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Everything posted by DreamRebel
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I like it, looks very good. :)
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Nice, I really like this beast!!! :) Loved flying with it in ArmA 2.
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Nice work mate! :) Planning on a stealth or bomber version to? :p
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Arma 2 Mil Mi-24 Hind Port
DreamRebel replied to Chairborne's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ok, nice. :) -
Arma 2 Mil Mi-24 Hind Port
DreamRebel replied to Chairborne's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey mate, I really like the Mi-24's! Currently I'm also busy creating a repaint template for it! Now I'm wondering if there is a chance you can get permission from BI to port the Mi-24 SuperHind MK.III from Take On Helicopters. That version is a beast! Anyway, keep up the good work! :) Super Hind: -
ArmA 3 retexture templates by DreamRebel
DreamRebel replied to DreamRebel's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey, You're welcome and good luck! :) Also I'm currently working on templates for the following vehicles: T-100, Marid, Gorgon, (full) Slammer. T-100 & Gorgon are ready except the Gorgon Weapon system. I've also made some weapon templates but you can't use the hiddentextures way to use the retextures. :( Another template thats almost ready is the Mi-24 Hind template. :) Regards, Jeremy -
ArmA 3 retexture templates by DreamRebel
DreamRebel replied to DreamRebel's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey everyone, It's bin a while but I want to inform everyone about 5 new releases! :) Enjoy. And before I forget, I want to say thanks to everyone who appreciates my work. Best regards, Jeremy | DreamRebel -
[IceBreakr/IBIS] Island Panthera for A3
DreamRebel replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice Ice, I like very much. One of my favorite maps, I've spend so many hours on this map! :) -
I've seen the evidence and it looked solid but you'll (A3L) have to spread it. Even though I was there, I'm not the person which can post an official AMAR statement about it. Other members Will have to see it to before AMAR can say anything about it. It's only valid if the members agree. By they way even though I'm a AMAR member, last night I was there as myself. Not as AMAR. It's only possible to go as AMAR if everyone agrees and when we go together.
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I know, don't get me wrong. I know eveything and there is more evidence then you. But I remember Dezkit saying he didn't wanted his mods to be ued as payware. And to be honest I don't think it's good for his reputation to work with them. But thats my opinion.
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I'll show the evidence in this post: Check out this video on their own channel to see the boats. Check out this page to see who owns and made them! :) **EDIT** They follow this topic, their boat video no longer works. It's private now. Boat pic 1 Boat pic 2 Boat pic 3 Enough proof? I think I've made my point. Sidenote: since when is Dezkit, a modder with a very goodname part of their team? According to he is.**EDIT** Ships are removed from the game.
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By the way, they haven't only stole ArmA 3 models. They took models from other games to, for example: boats from Ship Simulator: Extremes.
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Wow, amazing raptors.
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I like it! :)
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Looking good mate! :)
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Survey/Poll: IceBreakr's maps - what would you like to see first in A3?
DreamRebel replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
IBIS World with Lingor & Panthera. :) -
Ok, that makes sence. I get it. haha (I did read it but I thought he ment something else)
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Yeah but why do you want an rvmat? I mean you can hardly see the diffrence. Use a config with that .paa and your done. No one will look that close to the beret and see that there might be some NATO badge lines/shapes...
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Yeah but he is talking about aditional stuff sharing the same model. Knowing this a simple retexture config will be enough! Normally you do need an rvmat indeed. ;)
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Do you mean the NATO beret or normal beret. If first use this: class H_Beret_02; class Your_beret_name : H_Beret_02 { scope = 2; weaponPoolAvailable = 1; displayName = "Beret name"; picture = "\A3\characters_f_epb\BLUFOR\Data\UI\icon_h_beret02_ca.paa"; model = "\A3\characters_f_epb\BLUFOR\headgear_beret02"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"Your\Path\texture_file.paa"}; class ItemInfo : ItemInfo { allowedslots[] = {801, 901, 701, 605}; mass = 6; uniformModel = "\A3\characters_f_epb\BLUFOR\headgear_beret02"; modelSides[] = {6}; armor = 0; passThrough = 1; hiddenSelections[] = {"camo"}; }; }; (You don't need an rvmat)
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what the Armed offroad config ?
DreamRebel replied to Marve_XT's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
try this: class O_G_Offroad_01_armed_F; class Meaty_O_Offroad_WD :O_G_Offroad_01_armed_F{ _generalMacro = "Meaty_O_Offroad_WD"; author = "Meatshield"; scope = 2; side = 0; vehicleClass = "Meaty_CarOWD"; faction = "OPF_F"; displayName="Armed Offroad (Woodland)"; crew = "Meaty_Crew_O_WD" hiddenSelections[]= {"camo"}; hiddenSelectionsTextures[]= {"\Meaty_Op_WD_Vech\data\offroad_01_ext_co.paa"}; typicalCargo[] = {"Meaty_Crew_O_WD"}; availableForSupportTypes[] = {"Drop","Transport"}; }; That might work. -
How do i get a unit to have a Insignia by default
DreamRebel replied to ravendk's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Yeah, you'll have to use the hiddenSelectionsTextures line to off course. :P But in that way it should work. -
How do i get a unit to have a Insignia by default
DreamRebel replied to ravendk's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I believe you'll have to add a second hiddentexture in your config. I'm not sure about the name but I thought it was "Insignia". It will look like this; "hiddenSelections[] = {"Camo", "insignia"};" -
I like it. :p
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Lingor Island for Arma 3?
DreamRebel replied to CyberpunkDev's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
IceBreakr is working on his maps, they will come to ArmA 3 when there ready.