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POLPOX

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Everything posted by POLPOX

  1. I think you can solve it with curatorSelected script command.
  2. Okay, there it is. v2.4 is out now. Urm, tell the truth to you guys, I didn't found a new element for update until now... Anyway, it's here. And, some FAQ and examples are frontpaged.
  3. Yes, you cannot do this on now version, but sit tight, new version is on the way. ETA 1... or 2 days.
  4. Yup, looks it is important argument. well, try to add in next version. I just looking forward to next version's new content. Maybe 2 or 3 arguments will be implement.
  5. Ohhhhkayyy... This is not script's broblem. dont ask it in here man. your using is goddamn wrong, set direction before or after set script. and what do you mean "front"? ... *sigh*
  6. Are you using 3D Eden Editor or not?
  7. If you want solve this, you need tell me more about what did you do e.g. arguments.
  8. Hotfix available. Download is take some doing, if you want DIY, add "," to line 248. And...Electricleash, urm... your syntax is correct, but script name is wrong. The script isn't "PLP-calmSoldier2.sqf", not hyphen, underbar! "PLP_calmSoldier2.sqf" is correct.
  9. Sorry for too late cause I bought Door Kickers and enjoyed it and ruined my time, and something like Eden... *cough* Well, version 2.3 is now live. MP support is not tested on any server, if you find an issue, then report me!
  10. Updated! Version 2.2 is available.
  11. I am under the dilemma, which is not detect for friend dead bodies and detect under fire. hmmm, how can i take both ways?
  12. If smootly in is enabled, he will animate insertion animation before calm animation. for example, if enabled it with "SIT_LOW" results Stand(default) state -> [Execute] -> Sitting motion -> Calm animation btw, i found missed spell :P and also, 2.0 means "this is not old one". So this not mean much!
  13. Version 2.11 hotfix is available. It's fail to make sure.
  14. Version 2.1 is now available. Remember: this is not stable version!
  15. Not now, but it must be work. Just wait!
  16. I am researching CBA's Extended Eventhandler(XEH), but I couldn't find what's making works it well e.g. Extended_postInit_EventHandlers. What happened on it?
  17. Without place onPlayerKilled.sqf at mission folder. I think Arma 3's dead scene is soooooo long especially when I am editing. Is anyone know how to make it or ideas?:confused:
  18. I made change default killed scene, but I don't know what is default killed scene's left-bottom menu Dialog. Is anyone know it? Maybe "RscDisplayMissionEnd" is it.
  19. Sorry all, really sorry. This script will not be updated or supported anymore because of some reasons. I cannot take more responsibility. This script is free to modify, free to reupload, you don't need to ask my permission. Sorry.
  20. This script will not be updated. POLPOX's Calm Animations Script This script can make calm animation for some units. If they under combat, they cancel calm animation. You can force abort animations by change variable "PLP_calmSoldier_abort" to true. How To Use _nil = [unit,Option Name,[Equipments name,Weapon,NVG],React] execVM "PLP_calmSoldier.sqf" Parameters are: 0: OBJECT - unit 1: STRING - mode >"STAND" - Standing >"STAND_RIFLE" - Standing, with rifle >"STAND_TABLE" - Standing, hands on table >"HANDS_BACK" - Standing, hands on back >"LEAN" - Standing, lean on wall with rifle >"PATROL" - Standing, patrolling with rifle >"BRIEFING" - Standing, hands on knee >"TALK" - Standing, hands move >"EASE" - Standing, ease >"EXERCISE_PUSH" - Exercising, push up >"EXERCISE_KNEE" - Exercising, knee bend >"REPAIR_KNEEL_1" - Kneeling repair#1 >"REPAIR_KNEEL_2" - Kneeling repair#2 >"REPAIR_PRONE_1" - Repairing on one's back#1 >"REPAIR_PRONE_2" - Repairing on one's back#2 >"REPAIR_STAND" - Standing assembly >"SIT" - On chair >"SIT_RIFLE" - On ground, with rifle >"SIT_LOW" - On ground >"SIT_LOW_SAD" - On ground, sad >"SIT_HIGH" - On high ground >"SIT_TABLE" - On chair, hands on table >"TREAT_WOUND" - Treating wounds >"WOUND_1" - Wounding#1, they don't react for enemy >"WOUND_2" - Wounding#2, they don't react for enemy >"SHOOTING_STAND" - Shooting, stand >"SHOOTING_KNEEL" - Shooting, kneel >"SHOOTING_PRONE" - Shooting, prone >"SHOOTING_STANDK" - Shooting, stand first, they will change to kneel >"SHOOTING_KNEELS" - Shooting, kneel first, they will change to stand >"DEAD" - Dead state 2: ARRAY - (optional) 0: STRING - (optional) equipments >"NONE" - None equipments >"VEST" - Vest only >"HAT" - Hat only >"FULL" - Vest, Hat >"NO_TOUCH" - No change >"DEFAULT" - They vary with change equipments (default) 1: STRING or BOOLEAN - weapons >"NONE" - No weapons >"RIFLE" - No change >"DEFAULT" - They vary with change weapons (default) >true - Has weapon >false - No weapon 2: BOOLEAN - (optional) has nv goggles (default:true) 3: BOOLEAN - The unit cannot react? (optional, default:false) Movie Changelog 2014/11/06 - V2.0 +Re-write script +Add some option *File size down 2014/09/06 - V1.2 +Add some options +Add new parameters(Equipments,Weapon,NVG) +Add example mission *Change some code *More spaghetti:yay: 2014/08/29 - V1.1 +Correspondence to civilians(Unarmed units) *Fix some bug *Change code to spaghetti:( 2014/08/20 - V1.0 *Release Download Here.(My Google Drive) Old Version
  21. Hi everyone, I made beta one. This is just beta, maybe many bug. If you wanna testing, download this! Global effect in Local Run. Add some animations. Add parameter and more usable Units will attached on its position(They will flight) Aaaand more!
  22. h-m? I was use the code and tested, but it was work. where are placed the script? if you placed on e.g."scripts" folder, you need more code for execVM like "scripts\plp_calmSoldier.sqf". please check it.
  23. please tell me your parameters.
  24. Hi all, I'm working for multiplayer by running on local. Wait one, ETA... some days!
  25. Hmmmmmm... Maybe, it's maybe, animations wasn't loaded? Please retry script and try to re-download script...
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