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POLPOX

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Everything posted by POLPOX

  1. Hmm? Are you work the script v2.0 on A3 1.34, but it doesn't work? I can't reproduction it...
  2. Is anyone still there? Well, I uploaded new version of PLP_calmSoldier.sqf! There is no bug etc... maybe. Changelog: +Re-write script +Add some option *File size down This version 2.0 is almost totally changed from old one, so you can still download old one. Enjoy and do animations for your mission!
  3. I put this code, enableDebugConsole = 1; and join server on admin, but I can't open debug console. and I join server on host, I can open it. is this bug? There is the sentence on this page.
  4. POLPOX

    Debug console on admin?

    Yeah,I did! thank you for a lot!:)
  5. Hi all, I'm serching campaign mission's SITREP text about intro bottom-right texts. I can't find it yet. Is anyone knows it, please tell me. How can I use it?:confused:
  6. Version up! Shooting range! 2014/09/06 - V1.2 +Add some options +Add new parameters(Equipments,Weapon,NVG) +Add example mission *Change some code *More spaghetti
  7. Yeah, it is! awesome work! I can't wait for download and build killhouse!:)
  8. I write a code of playSound3D in .sqf file, but it isn't works. I write the code in debug console too, it's works. *omitted* _soundSource = createVehicle ["Land_Can_V1_F",[0,0,0],[],0,"NONE"] ; _soundSource setPos _pos ; sleep 0.1 ; playSound3D ["A3\Sounds_F\weapons\Explosion\expl_shell_1.wss",_soundSource,true,[0,0,1],10] ; *omitted* is this bug? anyone in this problem? please advice.
  9. POLPOX

    playSound3D problem?

    Ah, I'm sorry, solve it. wrong paramaters... playSound3D ["A3\Sounds_F\weapons\Explosion\expl_shell_1.wss",_soundSource,true,_pos,10] it works.
  10. POLPOX

    playSound3D problem?

    >SilentSpike No, it isn't shows scripting errors. just no sound. ---------- Post added at 10:07 ---------- Previous post was at 09:54 ---------- I'm sorry, no sound is wrong. sound is playing, but it played from [0,0,0] and delayed.
  11. >IconoclastDX I think you can solve the problem with this code: civilian setFriend [blufor,0] ;
  12. I updated! Civilians! and I made new fine quality video! Don't even say bad quality:angryfire:!
  13. >IconoclastDX I'm working for civilians, but there is some bug, and to remove bug is too dificult... Maybe to fit civilians animations are need more times... >B.A.Verrecus Thank you for your report. My test is not enough... No.1 is maybe fixed. No.2 is not appear on my Arma3. I'm working for they.
  14. >B.A.Verrecus Hmm... Please tell me about the parameters. Maybe the causes are enableAI was not work or the animation was wrong... yup, I'll try to find the cause. >IconoclastDX Oh, I'm intresting for civilians. Okay, I'll work for it.
  15. I'm sorry guys for the baddest quality video (but it was just .gif... why?) and I was updated for friends in Aug 25, but I wasn't update the sample codes. I'm really sorry! And I will remake the video.
  16. Warning:This thread includes my very bad English POLPOX'S ADDITIONAL TRUCK COLORS Features This addon adds 8 colors for civilian truck. Colors are White(by BI) Red(by BI) Light Blue Blue Light Green Green Light Yellow Yellow(Orange) Grey Black Version History V 1.1 *Fix:Some textures (by Brainbug) V 1.1 +Add:Tank Textures and Box Textures(Thanks Brainbug!) *Fix:Some scripts V 1.0 Release Download Here.(My Google Drive)
  17. Warning:This thread includes my very bad English POLPOX'S ADDITIONAL INTRO MOVIES ADDON Features This addon adds some intro movies for Arma 3. Add 5 movies for Stratis and add 18 movies for Altis. And, add one showcase movie for each islands. Showcase movies are have some 30-45 seconds movies. Stratis showcase movie has 17 movies, and Altis showcase movie has 52 movies. Can you watch them all? Media Version History V 1.0 Release V 1.1 +Add:2 movies for Stratis and Altis Download Here.(My Google Drive)
  18. I updated! I'm sorry for too late because I was in hospital. Sorry!
  19. Warning:This thread includes my very bad English POLPOX'S FLASH SUPPRESSOR/FLASH HIDER Features This addon adds flash suppressors for Arma 3. Flash suppressors hide muzzle flash. You can attach them to the weapon like suppressors. Now this addon supports for 4 Assault Rifles(MX,Katiba,TRG Series,Mk 20) and 3 SMGs (Vermin,Sting,PDW2000). I do not know whether they make you as unspottable as suppressors do (if they do at all). One flash suppressor can only make one fire sound. So I make flash suppressors for each weapons. I need like this picture. If you know how to solve this problem, please tell me about it. Classnames "plp_flash_suppressor_MX" "plp_flash_suppressor_Katiba" "plp_flash_suppressor_TRG" "plp_flash_suppressor_MK20" "plp_flash_suppressor_Vermin" "plp_flash_suppressor_Sting" "plp_flash_suppressor_PDW" Version History V 1.0 Release Download Here.(My Google Drive)
  20. Updated! Changelog: +Add:Tank Textures and Box Textures(Thanks Brainbug!) *Fix:Some scripts
  21. @Brainbug: OMG, your painting skill is very awesome! I like it, and I will add it to my addon. In the future, I want to implemente colored and painted container (w. black one), but the default black container is freakin difficult to edit color. When I make white container, could you please make painted containers for me?
  22. @MikeTim: Mr.Brainbug said everything I want to say. I thought truck colors are very few, so I made this addon. @snakeeyez503: Did you delay the code? You need to change the color of civilian vehicle, after default init script changes the color. Do setObjectTexture in a trigger or delayed init script like this: _nil = this spawn {sleep 0.001 ; _this setObjectTexture [0,[i](Name of texture)[/i]]} ;
  23. Yeah, I'm making new style movies. I hope you look forward to it.
  24. Just open first post of this thread's spoiler. You can find 2 videos on spoiler.
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