offroad_01_armed_F{ _generalMacro = "Meaty_O_Offroad_WD"; author = "Meatshield"; scope = 2; side = 0; vehicleClass = "Meaty_CarOWD"; faction = "OPF_F"; displayName="Armed Offroad (Woodland)"; crew = "Meaty_Crew_O_WD" hiddenSelections[]= {"camo"}; hiddenSelectionsTextures[]= {"\Meaty_Op_WD_Vech\data\offroad_01_ext_co.paa"}; typicalCargo[] = {"Meaty_Crew_O_WD"}; availableForSupportTypes[] = {"Drop","Transport"}; }; That might work.
  20. Yeah, you'll have to use the hiddenSelectionsTextures line to off course. :P But in that way it should work.
  21. I believe you'll have to add a second hiddentexture in your config. I'm not sure about the name but I thought it was "Insignia". It will look like this; "hiddenSelections[] = {"Camo", "insignia"};"
  22. DreamRebel

    Armatraz

    I like it. :p
  23. DreamRebel

    Lingor Island for Arma 3?

    IceBreakr is working on his maps, they will come to ArmA 3 when there ready.
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