giovafr
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Everything posted by giovafr
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how to get FSM current state?
giovafr replied to giovafr's topic in ARMA 3 - MISSION EDITING & SCRIPTING
yes i use a lot of "custom tracking variable" thx :) But i also hope there is a magic variable as _foreachindex to get current FSM state :D -
sorry for my late answer (went in hollidays in Sicilia (italia)). Yes i confirm all you said. Lastest Arma version (updated by steam) Lastest mission version (1.16 RC10 downloaded from armaholic). Just : i didn't selected the mission, i setted it in my server.cfg The server is on my 2nd PC... Today i went back from holidays and made a new try (this time by selecting the mission with #missions command) and the problem disapeared. I have no explains, as i didn't changed anything (no new mods). To quicly check, its easy, i set "No grass" so i immediatly see if settings are applyed or not. I'll give feedback if i get fresh news about that amazing fact.
- 350 replies
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Making AI Assemble Mortar
giovafr replied to shifty_ginosaji's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm also interrested, there is a disassemble action, but i found nothing to assemble. -
F/A-18 Super Hornet and Su-35S Flanker E
giovafr replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just a post to say thank you ! This is the best vehicle mod i've ever tested on arma 3. Absolutly no default for me ! Yes one, but i guess it is a arma3 problem : GBU are useless as we don't have the bombing reticle. Regarding this, i've tested TPW hud mod, it displays the point where to aim if we want to touch the target, probably considering target velocity and so on... ;) Thanks again. -
Hi all. Is there a way to see if an IA has detected a mine? "soldier knowsabout themine" allways return 0 One dirt solution would be to use markers on the map, but i'd prefere a more safe solution. Thanks for your help.
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Sorry to pop, but i've made deep searches and found NO solutions :( -there is a revealmine command (a setter) but no getter method -AllmapMarkers doesn't returns mines markers If someone haves ANY solution, it would be nice to share...
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Disabling Player spotting Mines
giovafr replied to Kydoimos's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Lol the old technic, as old as OFP :D Why not trying the module? Module> side > mine Field it is also probably a simple BIS function to call... (not tested) -
How to order a uav to follow unit via script
giovafr replied to hywel's topic in ARMA 3 - MISSION EDITING & SCRIPTING
did you try "driver theuav doFollow thetarget" ? i've read that uav are controled by hiden AI -
A real plaisure to find this on Arma 3, thanks so much! But i have a big problem : settings doesn't works. I log as admin, change some settings before to choose my slot. But once the game started, all settings stills by default. Is there any solution?
- 350 replies
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
giovafr replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just a word to say thank you ! This is an huge and awesome work, pretty well done. I can't imagine the time you passed on all of this. For the moment i didn't encount any major bugs. Thanks again !- 5767 replies
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- realism
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How to drop GBU with no laser guidence
giovafr replied to krizz kaliko's topic in ARMA 3 - QUESTIONS & ANSWERS
You are true. But in the beta i saw the bombing reticule (the huge circle bellow a bar), it was displayed only when bomb were selected (like in real) but unfortunatly it was TOTALY unaccurate.