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FortyEight

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Everything posted by FortyEight

  1. Hello everyone! A quick update on the happenings of Beck's Privateers: We are steadily getting our Campaign going, working out bugs with scripting and looking at implementing new mods to enhance the immersion into Arma 3. We have completed several missions for our Campaign, as well as, getting side missions going during the week. We successfully completed our Team Death Matches and are hosting a weekly PvP day every Tuesday. Come check us out and play with us! You won't regret it! *UPDATE 06/07/2014* I apologize that I haven't added this earlier, our website has been down since just after I bumped this. I have been very sort on time this week, thus I haven't had time to update this post. I do not know when our website will be back up and running. It is run from a different host from our TeamSpeak and Arma 3 server and we currently cannot reach the host. I invite anyone who shows interest in us to join our TeamSpeak at address: becks-privateers.com Again I apologize for the website outage! *UPDATE 06/11/2014* Our website is officially up and running again! We were finally able to transfer our website to a different host that is more reliable. Come check us out!
  2. Are you sick and tired of living in condemned military barracks? Does your meager government salary not make ends meet? Do you enjoy high paying and rewarding military work without getting yelled at for your uniform being out of regulations? Do deployments to exotic islands excite you? If so, Beck’s Privateers want you! Beck's Privateers believe in creating a community and an environment that encourages merit, camaraderie and success. We believe in ensuring that our members are able to guide how we grow and develop. We believe that our leadership is here for the members and will always make decisions that benefit the members. We strive to provide a unique experience that no other Arma 3 community can achieve. Overview Beck’s Privateers was started in December 2012 as a DayZ mod clan. Since then we have expanded into DayZ Standalone, Space Engineer’s and now Arma 3. We are a very strong and highly active community that strives to ensure that our members are treated fairly, given respect and most importantly, have fun. We operate very differently from other "Multi-gaming" clans in that, the Arma 3 leadership is completely independent from the DayZ leadership. Although we communicate and share ideas, a DayZ leader in Arma 3 is equivalent to a regular Arma 3 member and visa versa. Currently, we have our own TeamSpeak, forums and Arma 3 Server. We are a realistic unit that does not necessarily stress military rank, but values order and discipline. We want our operations to be successful and do everything in our power to complete our objectives. Thus, we want our members to be successful, and will do everything in our power to ensure that possibility. We will never shun a member for having a life and needing time off from the game; we will welcome you back just like you never left. We never punish members for speaking their mind or going against the grain but we do punish members for violating our rules and constitution. Members are able to sign up for individual squads under their preferred leader or are allowed to float around and play in any available spot of their choosing. You might play a Riflemen one day, and the next an Engineer or truck driver. You won't be confined to a single position if you don't want to be. What We Do We have bi-monthly Campaign missions, these missions range from guerrilla to conventional full-scale war. We do a weekly PvP day, where everyone gets to blow off steam against each other. We have a financial system to complement our campaign that rewards squads for playing during the week and creating unofficial operations. With your squad bank account you can purchase vehicles, fortifications and static weapons to assist your team in accomplishing the mission. We host a lot of impromtu weekday missions where we play Patrol Ops, MCC or Zeus. This may also expand over into random PvP days as well. Every operation is posted well in advance of when it is to take place in order to ensure that members are given as much information as early as possible. Application Requirements We do not have any experience requirements for applicants; all that we ask is that you meet the following requirements: -Be older than 18 years old -Have a working microphone -Have TeamSpeak -Be mature and respectful How to Join Please visit becks-privateers.com to fill out an application form and/or chat with a recruiter! We enjoy playing with new people even if they aren't a member of the clan yet, so come join us on TeamSpeak: Becks-Privateers.com If you are having trouble finding where to post an application, Look at the to the "The Gig" headline, navigate to Applications then Arma III applications. Read the sticky post and start a new topic. Make sure you fill out the application completely! After your application has been accepted, come join us for an operation or just hang out in our TeamSpeak and get to know your leadership and fellow Privateers! Open Positions: -Infantry -Medics -Pilots -Drivers/Gunners/Logistics -Pilots We are also recruiting on the creative side of Arma and are definitely looking for members who have an interest in scripting, mission making and playing as Zeus. Availability times We have members that hail from the U.S. to Holland to Australia so We always have members on our server for you to play with! Our peak playing time is approximately 1500 EST to 0200 EST every day of the week. Operations will be posted in our forums and members are encouraged to check our forums frequently. Mods Currently we require the use POMI PMC, Task Force ArrowHead Radio, Community Base Addons and ShackTac Fire Team, VTS Weaponresting, LIFTER for Arma 3, Boeing/SOAR MH-47E Chinook. Our server supports JSRS 2.1 sound pack and Blastcore A3, however these are not required but highly encouraged. Our website has information with regards to where to get our mods and how to install them. You can always ask someone in TeamSpeak to help you as well. While we consider adding more mods that are well polished and functional, we are trying to stick with a smaller, core-group of mods so we have less troubleshooting that prohibits any players from joining us! Training We currently do not require any sort of formal training; however that may be subject to change in the future. We do require that any pilot complete a basic and combat qualification before you are allowed to fly. Details on this can be found after you are accepted. Testimonials This what a few of our members have to say about Beck's Privateers: Mr Solo Dolo: HKR_er Tactical Bear Kreso Chow Thank you for considering Beck’s Privateers as your Private Military Company of choice. -1st Mate FortyEight, Head Arma 3 Recruiter
  3. Update as of 05-22-2012 We have completed two missions in the prelude to our Campaign. Our campaign is on temporary pause this weekend as I am extremely busy with school and need to squeeze some time in to get on the editor. Instead we have scheduled an operation for almost every day of the week. So jump on get to know us! This is to include rolling out our custom-made PvP scenarios which we will be hosting on a weekly or biweekly basis based on popularity. Check out a couple new videos to recap the last two weeks:
  4. Pergor, We ended up doing that with BLUFOR units as a quick work around. Sometimes Independents fire at BLUFOR for almost no reason hah.
  5. Good to know, thank you!
  6. Hey Pomi, this mod is awesome! My clan uses this mod exclusively for our clothing in game. Our recruitment post has a couple videos of your mod in action: http://forums.bistudio.com/showthread.php?176635-Beck%E2%80%99s-Privateers-PMC-want-to-hire-you!-Semi-Realism Just one addition that would be nice is if the PMC could be adjusted to the BLUFOR team and maybe even the OPFOR team as well, as they can be hired. I would like to make missions against the AAF but the faction aligning prevents that a bit. A second request is to ask if we can get some of the logo's changed for a unit version that has BP instead of PG; If you are opposed to this no worries. It's just kind of funny because our introductory rank abbreviation is "PG". Again thank you for the mod, really sets in immersion in our PMC unit!
  7. Hey, Is it possible to script a way for MCC to auto-generate missions? I.e. MCC will auto generate missions while no one is logged into MCC? This might be a little similar to Patrol Ops, but would allow us to run your MCC missions which are really good, without having someone logged into MCC at all times. I would also like to add, that is mod is absolutely amazing, in my opinion it is much, much better than Zeus as the premade missions are nail biting! Really enjoy the SVests and AI reactions!
  8. Is it possible to get the scripts needed to run this squad mod that you have? I would really like to use it in other maps and server files as it is easy to use, and takes care of a lot of naming and marker issues I have been having with the editor.
  9. To ease the downloading and installation of multiple mods for members of a community, can anyone enlighten me on how to make a mod pack? By mod pack I mean a file, with one key, that one simply downloads, unzips and pastes into their Arma 3 directory. This would consist of mods have I have not created but enjoy using.
  10. FortyEight

    How do you make a Mod Pack

    Thank you for replying, where can I find the mod licensing? I'm looking at the Armaholic pages and I am not seeing any information on licensing or distribution.
  11. FortyEight

    LIFTER for ArmA 3

    Sad day, I appreciate the input though! I really want to use your mod, as it looks like the best heavy lift and fast roping mod out there, we may just have to reserve its use for private operations though. I do appreciate the quick reply and great job! Loving it!
  12. FortyEight

    LIFTER for ArmA 3

    Is there a way that we can have the mod enabled on our server and clients, but keep the server public without requiring the use download of the mod? I.e. Deleting the addons section in the mission.sqm after putting down the two modules? Or will it still pop up with that same error config.bin. We really want to use your mod on our Server but we don't want to restrict noobies or people without the mod from playing with us, even if they see nothing.
  13. Update as of 05-07-2014. Our campaign begins Saturday, 05-10-2014 at 1700 EST. If you want to join us in our campaign, put in an Application today! Our server has started to become quite popular with Patrol Ops. Check it out some time! Search for our server name: [bP] Private Military Company Realism - becks-privateers.com And a little bit more. enticement check out our first Arma 3 video! This is last weekend's PMC training on Patrol Ops, check out the view from our overwatch team! In other news, congratulations to the following members for being promoted: Dutch from Cabin Boy to Bos'n, Sirthus from Cabin Boy to Bos'n and Khellus from Press Ganged to Swabbie. Keep up the good work gentlemen! I would also like to welcome our newest members in the last two weeks: Press Ganged Capt Sprinkles, Press Ganged Istirus, Press Ganged BareN, Press Ganged Meatus, Press Ganged Halfbrick, Press Ganged Colin Towel, Press Ganged Kreso, Press Ganged Banshee, and Press Ganged iRaimy.
  14. Here is my issue: My server usually runs Patrol Operations 3.1. At the rest of my fellow community members I wanted to add information on the map for our TeamSpeak address, etc. I decided to extract the .pbo folder and edit the mission file in the editor to add simple markers at the top of the map. Now, when ever that map file is loaded on the server, a vast majority of people just get straight kicked off the server with no reason given. In game all that appears is "[player] connecting" "[player] connected" "[player] disconnected". I know Patrol Ops runs a lot of scripts, however the only thing I did was open the mission.sqm in the Arma 3 editor, add 3 markers with text, saved the mission file, exited and compiled the .pbo again. I am wondering what is causing this. I did edit the file while my mods were enabled: POMI_PMC, VTS Weaponresting, Task Force Arrowhead Radio, CBA and Shacktac Fireteam HUD. I did not add anything in the editor that was related to any mods, I just added the 3 markers with NATO flags. I do not think that the issue is server related as it does not do this for any other mission we have used. Any help is greatly appreciated!
  15. FortyEight

    Map Edit keeps kicking people

    Okay another question. Say I wanted to add a Chinook and a fast-rope/heavy lift script that was a mod to my mission files. However, I still wanted my server to be public and to allow anyone to join, would the only downside of this operation be that the players without the mods would not see the one helicopter and some of the features? Or would this completely not work?
  16. FortyEight

    Map Edit keeps kicking people

    Oh, I always keep back ups, because the code in Arma 3 is not my cup of tea... I'm not very codely if you will. Okay, will this always happen if I edit a map file with mods enabled? Also, if I want to use a particular skin or mod, should I edit the file with it, then delete these entries in the sqm?
  17. FortyEight

    VTS Simple weapon resting

    An Update, after doing some testing we found that a player was getting banned from this line: Player [bP] PG. Meatus: Wrong signature for file. C:\Program Files (x86)\Steam\Steamapps\common\Arma 3\@VTS_weaponresting\VTS_weaponesting.pbo We have had him reinstall the addon multiple times, we have done testing to ensure that no other mod is causing it. It is JUST VTS_weapon resting. Any solutions or work arounds?
  18. FortyEight

    VTS Simple weapon resting

    So myself and a friend are experiencing a weird issue with VTS Weapon Resting. We keep getting banned from our server. It comes up an error on the VTS weapon resting files. I do not know the exact file, as it does not tell me what is happening, only people in the server can see the exact reason. Any thoughts or ideas on how this issue is happening?
  19. FortyEight

    Task Force Arrowhead Radio

    Okay, a quick update is that we have figured out the VAS issue and have a work around to initialize VAS outside of the server to prevent the infinite loop on our server. Thank you for the quick reply by the way! Very helpful! So we have narrowed it down to a uniqueness issue, I.E. a unique AN/PRC-152 will have a number after it, some of the ones we pull after the server has been running for a while do not have this. Is the fix you are talking about? I really appreciate the quick reply because my clan absolutely loves this mod, we just want it to work a tiny bit better. Again, I appreciate the work you have put into this!
  20. FortyEight

    Task Force Arrowhead Radio

    Question for you guys, We are having HUGE issues with Task Force Arrowhead and VAS. Some of our members are completely able to get on our server that is running Patrol Ops and are able to grab multiple working Radios from VAS and even save those radios in their load outs. Other members are having troubles if they grab a second radio from VAS, and it won't actually work. I.E. Your first radio you grab from VAS works fine, then if you change load outs and grab a new radio nothing happens. Fewer members cannot even pull out the first radio and have it work And a few members are unable to access VAS when Task Force Arrowhead is running. They have waited upwards of an hour and only received "Waiting for VAS to load". This only happens with the Task Force Arrowhead mod is enabled.
  21. FortyEight

    Virtual Ammobox System (VAS)

    I love the updates and dedicated! This is seriously one of the best scripts in Arma in my opinion!
  22. Squad name: Beck's Privateers PMC Timezone/location : ALL - We have members located around the world Gamemode preference (eg coop or pvp): Emphasis on Coop, enjoyment with PvP Contact email: See Website Website address: becks-privateers.com Short description: We are a semi-realism unit that enjoys having fun and building friendships. We also have branches in DayZ Standalone and Space Engineers. Come join us on Teamspeak! Language: English
  23. FortyEight

    Arma3 Videos

    Slowest helicopter landing ever! Haha. On a serious note, I like the concept and the play but I would recommend a bit more audio and chatter. The only thing that is missing from the immersion is the personal chatter. Other than that, very cool!
  24. FortyEight

    open Helikopter doors?

    If we can just get out of helicopters with the doors closed, is there a point to having the doors open? It seems like passengers would just get shot out more often...
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