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Posts posted by POLPOX
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do you mean by "join server on admin" that you entered the password using #login?Yeah,I did! thank you for a lot!:)
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I put this code,
enableDebugConsole = 1;
and join server on admin, but I can't open debug console. and I join server on host, I can open it. is this bug?
There is the sentence on this page.
1 = Available in SP and for hosts / logged in admins -
Hi all, I'm serching campaign mission's SITREP text about intro bottom-right texts. I can't find it yet. Is anyone knows it, please tell me. How can I use it?:confused:
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Version up! Shooting range!
2014/09/06 - V1.2
+Add some options
+Add new parameters(Equipments,Weapon,NVG)
+Add example mission
*Change some code
*More spaghetti
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Yeah, it is! awesome work! I can't wait for download and build killhouse!:)
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Ah, I'm sorry, solve it. wrong paramaters...
playSound3D ["A3\Sounds_F\weapons\Explosion\expl_shell_1.wss",_soundSource,true,_pos,10]
it works.
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>SilentSpike
No, it isn't shows scripting errors. just no sound.
---------- Post added at 10:07 ---------- Previous post was at 09:54 ----------
I'm sorry, no sound is wrong. sound is playing, but it played from [0,0,0] and delayed.
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I write a code of playSound3D in .sqf file, but it isn't works.
I write the code in debug console too, it's works.
*omitted* _soundSource = createVehicle ["Land_Can_V1_F",[0,0,0],[],0,"NONE"] ; _soundSource setPos _pos ; sleep 0.1 ; playSound3D ["A3\Sounds_F\weapons\Explosion\expl_shell_1.wss",_soundSource,true,[0,0,1],10] ; *omitted*
is this bug? anyone in this problem? please advice.
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>IconoclastDX
I think you can solve the problem with this code:
civilian setFriend [blufor,0] ;
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I updated! Civilians! and I made new fine quality video! Don't even say bad quality:angryfire:!
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>IconoclastDX
I'm working for civilians, but there is some bug, and to remove bug is too dificult... Maybe to fit civilians animations are need more times...
>B.A.Verrecus
Thank you for your report. My test is not enough... No.1 is maybe fixed. No.2 is not appear on my Arma3. I'm working for they.
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>B.A.Verrecus
Hmm... Please tell me about the parameters. Maybe the causes are enableAI was not work or the animation was wrong... yup, I'll try to find the cause.
>IconoclastDX
Oh, I'm intresting for civilians. Okay, I'll work for it.
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I'm sorry guys for the baddest quality video (but it was just .gif... why?) and I was updated for friends in Aug 25, but I wasn't update the sample codes. I'm really sorry!
And I will remake the video.
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This script will not be updated.
POLPOX's Calm Animations Script
This script can make calm animation for some units.
If they under combat, they cancel calm animation.
You can force abort animations by change variable "PLP_calmSoldier_abort" to true.
How To Use
_nil = [unit,Option Name,[Equipments name,Weapon,NVG],React] execVM "PLP_calmSoldier.sqf"
Parameters are:
0: OBJECT - unit 1: STRING - mode >"STAND" - Standing >"STAND_RIFLE" - Standing, with rifle >"STAND_TABLE" - Standing, hands on table >"HANDS_BACK" - Standing, hands on back >"LEAN" - Standing, lean on wall with rifle >"PATROL" - Standing, patrolling with rifle >"BRIEFING" - Standing, hands on knee >"TALK" - Standing, hands move >"EASE" - Standing, ease >"EXERCISE_PUSH" - Exercising, push up >"EXERCISE_KNEE" - Exercising, knee bend >"REPAIR_KNEEL_1" - Kneeling repair#1 >"REPAIR_KNEEL_2" - Kneeling repair#2 >"REPAIR_PRONE_1" - Repairing on one's back#1 >"REPAIR_PRONE_2" - Repairing on one's back#2 >"REPAIR_STAND" - Standing assembly >"SIT" - On chair >"SIT_RIFLE" - On ground, with rifle >"SIT_LOW" - On ground >"SIT_LOW_SAD" - On ground, sad >"SIT_HIGH" - On high ground >"SIT_TABLE" - On chair, hands on table >"TREAT_WOUND" - Treating wounds >"WOUND_1" - Wounding#1, they don't react for enemy >"WOUND_2" - Wounding#2, they don't react for enemy >"SHOOTING_STAND" - Shooting, stand >"SHOOTING_KNEEL" - Shooting, kneel >"SHOOTING_PRONE" - Shooting, prone >"SHOOTING_STANDK" - Shooting, stand first, they will change to kneel >"SHOOTING_KNEELS" - Shooting, kneel first, they will change to stand >"DEAD" - Dead state 2: ARRAY - (optional) 0: STRING - (optional) equipments >"NONE" - None equipments >"VEST" - Vest only >"HAT" - Hat only >"FULL" - Vest, Hat >"NO_TOUCH" - No change >"DEFAULT" - They vary with change equipments (default) 1: STRING or BOOLEAN - weapons >"NONE" - No weapons >"RIFLE" - No change >"DEFAULT" - They vary with change weapons (default) >true - Has weapon >false - No weapon 2: BOOLEAN - (optional) has nv goggles (default:true) 3: BOOLEAN - The unit cannot react? (optional, default:false)
Movie
Changelog
2014/11/06 - V2.0
+Re-write script
+Add some option
*File size down
2014/09/06 - V1.2
+Add some options
+Add new parameters(Equipments,Weapon,NVG)
+Add example mission
*Change some code
*More spaghetti:yay:
2014/08/29 - V1.1
+Correspondence to civilians(Unarmed units)
*Fix some bug
*Change code to spaghetti:(
2014/08/20 - V1.0
*Release
Download
Here.(My Google Drive)
Old Version
How To Use
_nil = [unit,Option Name,[Equipments name,Weapon,NVG]] execVM "PLP_calmSoldier.sqf"
Parameters are:
0: OBJECT - unit 1: STRING - mode >"STAND" - Standing >"STAND_RIFLE" - Standing, with rifle >"STAND_TABLE" - Standing, hands on table >"HANDS_BACK" - Standing, hands on back#1 >"HANDS_BACK_2" - Standing, hands on back#2 >"LEAN" - Standing, lean on wall with rifle >"PATROL" - Standing, patrolling with rifle >"BRIEFING" - Standing, hands on knee >"TALK" - Standing, hands move >"REPAIR_KNEEL_1" - Kneeling repair#1 >"REPAIR_KNEEL_2" - Kneeling repair#2 >"REPAIR_PRONE_1" - Repairing on one's back#1 >"REPAIR_PRONE_2" - Repairing on one's back#2 >"REPAIR_STAND" - Standing assembly >"SIT" - On chair >"SIT_LOW" - On ground, with rifle >"SIT_HIGH" - On high ground >"SIT_TABLE" - On chair, hands on table >"TREAT_WOUND" - Treating wounds >"WOUND_1" - Wounding#1, they don't react for enemy >"WOUND_2" - Wounding#2, they don't react for enemy >"SHOOTING_STAND" - Shooting, stand >"SHOOTING_KNEEL" - Shooting, kneel >"SHOOTING_PRONE" - Shooting, prone >"SHOOTING_STANDK" - Shooting, stand first, they will change to kneel >"SHOOTING_KNEELS" - Shooting, kneel first, they will change to stand 2: ARRAY - (optional) 0: STRING - (optional) equipments >"NONE" - None equipments >"LITE" - Vest only >"HAT" - Hat only 1: BOOLEAN - (optional) has weapon (default:true) 2: BOOLEAN - (optional) has nv goggles (default:true)
Example mission
Here.(My Google Drive)
Download
Here.(My Google Drive)
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I updated!
Changelog:*Fix:Some textures (by Brainbug)
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I updated!
Changelog:Add 2 movies to each Stratis Altis
I'm sorry for too late because I was in hospital. Sorry!
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Updated!
Changelog:
- +Add:Tank Textures and Box Textures(Thanks Brainbug!)
- *Fix:Some scripts
- +Add:Tank Textures and Box Textures(Thanks Brainbug!)
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@Brainbug: OMG, your painting skill is very awesome! I like it, and I will add it to my addon. In the future, I want to implemente colored and painted container (w. black one), but the default black container is freakin difficult to edit color. When I make white container, could you please make painted containers for me?
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@MikeTim: Mr.Brainbug said everything I want to say. I thought truck colors are very few, so I made this addon.
@snakeeyez503: Did you delay the code? You need to change the color of civilian vehicle, after default init script changes the color. Do setObjectTexture in a trigger or delayed init script like this:
_nil = this spawn {sleep 0.001 ; _this setObjectTexture [0,[i](Name of texture)[/i]]} ;
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Warning:This thread includes my very bad English
POLPOX'S ADDITIONAL TRUCK COLORS
Features
This addon adds 8 colors for civilian truck.
Colors are
- White(by BI)
- Red(by BI)
- Light Blue
- Blue
- Light Green
- Green
- Light Yellow
- Yellow(Orange)
- Grey
- Black
Version History
- V 1.1
*Fix:Some textures (by Brainbug) - V 1.1
+Add:Tank Textures and Box Textures(Thanks Brainbug!)
*Fix:Some scripts - V 1.0
Release
Download
Here.(My Google Drive)
- White(by BI)
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Would be good to do more of these POLPOX. You have done a great job with them so far. A flying one ?Yeah, I'm making new style movies. I hope you look forward to it.
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Do you have a link for this video?Just open first post of this thread's spoiler. You can find 2 videos on spoiler.
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Thank you guys! :)
>rokzy_rules
I think BI's intro movies are too few, so I made this addon.
>redarmy
hmm... I can't solve it :(
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Warning:This thread includes my very bad English
POLPOX'S ADDITIONAL INTRO MOVIES ADDON
Features
This addon adds some intro movies for Arma 3.
Add 5 movies for Stratis and add 18 movies for Altis.
And, add one showcase movie for each islands.
Showcase movies are have some 30-45 seconds movies.
Stratis showcase movie has 17 movies, and Altis showcase movie has 52 movies.
Can you watch them all?
Media
Stratis's a movie
Stratis showcase
Version History
- V 1.0
Release - V 1.1
+Add:2 movies for Stratis and Altis
Download
Here.(My Google Drive)
- V 1.0
POLPOX's Calm Animations Script
in ARMA 3 - MISSION EDITING & SCRIPTING
Posted
Is anyone still there? Well, I uploaded new version of PLP_calmSoldier.sqf!
There is no bug etc... maybe.
Changelog:
+Re-write script
+Add some option
*File size down
This version 2.0 is almost totally changed from old one, so you can still download old one.
Enjoy and do animations for your mission!