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bis_iceman

Former Developer
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Posts posted by bis_iceman


  1. Quote

    FROM: High Command

    TO: Arma 3 Users

    INFO: 5th Armaversary, Team Changes

    PRECEDENCE: Flash

     

    SITUATION

    We're experiencing lots of rainy days in the Czech Republic but that does not stop the Arma 3 team from rolling on. Besides working on new content, updates, and making plans for the future, we're also processing some development team changes and welcoming new team members.

     

    Full SITREP

    • Like 5
    • Thanks 1

  2. FROM: High Command

    TO: Arma 3 Users

    INFO: Gamescom Recap, Diagnostics

    PRECEDENCE: Flash

     

    SITUATION

    Our gamescom task force has recovered and we're now processing all the feedback our developers have received from visitors. Besides that, we have an important Armaversary coming up tomorrow, and we've prepared a few fun things in celebration. Stay tuned!

     

    Full SITREP

    • Like 2
    • Thanks 1

  3. 28-08-2018 

    EXE rev. 144976 (game)  

    EXE rev. 144976 (launcher)  

    Size: ~348 MB 

     

    DATA 

    • Fixed: Kerry's backpack was missing its camo selection in the last resolution LOD 
    • Tweaked: Goals now collapse on collisions with vehicles 

    Showcases (potential spoilers) 

    • Spoiler

      Tweaked: Base compositions in Showcase Armed Assault 

       

    ENGINE 

    • Added: These diagnostics have been enabled in the Diagnostics Executable: Normal, Roadway, Geometry, ViewGeometry, FireGeometry, Paths, ShadowVolume, ShadowBuffer, and Buoyancy. 
    • Like 10
    • Thanks 5

  4. 22-08-2018 

    EXE rev. 144959 (game)  

    EXE rev. 144959 (launcher)  

    Size: ~155.6 MB 

     

    DATA 

    • Fixed: Backlit buttons on the steering wheel of the MB 4WD did not move along with the vehicle
    • Tweaked: The legs of Zafir’s bipod were too short 

    Showcases (potential spoilers) 

    • Spoiler

      Tweaked: The tank battle in Showcase Armed Assault is now better optimized 

       

    ENGINE 

    • Added: New damper1, damper2, and damper3 sound controllers for vehicles 
    • Like 8
    • Thanks 2

  5. FROM: High Command

    TO: Arma 3 Users

    INFO: Gamescom 2018, Community Spotlight

    PRECEDENCE: Flash

     

    SITUATION

    This week is all about the gamescom conference for Bohemia Interactive. While a fine selection of our staff is already in Cologne and welcoming people to the Bohemia Booth, let's take a look at the news from the Arma community!

     

    Full SITREP

    • Like 2
    • Thanks 3

  6. 16-08-2018 

    EXE rev. 144945 (game)  

    EXE rev. 144945 (launcher)  

    Size: ~96 MB 

     

    DATA 

    • Tweaked: Range of the APERS Mine Dispenser was adjusted (https://feedback.bistudio.com/T131505
    • Fixed: AAF and CSAT Cargo Nets had incorrect Laser Designators in their inventories 
    • Tweaked: The "headgear_placeholder" and "equip_placeholder" models were updated 
    • Fixed: Incorrect camo selection of US Assault Pack (Kerry) in resolution LODs (https://feedback.bistudio.com/T131466)
    • Fixed: Ghost Hawk LOD issues

     

    ENGINE 

    • Fixed: Command line duplication after a Dedicated Server restarts due to the missionToServerRestart command 
    • Like 7
    • Thanks 1

  7. FROM: High Command

    TO: Arma 3 Users

    INFO: Encore Update, Updated Tools & Experimental Ports

    PRECEDENCE: Flash

     

    SITUATION

    Last Wednesday was another big one for us and our community thanks to the release of Arma 3's 81st platform update, also known as the Encore Update or Update 1.84. Since its release we've been collecting your feedback - and we'll try to respond to potential issues as quickly as possible.

     

    Full SITREP

    • Like 4
    • Thanks 1

  8. 07-08-2018 

    EXE rev. 144927 (game)  

    EXE rev. 144927 (launcher)  

    Size: ~875 MB 

     

    DATA 

    • Tweaked: Headlights of the Van would have too little reach (https://feedback.bistudio.com/T131305
    • Added: Current fire mode indicator to the UI of mortars 
    • Fixed: The camera on the Mk45 gun could not move vertically
    • Fixed: Camera rotation sensitivity on the VLS platform was too high 
    • Added: Wide zoom level and NV vision mode to Blackfish gun cameras 
    • Tweaked: The BIS_fnc_showSubtitles function was updated (optional parameter that forces subtitles to display through titleRsc added to retain old functionality). It is turned off by default, as such subtitles would collide with subtitles displayed by the BIS_fnc_kbTell function.
    • Tweaked: Animated chain on the Kart model using UVAnimations (https://community.bistudio.com/wiki/UVAnimations
    • Fixed: Ammo boxes from which all items were removed in the editor were not exported empty by the BIS_fnc_3DENExportSQF function 
    • Fixed: The Kart engine sound position was offset 
    • Fixed: Random object position (achieved by connecting it to markers) was ignored in scenarios exported by BIS_fnc_3DENExportSQF
    • Fixed: Helicopters placed in the air were not flying in a scenario exported by BIS_fnc_3DENExportSQF

    The East Wind (potential spoilers) 

    • Spoiler

      Fixed: Assault boats would stop before reaching the beach in the Resurgent West scenario (and it caused a related script error) 

       

    ENGINE 

    No EXE changes

    • Like 14
    • Thanks 4

  9. 25-07-2018 

    No new EXEs

    Size: ~1.3 GB 

     

    DATA 

    • Tweaked: The fuel capacities for Sentinel UAV, Falcon UAV, and Caesar plane were adjusted 
    • Tweaked: AI controlling SAM sites, CIWS and launch systems will now track targets faster 
    • Fixed: A leg of the T-100 driver was clipping (https://feedback.bistudio.com/T127779
    • Tweaked: The fuel capacity for the SDV was increased 
    • Tweaked: AI on some sensor-equipped ground vehicles and aircraft should better utilize target info from sensors
    • Fixed: Various issues on the Jets DLC bonus content assets

     

    Tac-Ops Mission Pack (potential spoilers) 

    • Spoiler
      • Fixed: Script error during the Disintegration Point scenario of the Stepping Stone operation 
      • Fixed: It was possible to kill AI teammates in the Avenging Furies scenario of the Beyond Hope operation 
      • Fixed: The convoy area was not considered secured if Hoplite squad got lost on the way in the Avenging Furies scenario of the Beyond Hope operation 
      • Fixed: A retreat task was incorrectly assigned after Houdan was seized, in case that some armored vehicles were destroyed in the Disintegration Point of the Stepping Stone scenario 

       

    Apex protocol (potential spoilers) 

    • Spoiler
      • Fixed: Incapacitated players resurrect after the first live feed video ends in the Heart of Darkness scenario 
      • Fixed: There would be some objects left levitating after destroying a few ammo boxes in the Heart of Darkness scenario 
      • Fixed: Subtitles were overlapped by the video layer in case a player Joined-in-Progress to a running scenario 

       

    Showcases (potential spoilers) 

    • Spoiler
      • Tweaked: Darter UAVs on the table in Showcases NATO, CSAT, and AAF are no longer connectable in any way 

       

    ENGINE 

    No EXE changes 

    • Like 13
    • Thanks 2

  10. 18-07-2018 

    EXE rev. 144914 (game)  

    EXE rev. 144914 (launcher)  

    Size: ~1.5 GB 

     

    DATA 

    • Tweaked: AI delay between shots for vehicle-mounted SPG and Vorona
    • Fixed: AI didn't want to use SPG against nearby targets 
    • Fixed: Vanilla transport helicopters should no longer do dive attacks 
    • Tweaked: Improved config inheritance of default environment spatial sounds (Tanoa / Malden)
    • Tweaked: AK-12 hand animations were improved 
    • Added: Front lights for the pilots of the WY-55 Hellcat 
    • Fixed: The collision lights action for the pilots of the WY-55 Hellcat was missing
    • Tweaked: The weapon Info Panel was removed from the static radar optics
    • Tweaked: Detection ranges against terrain background of vanilla ground-based radars were adjusted 
    • Fixed: Various issues on the Jets DLC bonus content assets

    Eden Editor 

    • Fixed: Editor previews for Tanks DLC dirt patches were missing 
    • Added: Eden Editor attributes for door & solar panel hiding to Medical Tent 
    • Fixed: Scenarios exported by the BIS_fnc_3DENExportSQF function caused a script error when a drone was present 
    • Tweaked: BIS_fnc_3DENExportSQF now executes init fields only after all entities are created, so they can be referenced
    • Fixed: Tank Engine (Used) had an incorrect Editor preview picture 

    The East Wind (potential spoilers) 

    • Spoiler

      Fixed: Progress of the Moral Fiber scenario could get stuck due to incorrect assigning of group leadership 

       

    ENGINE 

    • Like 20
    • Thanks 3

  11. FROM: High Command

    TO: Arma 3 Users

    INFO: Encore Update RC, New Documentation

    PRECEDENCE: Flash

     

    SITUATION

    We've just made the Release Candidate (RC) of the upcoming Encore Update (version 1.84) available for public testing. This means we're very close to its official main branch release, and our team is working closely together with the people from BRAVO ZERO ONE Studios to resolve the final issues.

     

    Full SITREP

    • Like 4
    • Thanks 1

  12. 10-07-2018 

    EXE rev. 144906 (game)  

    EXE rev. 144906 (launcher)  

    Size: ~656 MB 

     

    DATA 

    • Fixed: RPT file error connected to the SPG-9
    • Fixed: The IDAP skin for the Zamak Water Truck was not localized properly 
    • Tweaked: The MFD damage indicator in the cockpit of the Shikra airplane is now working correctly 
    • Fixed: The Car-95 GL reload sound was incorrect (https://feedback.bistudio.com/T131104
    • Added: An ability to export editor scenarios to SQF script. Calling such script will dynamically recreate the scenario (known issues: waypoints cannot be attached to objects / position randomization of objects by connecting them to markers doesn't seem to work correctly).
    • Fixed: There were some rogue components in the AH-9 PhysX LOD 
    • Fixed: camo selections in the pilot & cargo LODs of the unarmed Hellcat were incorrect (https://feedback.bistudio.com/T130858
    • Fixed: Incorrect camo selection in the 2nd resolution LOD of Zamak MRL
    • Tweaked: Lowered priority of the "Unload Incapacitated" action 
    • Tweaked: The opened message box is now stored in the uiNamespace under the "openedMsgBox" variable 
    • Added: A new RscControlsTable base class
    • Fixed: Various issues on the Jets DLC bonus content assets

     

    ENGINE 

    • Tweaked: Grass is no longer obstructing missile locking
    • Like 21
    • Thanks 4

  13. RC testing of Update 1.84 has started concluded.
    Steam branch access code: Arma3Update184RC
    Arma 3: ~2.5 GB / Arma 3 Server ~452 MB


    Areas of focus (pseudo-changelog):

    • Added: Jets DLC bonus assets for all players (OPREP)
    • Tweaked: Playable Content fixes / optimizations
    • Tweaked: Unit costs adjustments
    • Fixed: Various potential crashes
    • Like 8
    • Thanks 2

  14. FROM: High Command

    TO: Arma 3 Users

    INFO: Encore Update Dev-Branching, Units Status

    PRECEDENCE: Flash

     

    SITUATION

    We're currently preparing the final snapshot of the upcoming Encore Update (version 1.84). If everything goes according to plan, we'd expect to open up the Release Candidate branch of version 1.84 later this week.

     

    Full SITREP

    • Like 4
    • Thanks 1

  15. 03-07-2018 

    EXE rev. 144890 (game)  

    EXE rev. 144890 (launcher)  

    Size: ~220 MB 

     

    DATA 

    • Tweaked: Medal times for Tanks Trials TT16 / TT17 / TT18 
    • Fixed: It's no longer possible to add a link to custom code to the text of diary and task modules in Zeus (the resulting entry will be replaced by an empty string)
    • Tweaked: Penetration materials of the industrial shed were adjusted 

     

    ENGINE 

    • Like 14
    • Thanks 3
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