nickhechtel
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13 GoodAbout nickhechtel
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My Company is in Talks with Foxhound. I am trying to keep you Updated.
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ArmA3Sync - launcher and addons synchronization software for ArmA 3
nickhechtel replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
hey, we have some problems with http download, it is not really constant compared to ftp. Is there any way to fix that? -
any status updates of the mod?
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i think so, probably you are asking the guys from ace dev team...
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can we get an update for ace compatiblity? would be very cool:
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GetTactical - a tactical-RTS interface
nickhechtel replied to zapat's topic in ARMA 3 - ADDONS & MODS: COMPLETE
is it possible to get it without unit cap? -
nickhechtel started following Arma don´t lets me in the mp lobby
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Hi, since yesterday i cant join the server which i am playing on everyday. It is an Epoch server with massis weapon pack and ryans zombies. So every time i try to join, i am getting in, but before i get in the lobby i hang in the loading screen with altis on. I reinstalled all mods, started with battleye (because he dont says that i need it but it should) and without, but nothing helps. On the server are now 6 people so it is a problem caused client side. So here the RPT:
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there is no way to survive longer because the water dont helps against thirst
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so will there be a multiplayer mode??
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the problem is, like with any mods, that the saving module will brake when you use mods thats a problem with arma so you have to find another saving option. btw: played for 4 hrs now it is the hardest survival in arma yet (excluded the bugs from arma)
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huh? is there a way to save? dont works so far D:
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cant understand this... bulldozer terrain is just black. grass.rvmat: ambient[]={1.5,1.5,1.5,1}; diffuse[]={0.5,0.5,0.5,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,0}; specular[]={0,0,0,0}; specularPower=1; PixelShaderID="NormalMapDiffuse"; VertexShaderID="NormalMapDiffuseAlpha"; class Stage1 { texture="bia_myisland\data\grasse.paa"; uvSource="tex"; class uvTransform { aside[]={10,0,0}; up[]={0,10,0}; dir[]={0,0,10}; pos[]={0,0,0}; }; }; class Stage2 { texture="bia_myisland\data\nopix.paa"; uvSource="tex"; class uvTransform { aside[]={10,0,0}; up[]={0,10,0}; dir[]={0,0,10}; pos[]={0,0,0}; }; }; layers.cfg: class Layers { class grass { texture = "bia_myisland\data\middle_mco.paa"; material = "bia_myisland\data\grass.rvmat"; }; }; class Legend { picture="bia_myisland\source\mapLegend.png"; class Colors { grass[]={{0,255,0}}; }; };
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(got some time for working on this) i am a noob and terrain builder gave me this name as example... so... you know just took it and replaced the old name :)
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got it thank you! but why is the ground black?? :confused:
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the issue is not fixed after some retrys is it possible that the layers builder searches an file that is needed but not there? im new at this type of modding.